|
class | Action |
| Base class for Action objects. More...
|
|
class | FiniteTimeAction |
| Base class actions that do have a finite time duration. More...
|
|
class | Speed |
| Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
|
|
class | Follow |
| Follow is an action that "follows" a node. More...
|
|
class | ActionCamera |
| Base class for Camera actions. More...
|
|
class | OrbitCamera |
| OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More...
|
|
class | PointArray |
| An Array that contain control points. More...
|
|
class | CardinalSplineTo |
| Cardinal Spline path. More...
|
|
class | CardinalSplineBy |
| Cardinal Spline path. More...
|
|
class | CatmullRomTo |
| An action that moves the target with a CatmullRom curve to a destination point. More...
|
|
class | CatmullRomBy |
| An action that moves the target with a CatmullRom curve by a certain distance. More...
|
|
class | ActionEase |
| Base class for Easing actions. More...
|
|
class | EaseRateAction |
| Base class for Easing actions with rate parameters. More...
|
|
class | EaseIn |
| EaseIn action with a rate. More...
|
|
class | EaseOut |
| EaseOut action with a rate. More...
|
|
class | EaseInOut |
| EaseInOut action with a rate. More...
|
|
class | EaseExponentialIn |
| Ease Exponential In. More...
|
|
class | EaseExponentialOut |
| Ease Exponential Out. More...
|
|
class | EaseExponentialInOut |
| Ease Exponential InOut. More...
|
|
class | EaseSineIn |
| Ease Sine In. More...
|
|
class | EaseSineOut |
| Ease Sine Out. More...
|
|
class | EaseSineInOut |
| Ease Sine InOut. More...
|
|
class | EaseElastic |
| Ease Elastic abstract class. More...
|
|
class | EaseElasticIn |
| Ease Elastic In action. More...
|
|
class | EaseElasticOut |
| Ease Elastic Out action. More...
|
|
class | EaseElasticInOut |
| Ease Elastic InOut action. More...
|
|
class | EaseBounce |
| EaseBounce abstract class. More...
|
|
class | EaseBounceIn |
| EaseBounceIn action. More...
|
|
class | EaseBounceOut |
| EaseBounceOut action. More...
|
|
class | EaseBounceInOut |
| EaseBounceInOut action. More...
|
|
class | EaseBackIn |
| EaseBackIn action. More...
|
|
class | EaseBackOut |
| EaseBackOut action. More...
|
|
class | EaseBackInOut |
| EaseBackInOut action. More...
|
|
class | GridAction |
| Base class for Grid actions. More...
|
|
class | Grid3DAction |
| Base class for Grid3D actions. More...
|
|
class | TiledGrid3DAction |
| Base class for TiledGrid3D actions. More...
|
|
class | AccelDeccelAmplitude |
| AccelDeccelAmplitude action. More...
|
|
class | AccelAmplitude |
| AccelAmplitude action. More...
|
|
class | DeccelAmplitude |
| DeccelAmplitude action. More...
|
|
class | StopGrid |
| StopGrid action. More...
|
|
class | ReuseGrid |
| ReuseGrid action. More...
|
|
class | Waves3D |
| Waves3D action. More...
|
|
class | FlipX3D |
| FlipX3D action. More...
|
|
class | FlipY3D |
| FlipY3D action. More...
|
|
class | Lens3D |
| Lens3D action. More...
|
|
class | Ripple3D |
| Ripple3D action. More...
|
|
class | Shaky3D |
| Shaky3D action. More...
|
|
class | Liquid |
| Liquid action. More...
|
|
class | Waves |
| Waves action. More...
|
|
class | Twirl |
| Twirl action. More...
|
|
class | ActionInstant |
| Instant actions are immediate actions. More...
|
|
class | Show |
| Show the node. More...
|
|
class | Hide |
| Hide the node. More...
|
|
class | ToggleVisibility |
| Toggles the visibility of a node. More...
|
|
class | RemoveSelf |
| Remove the node. More...
|
|
class | FlipX |
| Flips the sprite horizontally. More...
|
|
class | FlipY |
| Flips the sprite vertically. More...
