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LuaCallFunc Class Reference

#include <LuaScriptHandlerMgr.h>

Inheritance diagram for LuaCallFunc:
CallFuncN CallFunc ActionInstant FiniteTimeAction Action Object Clonable

Public Member Functions

 LuaCallFunc ()
virtual ~LuaCallFunc ()
virtual void execute ()
 executes the callback More...
 
virtual LuaCallFuncclone () const
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
- Public Member Functions inherited from CallFuncN
 CallFuncN ()
bool initWithFunction (const std::function< void(Node *)> &func)
 initializes the action with the std::function<void(Node*)> More...
 
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Object *pSelectorTarget, SEL_CallFuncN selector)
 initializes the action with the callback More...
 
- Public Member Functions inherited from CallFunc
 CallFunc ()
virtual ~CallFunc ()
CC_DEPRECATED_ATTRIBUTE bool initWithTarget (Object *pSelectorTarget)
 
initializes the action with the callback 

typedef void (Object::*SEL_CallFunc)(); More...

 
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> More...
 
ObjectgetTargetCallback ()
void setTargetCallback (Object *pSel)
virtual void update (float time) override
 called once per frame. More...
 
virtual CallFuncreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
virtual void startWithTarget (Node *target)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static LuaCallFunccreate (int nHandler)
var create ( var nHandler)
local create ( local nHandler)
- Static Public Member Functions inherited from CallFuncN
static CallFuncNcreate (const std::function< void(Node *)> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFuncN
create (Object *pSelectorTarget, SEL_CallFuncN selector)
 creates the action with the callback More...
 
- Static Public Member Functions inherited from CallFunc
static CallFunccreate (const std::function< void()> &func)
 creates the action with the callback of type std::function<void()>. More...
 
static CC_DEPRECATED_ATTRIBUTE
CallFunc
create (Object *pSelectorTarget, SEL_CallFunc selector)
 creates the action with the callback More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from CallFuncN
std::function< void(Node *)> _functionN
 function that will be called with the "sender" as the 1st argument More...
 

Constructor & Destructor Documentation

LuaCallFunc ( )
inline
var LuaCallFunc ( )
inline
local LuaCallFunc ( )
inline
virtual ~LuaCallFunc ( )
inlinevirtual
var ~LuaCallFunc ( )
inlinevirtual
local ~LuaCallFunc ( )
inlinevirtual

Member Function Documentation

virtual LuaCallFunc* clone ( ) const
virtual

returns a clone of action

Reimplemented from CallFuncN.

var clone ( )
virtual

returns a clone of action

Reimplemented from CallFuncN.

local clone ( )
virtual

returns a clone of action

Reimplemented from CallFuncN.

static LuaCallFunc* create ( int  nHandler)
static
var create ( var  nHandler)
static
local create ( local  nHandler)
static
virtual void execute ( )
virtual

executes the callback

Reimplemented from CallFuncN.

var execute ( )
virtual

executes the callback

Reimplemented from CallFuncN.

local execute ( )
virtual

executes the callback

Reimplemented from CallFuncN.


The documentation for this class was generated from the following file: