 cocos2d | Add deprecated global functions and variables here |
  DrawPrimitives | |
  extension | |
   armature | |
    ArmatureAnimation | |
    ProcessBase | |
    Tween | |
    Armature | |
    Bone | |
    BaseData | The base node include a lot of attributes |
    DisplayData | |
    SpriteDisplayData | |
    ArmatureDisplayData | |
    ParticleDisplayData | |
    BoneData | BoneData used to init a Bone |
    ArmatureData | ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information |
    FrameData | |
    MovementBoneData | |
    MovementData | |
    AnimationData | AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData |
    ContourVertex2 | |
    ContourData | |
    TextureData | |
    BatchNode | |
    DecorativeDisplay | |
    DisplayFactory | |
    DisplayManager | DisplayManager manages Bone's display |
    Skin | |
    ColliderBody | |
    ColliderDetector | |
    ArmatureDataManager | Format and manage armature configuration and armature animation |
    DataReaderHelper | |
    SpriteFrameCacheHelper | |
    TransformHelp | |
    TweenFunction | |
   AssetsManager | |
   AssetsManagerDelegateProtocol | |
   CCBAnimationManagerDelegate | |
   CCBAnimationManager | |
   CCBSetSpriteFrame | |
   CCBSoundEffect | |
   CCBRotateTo | |
   CCBRotateXTo | |
   CCBRotateYTo | |
   CCBEaseInstant | |
   CCBFileLoader | |
   CCBKeyframe | |
   CCBMemberVariableAssigner | |
   CCBFile | |
   CCBReader | Parse CCBI file which is generated by CocosBuilder |
   CCBSelectorResolver | |
   CCBScriptOwnerProtocol | |
   CCBSequence | |
   CCBSequenceProperty | |
   Color3BWapper | |
   CCBValue | |
   ControlButtonLoader | |
   ControlLoader | |
   LabelBMFontLoader | |
   LabelTTFLoader | |
   LayerColorLoader | |
   LayerGradientLoader | |
   LayerLoader | |
   MenuItemImageLoader | |
   MenuItemLoader | |
   MenuLoader | |
   BlockData | |
   BlockControlData | |
   NodeLoader | |
   NodeLoaderLibrary | |
   NodeLoaderListener | |
   ParticleSystemQuadLoader | |
   Scale9SpriteLoader | |
   ScrollViewLoader | |
   SpriteLoader | |
   ActionFrame | |
   ActionMoveFrame | |
   ActionScaleFrame | |
   ActionRotationFrame | |
   ActionFadeFrame | |
   ActionTintFrame | |
   ActionFrameEasing | |
   ActionManagerEx | |
   ActionNode | |
   ActionObject | |
   ComAttribute | |
   ComAudio | |
   ComController | |
   ComRender | |
   InputDelegate | |
   UIRootWidget | |
   UIWidget | |
   GUIRenderer | |
   Layout | |
   RectClippingNode | |
   LayoutParameter | |
   LinearLayoutParameter | |
   RelativeLayoutParameter | |
   UIMargin | |
   UIHelper | |
   UIInputManager | |
   UILayer | |
   UIDragPanel | |
   UIListView | |
   UIPageView | |
   UIScrollInterface | |
   UIScrollView | |
   UIButton | |
   UICheckBox | |
   UIImageView | |
   UILabel | |
   UICCLabelAtlas | |
   UILabelAtlas | |
   UILabelBMFont | |
   UILoadingBar | |
   UISlider | |
   UICCTextField | |
   UITextField | |
   DictionaryHelper | |
   CCSGUIReader | |
   SceneReader | |
   Control | |
   ControlButton | For Cocos2D |
   ControlColourPicker | |
   ControlHuePicker | |
   ControlPotentiometer | For Cocos2D |
   ControlSaturationBrightnessPicker | |
   ControlSlider | |
   ControlStepper | |
   ControlSwitch | For Cocos2D |
   RGBA | |
   HSV | |
   Color3bObject | |
   ControlUtils | |
   Invocation | |
   Scale9Sprite | A 9-slice sprite for cocos2d |
   EditBoxDelegate | |
   EditBox | Class for edit box |
   EditBoxImpl | |
   EditBoxImplAndroid | |
   EditBoxImplTizen | |
   EditBoxImplWin | |
   ScrollViewDelegate | |
   ScrollView | ScrollView support for cocos2d-x |
   SortableObject | |
   ArrayForObjectSorting | |
   TableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
   TableViewDataSource | Data source that governs table backend data |
