 HttpRequest::_prxy | |
 Acceleration | The device accelerometer reports values for each axis in units of g-force |
 ActionTweenDelegate | |
 AffineTransform | |
 Animation | |
 AnimationFrameData | |
 AnimationState | |
 AnimationStateData | |
 Application | |
  OspApplication | |
 ApplicationProtocol | |
  Application | |
  Application | |
  Application | |
  Application | |
  Application | |
  Application | |
  Application | |
  Application | |
  Application | |
 AssetsManagerDelegateProtocol | |
 TextureCache::AsyncStruct | |
 AsyncStruct | |
 Atlas | |
 AtlasAttachmentLoader | |
 AtlasPage | |
 AtlasRegion | |
 Attachment | |
 AttachmentLoader | |
 AttachmentTimeline | |
 BasicScriptData | |
 BatchAllocator< AllocatedType, objectPerAllocation > | |
 binary_function | |
  StringCompare | |
 BlendFunc | Blend Function used for textures |
 BlendProtocol | Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details |
  Armature | |
  CCSkeleton | Draws a skeleton |
   CCSkeletonAnimation | Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later |
  LayerColor | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol |
   LayerGradient | LayerGradient is a subclass of LayerColor that draws gradients across the background |
  TextureProtocol | Node objects that uses a Texture2D to render the images |
   AtlasNode | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol |
    LabelAtlas | LabelAtlas is a subclass of AtlasNode |
     UICCLabelAtlas | |
    TileMapAtlas | TileMapAtlas is a subclass of AtlasNode |
   MotionStreak | MotionStreak |
   ParticleBatchNode | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   ParticleSystem | Particle System base class |
    ParticleSystemQuad | ParticleSystemQuad is a subclass of ParticleSystem |
     ParticleExplosion | An explosion particle system |
     ParticleFire | A fire particle system |
     ParticleFireworks | A fireworks particle system |
     ParticleFlower | A flower particle system |
     ParticleGalaxy | A galaxy particle system |
     ParticleMeteor | A meteor particle system |
     ParticleRain | A rain particle system |
     ParticleSmoke | An smoke particle system |
     ParticleSnow | An snow particle system |
     ParticleSpiral | An spiral particle system |
     ParticleSun | A sun particle system |
   Sprite | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
    Skin | |
    PhysicsSprite | A Sprite subclass that is bound to a physics body |
    LabelTTF | LabelTTF is a subclass of TextureNode that knows how to render text labels |
     TextFieldTTF | A simple text input field with TTF font |
      UICCTextField | |
   SpriteBatchNode | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    Label | |
    LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
    TMXLayer | TMXLayer represents the TMX layer |
 BlockControlData | |
 BlockData | |
 Bone | |
 BoneData | |
 CCBAnimationManagerDelegate | |
 ccBezierConfig | Bezier configuration structure |
 CCBMemberVariableAssigner | |
 ccBMFontDef | |
 ccBMFontDef | BMFont definition |
 ccBMFontPadding | |
 ccBMFontPadding | BMFont padding |
 CCBScriptOwnerProtocol | |
 CCBSelectorResolver | |
 CCFontCache | |
 Clonable | Interface that defines how to clone an object |
  Action | Base class for Action objects |
   FiniteTimeAction | Base class actions that do have a finite time duration |
    ActionInstant | Instant actions are immediate actions |
     CallFunc | Calls a 'callback' |
      __CCCallFuncND | Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything |
      __CCCallFuncO | Calls a 'callback' with an object as the first argument. O means Object |
      CallFuncN | Calls a 'callback' with the node as the first argument N means Node |
       LuaCallFunc | |
     CCBSetSpriteFrame | |
     CCBSoundEffect | |
     FlipX | Flips the sprite horizontally |
     FlipY | Flips the sprite vertically |
     Hide | Hide the node |
     Place | Places the node in a certain position |
     RemoveSelf | Remove the node |
     ReuseGrid | ReuseGrid action |
