Calls a 'callback' with the node as the first argument N means Node. More...
#include <CCActionInstant.h>
Public Member Functions | |
| CallFuncN () | |
| bool | initWithFunction (const std::function< void(Node *)> &func) |
| initializes the action with the std::function<void(Node*)> More... | |
| CC_DEPRECATED_ATTRIBUTE bool | initWithTarget (Object *pSelectorTarget, SEL_CallFuncN selector) |
| initializes the action with the callback More... | |
| virtual CallFuncN * | clone () const override |
| returns a clone of action More... | |
| virtual void | execute () override |
| executes the callback More... | |
Public Member Functions inherited from CallFunc | |
| CallFunc () | |
| virtual | ~CallFunc () |
| CC_DEPRECATED_ATTRIBUTE bool | initWithTarget (Object *pSelectorTarget) |
initializes the action with the callback | |
| bool | initWithFunction (const std::function< void()> &func) |
| initializes the action with the std::function<void()> More... | |
| Object * | getTargetCallback () |
| void | setTargetCallback (Object *pSel) |
| virtual void | update (float time) override |
| called once per frame. More... | |
| virtual CallFunc * | reverse () const override |
| returns a new action that performs the exactly the reverse action More... | |
Public Member Functions inherited from ActionInstant | |
| virtual bool | isDone (void) const override |
| return true if the action has finished More... | |
| virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
| FiniteTimeAction () | |
| virtual | ~FiniteTimeAction () |
| float | getDuration (void) const |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
| Action (void) | |
| ctor () | |
| Action () | |
| virtual | ~Action (void) |
| const char * | description () const |
| virtual void | startWithTarget (Node *target) |
| called before the action start. It will also set the target. More... | |
| var | startWithTarget ( var target) |
| called before the action start. It will also set the target. More... | |
| local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More... | |
| virtual void | stop (void) |
| called after the action has finished. More... | |
| var | stop () |
| called after the action has finished. More... | |
| local | stop () |
| called after the action has finished. More... | |
| Node * | getTarget (void) const |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget (void) const |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *pOriginalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag (void) const |
| void | setTag (int nTag) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
| returns a copy of the object. More... | |
| local | copy () |
| returns a copy of the object. More... | |
Static Public Member Functions | |
| static CallFuncN * | create (const std::function< void(Node *)> &func) |
| creates the action with the callback of type std::function<void()>. More... | |
| static CC_DEPRECATED_ATTRIBUTE CallFuncN * | create (Object *pSelectorTarget, SEL_CallFuncN selector) |
| creates the action with the callback More... | |
Static Public Member Functions inherited from CallFunc | |
| static CallFunc * | create (const std::function< void()> &func) |
| creates the action with the callback of type std::function<void()>. More... | |
| static CC_DEPRECATED_ATTRIBUTE CallFunc * | create (Object *pSelectorTarget, SEL_CallFunc selector) |
| creates the action with the callback More... | |
Protected Attributes | |
| std::function< void(Node *)> | _functionN |
| function that will be called with the "sender" as the 1st argument More... | |
Protected Attributes inherited from CallFunc | |
| Object * | _selectorTarget |
| Target that will be called. More... | |
| union { | |
| SEL_CallFunc _callFunc | |
| var _callFunc | |
| local _callFunc | |
| SEL_CallFuncN _callFuncN | |
| var _callFuncN | |
| local _callFuncN | |
| }; | |
| std::function< void()> | _function |
| function that will be called More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Calls a 'callback' with the node as the first argument N means Node.
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inline |
|
overridevirtual |
creates the action with the callback of type std::function<void()>.
This is the preferred way to create the callback.
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static |
creates the action with the callback
typedef void (Object::SEL_CallFuncN)(Node);
|
overridevirtual |
| bool initWithFunction | ( | const std::function< void(Node *)> & | func) |
initializes the action with the std::function<void(Node*)>
| CC_DEPRECATED_ATTRIBUTE bool initWithTarget |
( | Object * | pSelectorTarget, |
| SEL_CallFuncN | selector | ||
| ) |
initializes the action with the callback
typedef void (Object::SEL_CallFuncN)(Node);
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protected |
function that will be called with the "sender" as the 1st argument