   TableView | UITableView support for cocos2d-x |
   TableViewCell | Abstract class for SWTableView cell node |
   HttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
   HttpRequest | Defines the object which users must packed for HttpClient::send(HttpRequest*) method |
    _prxy | |
   HttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
   SocketIO | Singleton and wrapper class to provide static creation method as well as registry of all sockets |
    SIODelegate | The delegate class to process socket.io events |
   SIOClient | A single connection to a socket.io endpoint |
   WebSocket | |
    Data | Data structure for message |
    Delegate | The delegate class to process websocket events |
   PhysicsSprite | A Sprite subclass that is bound to a physics body |
   Animation | |
   Timeline | |
   CurveTimeline | |
   ColorTimeline | |
   AttachmentTimeline | |
   AnimationState | |
   AnimationStateData | |
   AtlasPage | |
   AtlasRegion | |
   Atlas | |
   AtlasAttachmentLoader | |
   Attachment | |
   AttachmentLoader | |
   Bone | |
   BoneData | |
   CCSkeleton | Draws a skeleton |
   CCSkeletonAnimation | Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later |
   RegionAttachment | |
   Skeleton | |
   SkeletonData | |
   SkeletonJson | |
   Skin | |
   SlotData | |
  GL | |
  Action | Base class for Action objects |
  FiniteTimeAction | Base class actions that do have a finite time duration |
  Speed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
  Follow | Follow is an action that "follows" a node |
  ActionCamera | Base class for Camera actions |
  OrbitCamera | OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
  PointArray | An Array that contain control points |
  CardinalSplineTo | Cardinal Spline path |
  CardinalSplineBy | Cardinal Spline path |
  CatmullRomTo | An action that moves the target with a CatmullRom curve to a destination point |
  CatmullRomBy | An action that moves the target with a CatmullRom curve by a certain distance |
  ActionEase | Base class for Easing actions |
  EaseRateAction | Base class for Easing actions with rate parameters |
  EaseIn | EaseIn action with a rate |
  EaseOut | EaseOut action with a rate |
  EaseInOut | EaseInOut action with a rate |
  EaseExponentialIn | Ease Exponential In |
  EaseExponentialOut | Ease Exponential Out |
  EaseExponentialInOut | Ease Exponential InOut |
  EaseSineIn | Ease Sine In |
  EaseSineOut | Ease Sine Out |
  EaseSineInOut | Ease Sine InOut |
  EaseElastic | Ease Elastic abstract class |
  EaseElasticIn | Ease Elastic In action |
  EaseElasticOut | Ease Elastic Out action |
  EaseElasticInOut | Ease Elastic InOut action |
  EaseBounce | EaseBounce abstract class |
  EaseBounceIn | EaseBounceIn action |
  EaseBounceOut | EaseBounceOut action |
  EaseBounceInOut | EaseBounceInOut action |
  EaseBackIn | EaseBackIn action |
  EaseBackOut | EaseBackOut action |
  EaseBackInOut | EaseBackInOut action |
  GridAction | Base class for Grid actions |
  Grid3DAction | Base class for Grid3D actions |
  TiledGrid3DAction | Base class for TiledGrid3D actions |
  AccelDeccelAmplitude | AccelDeccelAmplitude action |
  AccelAmplitude | AccelAmplitude action |
  DeccelAmplitude | DeccelAmplitude action |
  StopGrid | StopGrid action |
  ReuseGrid | ReuseGrid action |
  Waves3D | Waves3D action |
  FlipX3D | FlipX3D action |
  FlipY3D | FlipY3D action |
  Lens3D | Lens3D action |
  Ripple3D | Ripple3D action |
  Shaky3D | Shaky3D action |
  Liquid | Liquid action |
  Waves | Waves action |
  Twirl | Twirl action |
  ActionInstant | Instant actions are immediate actions |
  Show | Show the node |
  Hide | Hide the node |
  ToggleVisibility | Toggles the visibility of a node |
  RemoveSelf | Remove the node |
  FlipX | Flips the sprite horizontally |