|
|
class | Place |
| Places the node in a certain position. More...
|
|
class | CallFunc |
| Calls a 'callback'. More...
|
|
class | CallFuncN |
| Calls a 'callback' with the node as the first argument N means Node. More...
|
|
class | __CCCallFuncND |
| Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More...
|
|
class | __CCCallFuncO |
| Calls a 'callback' with an object as the first argument. O means Object. More...
|
|
class | ActionInterval |
| An interval action is an action that takes place within a certain period of time. More...
|
|
class | Sequence |
| Runs actions sequentially, one after another. More...
|
|
class | Repeat |
| Repeats an action a number of times. More...
|
|
class | RepeatForever |
| Repeats an action for ever. More...
|
|
class | Spawn |
| Spawn a new action immediately. More...
|
|
class | RotateTo |
| Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
|
|
class | RotateBy |
| Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...
|
|
class | MoveBy |
| Moves a Node object x,y pixels by modifying it's position attribute. More...
|
|
class | MoveTo |
| Moves a Node object to the position x,y. More...
|
|
class | SkewTo |
| Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...
|
|
class | SkewBy |
| Skews a Node object by skewX and skewY degrees. More...
|
|
class | JumpBy |
| Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...
|
|
class | JumpTo |
| Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
|
|
class | BezierBy |
| An action that moves the target with a cubic Bezier curve by a certain distance. More...
|
|
class | BezierTo |
| An action that moves the target with a cubic Bezier curve to a destination point. More...
|
|
class | ScaleTo |
| Scales a Node object to a zoom factor by modifying it's scale attribute. More...
|
|
class | ScaleBy |
| Scales a Node object a zoom factor by modifying it's scale attribute. More...
|
|
class | Blink |
| Blinks a Node object by modifying it's visible attribute. More...
|
|
class | FadeIn |
| Fades In an object that implements the RGBAProtocol protocol. More...
|
|
class | FadeOut |
| Fades Out an object that implements the RGBAProtocol protocol. More...
|
|
class | FadeTo |
| Fades an object that implements the RGBAProtocol protocol. More...
|
|
class | TintTo |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
|
|
class | TintBy |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
|
|
class | DelayTime |
| Delays the action a certain amount of seconds. More...
|
|
class | ReverseTime |
| Executes an action in reverse order, from time=duration to time=0. More...
|
|
class | Animate |
| Animates a sprite given the name of an Animation. More...
|
|
class | TargetedAction |
| Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
|
|
class | ActionManager |
| ActionManager is a singleton that manages all the actions. More...
|
|
class | PageTurn3D |
| This action simulates a page turn from the bottom right hand corner of the screen. More...
|
|
class | ProgressTo |
| Progress to percentage. More...
|
|
class | ProgressFromTo |
| Progress from a percentage to another percentage. More...
|
|
class | ShakyTiles3D |
| ShakyTiles3D action. More...
|
|
class | ShatteredTiles3D |
| ShatteredTiles3D action. More...
|
|
class | ShuffleTiles |
| ShuffleTiles action Shuffle the tiles in random order. More...
|
|
class | FadeOutTRTiles |
| FadeOutTRTiles action Fades out the tiles in a Top-Right direction. More...
|
|
class | FadeOutBLTiles |
| FadeOutBLTiles action. More...
|
|
class | FadeOutUpTiles |
| FadeOutUpTiles action. More...
|
|
class | FadeOutDownTiles |
| FadeOutDownTiles action. More...
|
|
class | TurnOffTiles |
| TurnOffTiles action. More...
|
|
class | WavesTiles3D |
| WavesTiles3D action. More...
|
|
class | JumpTiles3D |
| JumpTiles3D action. More...
|
|
class | SplitRows |
| SplitRows action. More...
|
|
class | SplitCols |
| SplitCols action. More...
|
|
class | ActionTweenDelegate |
|
class | ActionTween |
| ActionTween. More...
|
|
class | AtlasNode |
| AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol. More...
|
|
class | Node |
| Node is the main element. More...
|
|
class | NodeRGBA |
| NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol. More...