     Show | Show the node |
     StopGrid | StopGrid action |
     ToggleVisibility | Toggles the visibility of a node |
    ActionInterval | An interval action is an action that takes place within a certain period of time |
     AccelAmplitude | AccelAmplitude action |
     AccelDeccelAmplitude | AccelDeccelAmplitude action |
     ActionCamera | Base class for Camera actions |
      OrbitCamera | OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
     ActionEase | Base class for Easing actions |
      EaseBackIn | EaseBackIn action |
      EaseBackInOut | EaseBackInOut action |
      EaseBackOut | EaseBackOut action |
      EaseBounce | EaseBounce abstract class |
       EaseBounceIn | EaseBounceIn action |
       EaseBounceInOut | EaseBounceInOut action |
       EaseBounceOut | EaseBounceOut action |
      EaseElastic | Ease Elastic abstract class |
       EaseElasticIn | Ease Elastic In action |
       EaseElasticInOut | Ease Elastic InOut action |
       EaseElasticOut | Ease Elastic Out action |
      EaseExponentialIn | Ease Exponential In |
      EaseExponentialInOut | Ease Exponential InOut |
      EaseExponentialOut | Ease Exponential Out |
      EaseRateAction | Base class for Easing actions with rate parameters |
       EaseIn | EaseIn action with a rate |
       EaseInOut | EaseInOut action with a rate |
       EaseOut | EaseOut action with a rate |
      EaseSineIn | Ease Sine In |
      EaseSineInOut | Ease Sine InOut |
      EaseSineOut | Ease Sine Out |
      CCBEaseInstant | |
     ActionTween | ActionTween |
     Animate | Animates a sprite given the name of an Animation |
     BezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
      BezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
     Blink | Blinks a Node object by modifying it's visible attribute |
     CardinalSplineTo | Cardinal Spline path |
      CardinalSplineBy | Cardinal Spline path |
       CatmullRomBy | An action that moves the target with a CatmullRom curve by a certain distance |
      CatmullRomTo | An action that moves the target with a CatmullRom curve to a destination point |
     DeccelAmplitude | DeccelAmplitude action |
     DelayTime | Delays the action a certain amount of seconds |
     CCBRotateTo | |
     CCBRotateXTo | |
     CCBRotateYTo | |
     FadeIn | Fades In an object that implements the RGBAProtocol protocol |
     FadeOut | Fades Out an object that implements the RGBAProtocol protocol |
     FadeTo | Fades an object that implements the RGBAProtocol protocol |
     GridAction | Base class for Grid actions |
      Grid3DAction | Base class for Grid3D actions |
       FlipX3D | FlipX3D action |
        FlipY3D | FlipY3D action |
       Lens3D | Lens3D action |
       Liquid | Liquid action |
       PageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
       Ripple3D | Ripple3D action |
       Shaky3D | Shaky3D action |
       Twirl | Twirl action |
       Waves | Waves action |
       Waves3D | Waves3D action |
      TiledGrid3DAction | Base class for TiledGrid3D actions |
       FadeOutTRTiles | FadeOutTRTiles action Fades out the tiles in a Top-Right direction |
        FadeOutBLTiles | FadeOutBLTiles action |
        FadeOutUpTiles | FadeOutUpTiles action |
         FadeOutDownTiles | FadeOutDownTiles action |
       JumpTiles3D | JumpTiles3D action |
       ShakyTiles3D | ShakyTiles3D action |
       ShatteredTiles3D | ShatteredTiles3D action |
       ShuffleTiles | ShuffleTiles action Shuffle the tiles in random order |
       SplitCols | SplitCols action |
       SplitRows | SplitRows action |
       TurnOffTiles | TurnOffTiles action |
       WavesTiles3D | WavesTiles3D action |
     JumpBy | Moves a Node object simulating a parabolic jump movement by modifying it's position attribute |
      JumpTo | Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute |
     MoveBy | Moves a Node object x,y pixels by modifying it's position attribute |
      MoveTo | Moves a Node object to the position x,y |
     ProgressFromTo | Progress from a percentage to another percentage |