  FlipY | Flips the sprite vertically |
  Place | Places the node in a certain position |
  CallFunc | Calls a 'callback' |
  CallFuncN | Calls a 'callback' with the node as the first argument N means Node |
  __CCCallFuncND | Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything |
  __CCCallFuncO | Calls a 'callback' with an object as the first argument. O means Object |
  ActionInterval | An interval action is an action that takes place within a certain period of time |
  Sequence | Runs actions sequentially, one after another |
  Repeat | Repeats an action a number of times |
  RepeatForever | Repeats an action for ever |
  Spawn | Spawn a new action immediately |
  RotateTo | Rotates a Node object to a certain angle by modifying it's rotation attribute |
  RotateBy | Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute |
  MoveBy | Moves a Node object x,y pixels by modifying it's position attribute |
  MoveTo | Moves a Node object to the position x,y |
  SkewTo | Skews a Node object to given angles by modifying it's skewX and skewY attributes |
  SkewBy | Skews a Node object by skewX and skewY degrees |
  JumpBy | Moves a Node object simulating a parabolic jump movement by modifying it's position attribute |
  JumpTo | Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute |
  BezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
  BezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
  ScaleTo | Scales a Node object to a zoom factor by modifying it's scale attribute |
  ScaleBy | Scales a Node object a zoom factor by modifying it's scale attribute |
  Blink | Blinks a Node object by modifying it's visible attribute |
  FadeIn | Fades In an object that implements the RGBAProtocol protocol |
  FadeOut | Fades Out an object that implements the RGBAProtocol protocol |
  FadeTo | Fades an object that implements the RGBAProtocol protocol |
  TintTo | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
  TintBy | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
  DelayTime | Delays the action a certain amount of seconds |
  ReverseTime | Executes an action in reverse order, from time=duration to time=0 |
  Animate | Animates a sprite given the name of an Animation |
  TargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
  ActionManager | ActionManager is a singleton that manages all the actions |
  PageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
  ProgressTo | Progress to percentage |
  ProgressFromTo | Progress from a percentage to another percentage |
  ShakyTiles3D | ShakyTiles3D action |
  ShatteredTiles3D | ShatteredTiles3D action |
  ShuffleTiles | ShuffleTiles action Shuffle the tiles in random order |
  FadeOutTRTiles | FadeOutTRTiles action Fades out the tiles in a Top-Right direction |
  FadeOutBLTiles | FadeOutBLTiles action |
  FadeOutUpTiles | FadeOutUpTiles action |
  FadeOutDownTiles | FadeOutDownTiles action |
  TurnOffTiles | TurnOffTiles action |
  WavesTiles3D | WavesTiles3D action |
  JumpTiles3D | JumpTiles3D action |
  SplitRows | SplitRows action |
  SplitCols | SplitCols action |
  ActionTweenDelegate | |
  ActionTween | ActionTween |
  AtlasNode | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol |
  Node | Node is the main element |
  NodeRGBA | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol |
  Camera | A Camera is used in every Node |
  Configuration | Configuration contains some openGL variables |
  Director | Class that creates and handles the main Window and manages how and when to execute the Scenes |
  DisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
  Timer | Light-weight timer |
  Scheduler | Scheduler is responsible for triggering the scheduled callbacks |
  AffineTransform | |
  Array | |
  AutoreleasePool | |
  PoolManager | |
  Bool | @ @ |
  Data | |
  DataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
  PrettyPrinter | |
  DictElement | DictElement is used for traversing Dictionary |
  Dictionary | Dictionary is a class like NSDictionary in Obj-C |
  Double | |
  Float | |
  Point | |
  Size | |
  Rect | |
  Integer | |
  Clonable | Interface that defines how to clone an object |
  Object | |
  Set | |
  String | |
  StringCompare | |
  DrawNode | DrawNode Node that draws dots, segments and polygons |
  Grabber | FBO class that grabs the the contents of the screen |
  GridBase | Base class for other |
  Grid3D | Grid3D is a 3D grid implementation |
  TiledGrid3D | TiledGrid3D is a 3D grid implementation |
  Event | Base class of all kinds of events |
  EventAcceleration | |
  EventCustom | |
  EventDispatcher | This class manages event listener subscriptions and event dispatching |
  EventKeyboard | |
  EventListener | The base class of event listener |
  EventListenerAcceleration | |
  EventListenerCustom | Usage: auto dispatcher = EventDispatcher::getInstance(); Adds a listener: |
  EventListenerKeyboard | |
  EventListenerTouch | |
  EventTouch | |
  Touch | |
  RGBAProtocol | RGBA protocol that affects Node's color and opacity |
  BlendProtocol | Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details |
  TextureProtocol | Node objects that uses a Texture2D to render the images |
  LabelProtocol | Common interface for Labels |
  DirectorDelegate | OpenGL projection protocol |
  Color3B | RGB color composed of bytes 3 bytes |
  Color4B | RGBA color composed of 4 bytes |
  Color4F | RGBA color composed of 4 floats |
  Vertex2F | A vertex composed of 2 floats: x, y |
  Vertex3F | A vertex composed of 2 floats: x, y |
  Tex2F | A texcoord composed of 2 floats: u, y |
  PointSprite | Point Sprite component |
  Quad2 | A 2D Quad. 4 * 2 floats |
  Quad3 | A 3D Quad. 4 * 3 floats |
  V2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
  V2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
  V3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
  V2F_C4B_T2F_Triangle | A Triangle of V2F_C4B_T2F |
  V2F_C4B_T2F_Quad | A Quad of V2F_C4B_T2F |
  V3F_C4B_T2F_Quad | 4 Vertex3FTex2FColor4B |
  V2F_C4F_T2F_Quad | 4 Vertex2FTex2FColor4F Quad |
  BlendFunc | Blend Function used for textures |
  T2F_Quad | |
  AnimationFrameData | |
  FontShadow | Types used for defining fonts properties (i.e |
  FontStroke | |
  FontDefinition | |
  Acceleration | The device accelerometer reports values for each axis in units of g-force |
  Font | |
  FontLetterDefinition | |
  FontAtlas | |
  FontAtlasCache | |
  FontAtlasFactory | |
  CCFontCache | |
  FontDefinitionTTF | |
  FontFNT | |
  FontFreeType | |
  Label | |
  LabelAtlas | LabelAtlas is a subclass of AtlasNode |
  CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
  LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
  LabelTextFormatProtocol | |
  LabelTextFormatter | |
  LabelTTF | LabelTTF is a subclass of TextureNode that knows how to render text labels |
  GlyphDef | GlyphDef defines one single glyph (character) in a text image |
  TextLineDef | TextLineDef define a line of text in a text image texture page |
  TextPageDef | TextPageDef defines one text image page (a TextImage can have/use more than one page) |
  TextFontPagesDef | CCTextFontPages collection of pages (TextPageDef) |
  TextImage | TextImage |
  Layer | Layer is a subclass of Node that implements the TouchEventsDelegate protocol |
  LayerRGBA | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background |
  LayerColor | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol |
  LayerGradient | LayerGradient is a subclass of LayerColor that draws gradients across the background |
  LayerMultiplex | MultipleLayer is a Layer with the ability to multiplex it's children |