|
|
class | Camera |
| A Camera is used in every Node. More...
|
|
class | Configuration |
| Configuration contains some openGL variables. More...
|
|
class | Director |
| Class that creates and handles the main Window and manages how and when to execute the Scenes. More...
|
|
class | DisplayLinkDirector |
| DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
|
|
class | Timer |
| Light-weight timer. More...
|
|
class | Scheduler |
| Scheduler is responsible for triggering the scheduled callbacks. More...
|
|
struct | AffineTransform |
|
class | Array |
|
class | AutoreleasePool |
|
class | PoolManager |
|
class | Bool |
| @ @ More...
|
|
class | Data |
|
class | DataVisitor |
| Visitor that helps to perform action that depends on polymorphic object type. More...
|
|
class | PrettyPrinter |
|
class | DictElement |
| DictElement is used for traversing Dictionary. More...
|
|
class | Dictionary |
| Dictionary is a class like NSDictionary in Obj-C . More...
|
|
class | Double |
|
class | Float |
|
class | Point |
|
class | Size |
|
class | Rect |
|
class | Integer |
|
class | Clonable |
| Interface that defines how to clone an object. More...
|
|
class | Object |
|
class | Set |
|
class | String |
|
struct | StringCompare |
|
class | DrawNode |
| DrawNode Node that draws dots, segments and polygons. More...
|
|
class | Grabber |
| FBO class that grabs the the contents of the screen. More...
|
|
class | GridBase |
| Base class for other. More...
|
|
class | Grid3D |
| Grid3D is a 3D grid implementation. More...
|
|
class | TiledGrid3D |
| TiledGrid3D is a 3D grid implementation. More...
|
|
class | Event |
| Base class of all kinds of events. More...
|
|
class | EventAcceleration |
|
class | EventCustom |
|
class | EventDispatcher |
| This class manages event listener subscriptions and event dispatching. More...
|
|
class | EventKeyboard |
|
class | EventListener |
| The base class of event listener. More...
|
|
class | EventListenerAcceleration |
|
class | EventListenerCustom |
| Usage: auto dispatcher = EventDispatcher::getInstance(); Adds a listener: More...
|
|
class | EventListenerKeyboard |
|
class | EventListenerTouch |
|
class | EventTouch |
|
class | Touch |
|
class | RGBAProtocol |
| RGBA protocol that affects Node's color and opacity. More...
|
|
class | BlendProtocol |
| Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details. More...
|
|
class | TextureProtocol |
| Node objects that uses a Texture2D to render the images. More...
|
|
class | LabelProtocol |
| Common interface for Labels. More...
|
|
class | DirectorDelegate |
| OpenGL projection protocol. More...
|
|
struct | Color3B |
| RGB color composed of bytes 3 bytes. More...
|
|
struct | Color4B |
| RGBA color composed of 4 bytes. More...
|
|
struct | Color4F |
| RGBA color composed of 4 floats. More...
|
|
struct | Vertex2F |
| A vertex composed of 2 floats: x, y. More...
|
|
struct | Vertex3F |
| A vertex composed of 2 floats: x, y. More...
|
|
struct | Tex2F |
| A texcoord composed of 2 floats: u, y. More...
|
|
struct | PointSprite |
| Point Sprite component. More...
|
|
struct | Quad2 |
| A 2D Quad. 4 * 2 floats. More...
|
|
struct | Quad3 |
| A 3D Quad. 4 * 3 floats. More...
|
|
struct | V2F_C4B_T2F |
| a Point with a vertex point, a tex coord point and a color 4B More...
|
|
struct | V2F_C4F_T2F |
| a Point with a vertex point, a tex coord point and a color 4F More...
|
|
struct | V3F_C4B_T2F |
| a Point with a vertex point, a tex coord point and a color 4B More...
|
|
struct | V2F_C4B_T2F_Triangle |
| A Triangle of V2F_C4B_T2F. More...
|
|
struct | V2F_C4B_T2F_Quad |
| A Quad of V2F_C4B_T2F. More...
|
|
struct | V3F_C4B_T2F_Quad |
| 4 Vertex3FTex2FColor4B More...
|
|
struct | V2F_C4F_T2F_Quad |
| 4 Vertex2FTex2FColor4F Quad More...
|
|
struct | BlendFunc |
| Blend Function used for textures. More...
|
|
struct | T2F_Quad |
|
struct | AnimationFrameData |
|
struct | FontShadow |
| types used for defining fonts properties (i.e. More...
|
|
struct | FontStroke |
|
struct | FontDefinition |
|
class | Acceleration |
| The device accelerometer reports values for each axis in units of g-force. More...
|
|
class | Font |
|
struct | FontLetterDefinition |
|
class | FontAtlas |
|
class | FontAtlasCache |
|
class | FontAtlasFactory |
|
class | CCFontCache |
|
class | FontDefinitionTTF |
|
class | FontFNT |
|
class | FontFreeType |
|
class | Label |
|
class | LabelAtlas |
| LabelAtlas is a subclass of AtlasNode. More...
|
|
class | CCBMFontConfiguration |
| CCBMFontConfiguration has parsed configuration of the the .fnt file. More...
|
|
class | LabelBMFont |
| LabelBMFont is a subclass of SpriteBatchNode. More...
|
|
class | LabelTextFormatProtocol |
|
class | LabelTextFormatter |
|
class | LabelTTF |
| LabelTTF is a subclass of TextureNode that knows how to render text labels. More...
|
|
class | GlyphDef |
| GlyphDef defines one single glyph (character) in a text image. More...
|
|
class | TextLineDef |
| TextLineDef define a line of text in a text image texture page. More...
|
|
class | TextPageDef |
| TextPageDef defines one text image page (a TextImage can have/use more than one page) More...
|
|
class | TextFontPagesDef |
| CCTextFontPages collection of pages (TextPageDef) More...
|
|
class | TextImage |
| TextImage. More...
|
|
class | Layer |
| Layer is a subclass of Node that implements the TouchEventsDelegate protocol. More...
|
|
class | LayerRGBA |
| LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background. More...
|
|
class | LayerColor |
| LayerColor is a subclass of Layer that implements the RGBAProtocol protocol. More...
|
|
class | LayerGradient |
| LayerGradient is a subclass of LayerColor that draws gradients across the background. More...
|
|
class | LayerMultiplex |
| MultipleLayer is a Layer with the ability to multiplex it's children. More...
|
|
class | Scene |
| Scene is a subclass of Node that is used only as an abstract concept. More...
|
|
class | TransitionEaseScene |
| TransitionEaseScene can ease the actions of the scene protocol. More...
|
|
class | TransitionScene |
| Base class for Transition scenes. More...
|
|
class | TransitionSceneOriented |
| A Transition that supports orientation like. More...
|
|
class | TransitionRotoZoom |
| TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More...
|
|
class | TransitionJumpZoom |
| TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. More...
|
|
class | TransitionMoveInL |
| TransitionMoveInL: Move in from to the left the incoming scene. More...
|
|
class | TransitionMoveInR |
| TransitionMoveInR: Move in from to the right the incoming scene. More...
|
|
class | TransitionMoveInT |
| TransitionMoveInT: Move in from to the top the incoming scene. More...
|
|
class | TransitionMoveInB |
| TransitionMoveInB: Move in from to the bottom the incoming scene. More...
|
|
class | TransitionSlideInL |
| TransitionSlideInL: Slide in the incoming scene from the left border. More...
|
|
class | TransitionSlideInR |
| TransitionSlideInR: Slide in the incoming scene from the right border. More...
|
|
class | TransitionSlideInB |
| TransitionSlideInB: Slide in the incoming scene from the bottom border. More...
|
|
class | TransitionSlideInT |
| TransitionSlideInT: Slide in the incoming scene from the top border. More...
|
|
class | TransitionShrinkGrow |
| Shrink the outgoing scene while grow the incoming scene. More...
|
|
class | TransitionFlipX |
| TransitionFlipX: Flips the screen horizontally. More...
|
|
class | TransitionFlipY |
| TransitionFlipY: Flips the screen vertically. More...
