#include <CCSet.h>
Public Member Functions | |
| Set (void) | |
| ctor () | |
| Set () | |
| Set (const Set &rSetObject) | |
| virtual | ~Set (void) |
| Set * | copy () |
| Return a copy of the Set, it will copy all the elements. More... | |
| var | copy () |
| Return a copy of the Set, it will copy all the elements. More... | |
| local | copy () |
| Return a copy of the Set, it will copy all the elements. More... | |
| Set * | mutableCopy () |
| It is the same as copy(). More... | |
| var | mutableCopy () |
| It is the same as copy(). More... | |
| local | mutableCopy () |
| It is the same as copy(). More... | |
| int | count () |
| Return the number of elements the Set contains. More... | |
| var | count () |
| Return the number of elements the Set contains. More... | |
| local | count () |
| Return the number of elements the Set contains. More... | |
| void | addObject (Object *pObject) |
| Add a element into Set, it will retain the element. More... | |
| var | addObject ( var pObject) |
| Add a element into Set, it will retain the element. More... | |
| local | addObject ( local pObject) |
| Add a element into Set, it will retain the element. More... | |
| void | removeObject (Object *pObject) |
| Remove the given element, nothing todo if no element equals pObject. More... | |
| void | removeAllObjects () |
| Remove all elements of the set. More... | |
| bool | containsObject (Object *pObject) |
| Check if Set contains a element equals pObject. More... | |
| SetIterator | begin () |
| Return the iterator that points to the first element. More... | |
| SetIterator | end () |
| Return the iterator that points to the position after the last element. More... | |
| Object * | anyObject () |
| Return the first element if it contains elements, or null if it doesn't contain any element. More... | |
| local | anyObject () |
| Return the first element if it contains elements, or null if it doesn't contain any element. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static Set * | create () |
| Create and return a new empty set. More... | |
| var | create () |
| Create and return a new empty set. More... | |
| local | create () |
| Create and return a new empty set. More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
| Set | ( | void | ) |
| var ctor | ( | ) |
| local Set | ( | ) |
| var Set | ( | var | rSetObject) |
| local Set | ( | local | rSetObject) |
|
virtual |
|
virtual |
Reimplemented from Object.
| var addObject | ( | var | pObject) |
Add a element into Set, it will retain the element.
| local addObject | ( | local | pObject) |
Add a element into Set, it will retain the element.
| Object* anyObject | ( | ) |
Return the first element if it contains elements, or null if it doesn't contain any element.
| var anyObject | ( | ) |
Return the first element if it contains elements, or null if it doesn't contain any element.
| local anyObject | ( | ) |
Return the first element if it contains elements, or null if it doesn't contain any element.
| SetIterator begin | ( | ) |
Return the iterator that points to the first element.
| var containsObject | ( | var | pObject) |
Check if Set contains a element equals pObject.
| local containsObject | ( | local | pObject) |
Check if Set contains a element equals pObject.
| var copy | ( | ) |
Return a copy of the Set, it will copy all the elements.
| local copy | ( | ) |
Return a copy of the Set, it will copy all the elements.
| int count | ( | ) |
Return the number of elements the Set contains.
| var count | ( | ) |
Return the number of elements the Set contains.
| local count | ( | ) |
Return the number of elements the Set contains.
|
static |
Create and return a new empty set.
|
static |
Create and return a new empty set.
|
static |
Create and return a new empty set.
| SetIterator end | ( | ) |
Return the iterator that points to the position after the last element.
| var mutableCopy | ( | ) |
It is the same as copy().
| local mutableCopy | ( | ) |
It is the same as copy().
| void removeAllObjects | ( | ) |
Remove all elements of the set.
| var removeAllObjects | ( | ) |
Remove all elements of the set.
| local removeAllObjects | ( | ) |
Remove all elements of the set.
| void removeObject | ( | Object * | pObject) |
Remove the given element, nothing todo if no element equals pObject.
| var removeObject | ( | var | pObject) |
Remove the given element, nothing todo if no element equals pObject.
| local removeObject | ( | local | pObject) |
Remove the given element, nothing todo if no element equals pObject.