  Scene | Scene is a subclass of Node that is used only as an abstract concept |
  TransitionEaseScene | TransitionEaseScene can ease the actions of the scene protocol |
  TransitionScene | Base class for Transition scenes |
  TransitionSceneOriented | A Transition that supports orientation like |
  TransitionRotoZoom | TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
  TransitionJumpZoom | TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
  TransitionMoveInL | TransitionMoveInL: Move in from to the left the incoming scene |
  TransitionMoveInR | TransitionMoveInR: Move in from to the right the incoming scene |
  TransitionMoveInT | TransitionMoveInT: Move in from to the top the incoming scene |
  TransitionMoveInB | TransitionMoveInB: Move in from to the bottom the incoming scene |
  TransitionSlideInL | TransitionSlideInL: Slide in the incoming scene from the left border |
  TransitionSlideInR | TransitionSlideInR: Slide in the incoming scene from the right border |
  TransitionSlideInB | TransitionSlideInB: Slide in the incoming scene from the bottom border |
  TransitionSlideInT | TransitionSlideInT: Slide in the incoming scene from the top border |
  TransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
  TransitionFlipX | TransitionFlipX: Flips the screen horizontally |
  TransitionFlipY | TransitionFlipY: Flips the screen vertically |
  TransitionFlipAngular | TransitionFlipAngular: Flips the screen half horizontally and half vertically |
  TransitionZoomFlipX | TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
  TransitionZoomFlipY | TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
  TransitionZoomFlipAngular | TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
  TransitionFade | TransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
  TransitionCrossFade | TransitionCrossFade: Cross fades two scenes using the RenderTexture object |
  TransitionTurnOffTiles | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
  TransitionSplitCols | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
  TransitionSplitRows | TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
  TransitionFadeTR | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
  TransitionFadeBL | TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
  TransitionFadeUp | TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
  TransitionFadeDown | TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
  TransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
  TransitionProgress | |
  TransitionProgressRadialCCW | TransitionRadialCCW transition |
  TransitionProgressRadialCW | TransitionRadialCW transition |
  TransitionProgressHorizontal | TransitionProgressHorizontal transition |
  TransitionProgressVertical | |
  TransitionProgressInOut | |
  TransitionProgressOutIn | |
  Menu | A Menu |
  MenuItem | MenuItem base class |
  MenuItemLabel | An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added |
  MenuItemAtlasFont | A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
  MenuItemFont | A MenuItemFont Helper class that creates a MenuItemLabel class with a Label |
  MenuItemSprite | MenuItemSprite accepts Node<RGBAProtocol> objects as items |
  MenuItemImage | MenuItemImage accepts images as items |
  MenuItemToggle | A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
  ClippingNode | ClippingNode is a subclass of Node |
  MotionStreak | MotionStreak |
  ProgressTimer | ProgressTimer is a subclass of Node |
  RenderTexture | RenderTexture is a generic rendering target |
  ParticleBatchNode | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
  ParticleFire | A fire particle system |
  ParticleFireworks | A fireworks particle system |
  ParticleSun | A sun particle system |
  ParticleGalaxy | A galaxy particle system |