|
|
class | TransitionFlipAngular |
| TransitionFlipAngular: Flips the screen half horizontally and half vertically. More...
|
|
class | TransitionZoomFlipX |
| TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
|
class | TransitionZoomFlipY |
| TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
|
class | TransitionZoomFlipAngular |
| TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in. More...
|
|
class | TransitionFade |
| TransitionFade: Fade out the outgoing scene and then fade in the incoming scene. More...
|
|
class | TransitionCrossFade |
| TransitionCrossFade: Cross fades two scenes using the RenderTexture object. More...
|
|
class | TransitionTurnOffTiles |
| TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order. More...
|
|
class | TransitionSplitCols |
| TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards. More...
|
|
class | TransitionSplitRows |
| TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right. More...
|
|
class | TransitionFadeTR |
| TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...
|
|
class | TransitionFadeBL |
| TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. More...
|
|
class | TransitionFadeUp |
| TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More...
|
|
class | TransitionFadeDown |
| TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom. More...
|
|
class | TransitionPageTurn |
| A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. More...
|
|
class | TransitionProgress |
|
class | TransitionProgressRadialCCW |
| TransitionRadialCCW transition. More...
|
|
class | TransitionProgressRadialCW |
| TransitionRadialCW transition. More...
|
|
class | TransitionProgressHorizontal |
| TransitionProgressHorizontal transition. More...
|
|
class | TransitionProgressVertical |
|
class | TransitionProgressInOut |
|
class | TransitionProgressOutIn |
|
class | Menu |
| A Menu. More...
|
|
class | MenuItem |
| MenuItem base class. More...
|
|
class | MenuItemLabel |
| An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added. More...
|
|
class | MenuItemAtlasFont |
| A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas. More...
|
|
class | MenuItemFont |
| A MenuItemFont Helper class that creates a MenuItemLabel class with a Label. More...
|
|
class | MenuItemSprite |
| MenuItemSprite accepts Node<RGBAProtocol> objects as items. More...
|
|
class | MenuItemImage |
| MenuItemImage accepts images as items. More...
|
|
class | MenuItemToggle |
| A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem. More...
|
|
class | ClippingNode |
| ClippingNode is a subclass of Node. More...
|
|
class | MotionStreak |
| MotionStreak. More...
|
|
class | ProgressTimer |
| ProgressTimer is a subclass of Node. More...
|
|
class | RenderTexture |
| RenderTexture is a generic rendering target. More...
|
|
class | ParticleBatchNode |
| ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
|
class | ParticleFire |
| A fire particle system. More...
|
|
class | ParticleFireworks |
| A fireworks particle system. More...
|
|
class | ParticleSun |
| A sun particle system. More...
|
|
class | ParticleGalaxy |
| A galaxy particle system. More...
|
|
class | ParticleFlower |
| A flower particle system. More...
|
|
class | ParticleMeteor |
| A meteor particle system. More...
|
|
class | ParticleSpiral |
| An spiral particle system. More...
|
|
class | ParticleExplosion |
| An explosion particle system. More...
|
|
class | ParticleSmoke |
| An smoke particle system. More...
|
|
class | ParticleSnow |
| An snow particle system. More...
|
|
class | ParticleRain |
| A rain particle system. More...
|
|
class | ParticleSystem |
| Particle System base class. More...
|
|
class | ParticleSystemQuad |
| ParticleSystemQuad is a subclass of ParticleSystem. More...
|
|
class | PhysicsBody |
| A body affect by physics. More...
|
|
class | PhysicsContact |
| Contact infomation. More...
|
|
class | PhysicsContactPreSolve |
|
class | PhysicsContactPostSolve |
|
class | PhysicsContactListener |
|
class | PhysicsJoint |
|
class | PhysicsJointFixed |
|
class | PhysicsJointSliding |
|
class | PhysicsJointSpring |
|
class | PhysicsJointLimit |
|
class | PhysicsJointPin |
|
class | PhysicsShape |
| A shape for body. More...
|
|
class | PhysicsShapeCircle |
| A circle shape. More...