  ParticleFlower | A flower particle system |
  ParticleMeteor | A meteor particle system |
  ParticleSpiral | An spiral particle system |
  ParticleExplosion | An explosion particle system |
  ParticleSmoke | An smoke particle system |
  ParticleSnow | An snow particle system |
  ParticleRain | A rain particle system |
  ParticleSystem | Particle System base class |
  ParticleSystemQuad | ParticleSystemQuad is a subclass of ParticleSystem |
  PhysicsBody | A body affect by physics |
  PhysicsContact | Contact infomation |
  PhysicsContactPreSolve | |
  PhysicsContactPostSolve | |
  PhysicsContactListener | |
  PhysicsJoint | |
  PhysicsJointFixed | |
  PhysicsJointSliding | |
  PhysicsJointSpring | |
  PhysicsJointLimit | |
  PhysicsJointPin | |
  PhysicsShape | A shape for body |
  PhysicsShapeCircle | A circle shape |
  PhysicsShapeBox | A box shape |
  PhysicsShapePolygon | A polygon shape |
  PhysicsShapeEdgeSegment | A segment shape |
  PhysicsShapeEdgeBox | An edge box shape |
  PhysicsShapeEdgePolygon | An edge polygon shape |
  PhysicsShapeEdgeChain | Chain shape |
  PhysicsWorld | An PhysicsWorld object simulates collisions and other physical properties |
  PhysicsBodyInfo | |
  PhysicsContactInfo | |
  PhysicsHelper | |
  PhysicsJointInfo | |
  PhysicsShapeInfo | |
  PhysicsWorldInfo | |
  Application | |
  EGLView | |
  FileUtilsAndroid | Helper class to handle file operations |
  JniHelper | |
  FileUtilsApple | Helper class to handle file operations |
  Lock | |
  ApplicationProtocol | |
  Device | |
  EGLViewProtocol | |
  FileUtils | Helper class to handle file operations |
  Image | |
  SAXDelegator | |
  SAXParser | |
  Thread | |
  FileUtilsEmscripten | Helper class to handle file operations |
  TextureCacheEmscripten | |
  FileUtilsLinux | Helper class to handle file operations |
  FileUtilsNaCl | Helper class to handle file operations |
  Accelerometer | |
  FileUtilsTizen | Helper class to handle file operations |
  FileUtilsWin32 | Helper class to handle file operations |
  timezone | |
  ScriptHandlerEntry | |
  SchedulerScriptHandlerEntry | |
  TouchScriptHandlerEntry | |
  BasicScriptData | |
  SchedulerScriptData | |
  TouchesScriptData | |
  TouchScriptData | |
  KeypadScriptData | |
  CommonScriptData | |
  ScriptEvent | |
  ScriptEngineProtocol | |
  ScriptEngineManager | ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object |
  GLProgram | GLProgram Class that implements a glProgram |
  ShaderCache | ShaderCache Singleton that stores manages GL shaders |
  AnimationFrame | AnimationFrame A frame of the animation |
  Animation | A Animation object is used to perform animations on the Sprite objects |
  AnimationCache | Singleton that manages the Animations |
  Sprite | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
  SpriteBatchNode | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
  SpriteFrame | A SpriteFrame has: |
  SpriteFrameCache | Singleton that handles the loading of the sprite frames |
  NotificationCenter | |
  NotificationObserver | |
  Profiler | Profiler cocos2d builtin profiler |
  ProfilingTimer | |
  Component | |
  ComponentContainer | |
  UserDefault | UserDefault acts as a tiny database |
  IMEKeyboardNotificationInfo | |
  IMEDelegate | Input method editor delegate |
  IMEDispatcher | Input Method Edit Message Dispatcher |
  TextFieldDelegate | |
  TextFieldTTF | A simple text input field with TTF font |
  Texture2D | Texture2D class |
   PixelFormatInfo | |
  TextureAtlas | A class that implements a Texture Atlas |
  TextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
   AsyncStruct | |
  ParallaxNode | ParallaxNode: A node that simulates a parallax scroller |
  TileMapAtlas | TileMapAtlas is a subclass of AtlasNode |
  TMXLayer | TMXLayer represents the TMX layer |
  TMXObjectGroup | TMXObjectGroup represents the TMX object group |
  TMXTiledMap | TMXTiledMap knows how to parse and render a TMX map |
  TMXLayerInfo | TMXLayerInfo contains the information about the layers like: |
  TMXTilesetInfo | TMXTilesetInfo contains the information about the tilesets like: |
  TMXMapInfo | TMXMapInfo contains the information about the map like: |
  LuaBridge | |
  LuaEngine | |
  LuaStack | |
  LuaValueField | |
  LuaValue | |
  ScheduleHandlerDelegate | |
  LuaCallFunc | |
  ScriptHandlerMgr | |
  LuaObjcBridge | |
 CocosDenshion | |
  SimpleAudioEngine | Offers a VERY simple interface to play background music & sound effects |
 cs | |
  JsonDictionary | |
 CSJson | JSON (JavaScript Object Notation) |
  Features | Configuration passed to reader and writer |
  BatchAllocator | |
  Reader | Unserialize a JSON document into a Value |
  StaticString | Lightweight wrapper to tag static string |
  Value | Represents a JSON value |
  PathArgument | Experimental and untested: represents an element of the "path" to access a node |
  Path | Experimental and untested: represents a "path" to access a node |
  ValueIteratorBase | Base class for Value iterators |
  ValueConstIterator | Const iterator for object and array value |
  ValueIterator | Iterator for object and array value |
  Writer | Abstract class for writers |
  FastWriter | Outputs a Value in JSON format without formatting (not human friendly) |
  StyledWriter | Writes a Value in JSON format in a human friendly way |
  StyledStreamWriter | Writes a Value in JSON format in a human friendly way, to a stream rather than to a string |
 tinyxml2 | |
  StrPair | |
  DynArray | |
  MemPool | |
  MemPoolT | |
  XMLVisitor | Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks |
  XMLUtil | |
  XMLNode | XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes |
  XMLText | XML text |
  XMLComment | An XML Comment |
  XMLDeclaration | In correct XML the declaration is the first entry in the file |
  XMLUnknown | Any tag that tinyXml doesn't recognize is saved as an unknown |
  XMLAttribute | An attribute is a name-value pair |
  XMLElement | The element is a container class |
  XMLDocument | A Document binds together all the functionality |
  XMLHandle | A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing |
  XMLConstHandle | A variant of the XMLHandle class for working with const XMLNodes and Documents |
  XMLPrinter | Printing functionality |
 AccelerometerListener | |
 AsyncStruct | |
 CCAccelerometerSimulation | |
 ccBezierConfig | Bezier configuration structure |
 CCBLayerLoader | |
 ccBMFontDef | |
 ccBMFontDef | BMFont definition |
 ccBMFontPadding | |
 ccBMFontPadding | BMFont padding |
 CCBProxy | |
 CCCustomNSTextField | |
 CCCustomUITextField | |
 CCDirectorCaller | |
 CCEAGLView | CCEAGLView Class |
 CCEditBoxImplIOS_objc | |
 CCEditBoxImplMac | |
 CCES2Renderer | |
 <CCESRenderer> | |
 CCEventDispatcher | EventDispatcher |
 <CCKeyboardEventDelegate> | KeyboardEventDelegate protocol |
 <CCMacEventDelegate> | |
 <CCMouseEventDelegate> | MouseEventDelegate protocol |
 <CCTouchEventDelegate> | TouchEventDelegate protocol |
 CCWindow | |
 CocosPepperInstance | |
 CocosPepperModule | |
 CWin32InputBox | |
 DataInfo | |
 GLBufferedNode | |
 GLNode | |
 ImageInfo | |
 JniMethodInfo | |
 Json | |
 LuaJavaBridge | |
 LuaTableViewEventData | |
 LuaWebSocket | |
 MipmapInfo | Structure which can tell where mipmap begins and how long is it |
 OspApplication | |
 OspForm | |
 RotateTimeline | |
 Slot | |
 TexParams | Extension to set the Min / Mag filter |
 tFontDefHashElement | |
 tKerningHashElement | |
 tParticle | Structure that contains the values of each particle |
 UIAccelerationSimulation | |
 UIAccelerometer(Simulation) | |
 WIN32INPUTBOX_PARAM | |