|
|
class | PhysicsShapeBox |
| A box shape. More...
|
|
class | PhysicsShapePolygon |
| A polygon shape. More...
|
|
class | PhysicsShapeEdgeSegment |
| A segment shape. More...
|
|
class | PhysicsShapeEdgeBox |
| An edge box shape. More...
|
|
class | PhysicsShapeEdgePolygon |
| An edge polygon shape. More...
|
|
class | PhysicsShapeEdgeChain |
| a chain shape More...
|
|
class | PhysicsWorld |
| An PhysicsWorld object simulates collisions and other physical properties. More...
|
|
class | PhysicsBodyInfo |
|
class | PhysicsContactInfo |
|
class | PhysicsHelper |
|
class | PhysicsJointInfo |
|
class | PhysicsShapeInfo |
|
class | PhysicsWorldInfo |
|
class | Application |
|
class | EGLView |
|
class | FileUtilsAndroid |
| Helper class to handle file operations. More...
|
|
class | JniHelper |
|
class | FileUtilsApple |
| Helper class to handle file operations. More...
|
|
class | Lock |
|
class | ApplicationProtocol |
|
class | Device |
|
class | EGLViewProtocol |
|
class | FileUtils |
| Helper class to handle file operations. More...
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class | Image |
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class | SAXDelegator |
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class | SAXParser |
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class | Thread |
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class | FileUtilsEmscripten |
| Helper class to handle file operations. More...
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class | TextureCacheEmscripten |
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class | FileUtilsLinux |
| Helper class to handle file operations. More...
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class | FileUtilsNaCl |
| Helper class to handle file operations. More...
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class | Accelerometer |
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class | FileUtilsTizen |
| Helper class to handle file operations. More...
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class | FileUtilsWin32 |
| Helper class to handle file operations. More...
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struct | timezone |
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class | ScriptHandlerEntry |
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class | SchedulerScriptHandlerEntry |
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class | TouchScriptHandlerEntry |
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struct | BasicScriptData |
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struct | SchedulerScriptData |
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struct | TouchesScriptData |
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struct | TouchScriptData |
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struct | KeypadScriptData |
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struct | CommonScriptData |
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struct | ScriptEvent |
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class | ScriptEngineProtocol |
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class | ScriptEngineManager |
| ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More...
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class | GLProgram |
| GLProgram Class that implements a glProgram. More...
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class | ShaderCache |
| ShaderCache Singleton that stores manages GL shaders. More...
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class | AnimationFrame |
| AnimationFrame A frame of the animation. More...
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class | Animation |
| A Animation object is used to perform animations on the Sprite objects. More...
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class | AnimationCache |
| Singleton that manages the Animations. More...
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class | Sprite |
| Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) More...
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class | SpriteBatchNode |
| SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
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class | SpriteFrame |
| A SpriteFrame has: More...
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class | SpriteFrameCache |
| Singleton that handles the loading of the sprite frames. More...
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class | NotificationCenter |
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class | NotificationObserver |
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class | Profiler |
| Profiler cocos2d builtin profiler. More...
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class | ProfilingTimer |
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class | Component |
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class | ComponentContainer |
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class | UserDefault |
| UserDefault acts as a tiny database. More...
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struct | IMEKeyboardNotificationInfo |
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class | IMEDelegate |
| Input method editor delegate. More...
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class | IMEDispatcher |
| Input Method Edit Message Dispatcher. More...
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class | TextFieldDelegate |
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class | TextFieldTTF |
| A simple text input field with TTF font. More...
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class | Texture2D |
| Texture2D class. More...
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class | TextureAtlas |
| A class that implements a Texture Atlas. More...
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class | TextureCache |
| Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More...
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class | ParallaxNode |
| ParallaxNode: A node that simulates a parallax scroller. More...
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class | TileMapAtlas |
| TileMapAtlas is a subclass of AtlasNode. More...
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class | TMXLayer |
| TMXLayer represents the TMX layer. More...
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class | TMXObjectGroup |
| TMXObjectGroup represents the TMX object group. More...
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class | TMXTiledMap |
| TMXTiledMap knows how to parse and render a TMX map. More...
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class | TMXLayerInfo |
| TMXLayerInfo contains the information about the layers like: More...
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class | TMXTilesetInfo |
| TMXTilesetInfo contains the information about the tilesets like: More...
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class | TMXMapInfo |
| TMXMapInfo contains the information about the map like: More...
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class | LuaBridge |
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class | LuaEngine |
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class | LuaStack |
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union | LuaValueField |
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class | LuaValue |
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class | ScheduleHandlerDelegate |
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class | LuaCallFunc |
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class | ScriptHandlerMgr |
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class | LuaObjcBridge |
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CC_DLL Point | (Point &p0, Point &p1, Point &p2, Point &p3, float tension, float t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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var | ( var p0, var p1, var p2, var p3, var tension, var t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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local | ( local p0, local p1, local p2, local p3, local tension, local t) |
| Returns the Cardinal Spline position for a given set of control points, tension and time. More...
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bool | (Object *p1, Object *p2) |
var | ( var p1, var p2) |
local | ( local p1, local p2) |
CC_DLL AffineTransform | (float a, float b, float c, float d, float tx, float ty) |
var | ( var a, var b, var c, var d, var tx, var ty) |
local | ( local a, local b, local c, local d, local tx, local ty) |
CC_DLL Point | (const Point &point, const AffineTransform &t) |
CC_DLL Size | (const Size &size, const AffineTransform &t) |
CC_DLL AffineTransform | () |
CC_DLL Rect | (const Rect &rect, const AffineTransform &anAffineTransform) |
CC_DLL AffineTransform | (const AffineTransform &t, float tx, float ty) |
CC_DLL AffineTransform | (const AffineTransform &aTransform, float anAngle) |
CC_DLL AffineTransform | (const AffineTransform &t, float sx, float sy) |
CC_DLL AffineTransform | (const AffineTransform &t1, const AffineTransform &t2) |
CC_DLL bool | (const AffineTransform &t1, const AffineTransform &t2) |
CC_DLL AffineTransform | (const AffineTransform &t) |
float | (float value, float min_inclusive, float max_inclusive) |
| Clamp a value between from and to. More...
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Rect CC_DLL | (const char *pszContent) |
| Returns a Core Graphics rectangle structure corresponding to the data in a given string. More...
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Point CC_DLL | (const char *pszContent) |
| Returns a Core Graphics point structure corresponding to the data in a given string. More...
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Size CC_DLL | (const char *pszContent) |
| Returns a Core Graphics size structure corresponding to the data in a given string. More...
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CC_DEPRECATED_ATTRIBUTE Point | (float x, float y) |
| Helper macro that creates a Point. More...
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CC_DEPRECATED_ATTRIBUTE Point | (float x, float y) |
CC_DEPRECATED_ATTRIBUTE Size | (float width, float height) |
CC_DEPRECATED_ATTRIBUTE Rect | (float x, float y, float width, float height) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const char *pszFormat,...) CC_FORMAT_PRINTF(1 |
| use log() instead More...
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CC_DEPRECATED_ATTRIBUTE void
CC_DLL CC_DEPRECATED_ATTRIBUTE
void CC_DLL | () |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | () |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point &point) |
local | ( local point) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point *points, unsigned int numberOfPoints) |
local | ( local points, local numberOfPoints) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point &origin, const Point &destination) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (Point origin, Point destination) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (Point origin, Point destination, Color4F color) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point *vertices, unsigned int numOfVertices, bool closePolygon) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point *poli, unsigned int numberOfPoints, Color4F color) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY) |
local | ( local center, local radius, local angle, local segments, local drawLineToCenter, local scaleX, local scaleY) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter) |
var | ( var center, var radius, var angle, var segments, var drawLineToCenter) |
local | ( local center, local radius, local angle, local segments, local drawLineToCenter) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point ¢er, float radius, float angle, unsigned int segments, float scaleX, float scaleY) |
var | ( var center, var radius, var angle, var segments, var scaleX, var scaleY) |
local | ( local center, local radius, local angle, local segments, local scaleX, local scaleY) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point ¢er, float radius, float angle, unsigned int segments) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point &origin, const Point &control, const Point &destination, unsigned int segments) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (const Point &origin, const Point &control1, const Point &control2, const Point &destination, unsigned int segments) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (PointArray *arrayOfControlPoints, unsigned int segments) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (PointArray *config, float tension, unsigned int segments) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLubyte r, GLubyte g, GLubyte b, GLubyte a) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLfloat pointSize) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | () |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLuint program) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLuint program) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLenum sfactor, GLenum dfactor) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | () |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | () |
var | () |
local | () |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (unsigned int flags) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLuint textureId) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLuint textureUnit, GLuint textureId) |
var | ( var textureUnit, var textureId) |
local | ( local textureUnit, local textureId) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLuint textureId) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLuint textureUnit, GLuint textureId) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (GLuint vaoId) |
CC_DEPRECATED_ATTRIBUTE void CC_DLL | (int flags) |
CC_DLL const char * | () |
CC_DLL CCBMFontConfiguration * | (const char *file) |
| Free function that parses a FNT file a place it on the cache. More...
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CC_DLL void | (void) |
| Purges the FNT config cache. More...
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void CC_DLL | (const char *pszFormat,...) |
| Output Debug message. More...
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void CC_DLL | (const char *pszFormat) |
| lua can not deal with ... More...
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void CC_DLL | (const char *pszMsg, const char *pszTitle) |
| Pop out a message box. More...
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int CC_DLL | (struct timeval *, struct timezone *) |
int | (const unsigned char *in, unsigned int inLength, unsigned char **out) |
| Decodes a 64base encoded memory. More...
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int | (const unsigned char *in, unsigned int inLength, char **out) |
| Encodes bytes into a 64base encoded memory with terminating '\0' character. More...
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void | (const char *timerName) |
void | (const char *timerName) |
void | (const char *timerName) |
CC_DLL int | (const unsigned short *str) |
CC_DLL void | (std::vector< unsigned short > *str) |
CC_DLL bool | (unsigned short ch) |
| Whether the character is a whitespace character. More...
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CC_DLL long | (const char *p, int max) |
| Returns the length of the string in characters. More...
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CC_DLL unsigned int | (std::vector< unsigned short > str, unsigned short c) |
| Find the last character that is not equal to the character given. More...
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CC_DLL std::vector< unsigned
short > | (const unsigned short *str) |
CC_DLL unsigned short * | (const char *str_old, int length=-1, int *rUtf16Size=NULL) |
| Creates a utf8 string from a cstring. More...
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CC_DLL char * | (const unsigned short *str, long len, long *items_read, long *items_written) |
| Convert a string from UTF-16 to UTF-8. More...
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unsigned long | (unsigned long value) |
| returns the Next Power of Two value. More...
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void CC_DLL | (Point *points, float stroke, Vertex2F *vertices, unsigned int offset, unsigned int nuPoints) |
| converts a line to a polygon More...
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var | ( var points, var stroke, var vertices, var offset, var nuPoints) |
| converts a line to a polygon More...
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local | ( local points, local stroke, local vertices, local offset, local nuPoints) |
| converts a line to a polygon More...
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bool CC_DLL | (float Ax, float Ay, float Bx, float By, float Cx, float Cy, float Dx, float Dy, float *T) |
| returns whether or not the line intersects More...
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var | ( var Ax, var Ay, var Bx, var By, var Cx, var Cy, var Dx, var Dy, var T) |
| returns whether or not the line intersects More...
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local | ( local Ax, local Ay, local Bx, local By, local Cx, local Cy, local Dx, local Dy, local T) |
| returns whether or not the line intersects More...
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void | (const AffineTransform &t, GLfloat *m) |
void | (const GLfloat *m, AffineTransform *t) |
Add deprecated global functions and variables here.
Cocos2D-X Qt 5 Platform.
Copyright (C) 2013 Jolla Ltd. Contact: Thomas Perl thoma.nosp@m.s.pe.nosp@m.rl@jo.nosp@m.llam.nosp@m.obile.nosp@m..com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.