     ProgressTo | Progress to percentage |
     Repeat | Repeats an action a number of times |
     RepeatForever | Repeats an action for ever |
     ReverseTime | Executes an action in reverse order, from time=duration to time=0 |
     RotateBy | Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute |
     RotateTo | Rotates a Node object to a certain angle by modifying it's rotation attribute |
     ScaleTo | Scales a Node object to a zoom factor by modifying it's scale attribute |
      ScaleBy | Scales a Node object a zoom factor by modifying it's scale attribute |
     Sequence | Runs actions sequentially, one after another |
     SkewTo | Skews a Node object to given angles by modifying it's skewX and skewY attributes |
      SkewBy | Skews a Node object by skewX and skewY degrees |
     Spawn | Spawn a new action immediately |
     TargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
     TintBy | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
     TintTo | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
   Follow | Follow is an action that "follows" a node |
   Speed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
  Animation | A Animation object is used to perform animations on the Sprite objects |
  AnimationFrame | AnimationFrame A frame of the animation |
  Array | |
   ArrayForObjectSorting | |
  Bool | @ @ |
  Dictionary | Dictionary is a class like NSDictionary in Obj-C |
  Double | |
  Float | |
  Integer | |
  PhysicsBodyInfo | |
  PointArray | An Array that contain control points |
  SpriteFrame | A SpriteFrame has: |
  String | |
 Color3B | RGB color composed of bytes 3 bytes |
 Color4B | RGBA color composed of 4 bytes |
 Color4F | RGBA color composed of 4 floats |
 ColorTimeline | |
 CommonScriptData | |
 ComponentContainer | |
 ControlUtils | |
 CurveTimeline | |
 CWin32InputBox | |
 WebSocket::Data | Data structure for message |
 DataInfo | |
 DataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
  PrettyPrinter | |
 WebSocket::Delegate | The delegate class to process websocket events |
  LuaWebSocket | |
 Device | |
 DictElement | DictElement is used for traversing Dictionary |
 DictionaryHelper | |
 DirectorDelegate | OpenGL projection protocol |
 DisplayFactory | |
 DynArray< T, INIT > | |
 DynArray< Block *, 10 > | |
 DynArray< char, 20 > | |
 DynArray< const char *, 10 > | |
 EditBoxDelegate | |
 EditBoxImpl | |
  EditBoxImplAndroid | |
  EditBoxImplTizen | |
  EditBoxImplWin | |
 EGLViewProtocol | |
  EGLView | |
  EGLView | |
  EGLView | |
  EGLView | |
  EGLView | |
  EGLView | |
  EGLView | |
  EGLView | |
  EGLView | |
 Event | Base class of all kinds of events |
  EventAcceleration | |
  EventCustom | |
  EventKeyboard | |
  EventTouch | |
 EventDispatcher | This class manages event listener subscriptions and event dispatching |
 Features | Configuration passed to reader and writer |
 FileUtils | Helper class to handle file operations |
  FileUtilsAndroid | Helper class to handle file operations |
  FileUtilsApple | Helper class to handle file operations |
  FileUtilsEmscripten | Helper class to handle file operations |
  FileUtilsLinux | Helper class to handle file operations |
  FileUtilsNaCl | Helper class to handle file operations |
  FileUtilsTizen | Helper class to handle file operations |
  FileUtilsWin32 | Helper class to handle file operations |
 FontAtlasCache | |
 FontAtlasFactory | |
 FontDefinition | |
 FontLetterDefinition | |
 FontShadow | Types used for defining fonts properties (i.e |
 FontStroke | |
 Form | |
  OspForm | |
 GLBufferedNode | |
 GlyphDef | GlyphDef defines one single glyph (character) in a text image |
 HSV | |
 ImageInfo | |
 IMEDelegate | Input method editor delegate |
  EditBox | Class for edit box |
  TextFieldTTF | A simple text input field with TTF font |
 IMEDispatcher | Input Method Edit Message Dispatcher |
 IMEKeyboardNotificationInfo | |
 InputDelegate | |
  ComController | |
 Instance | |
  CocosPepperInstance | |
 ISensorEventListener | |
  Accelerometer | |
 ITextEventListener | |
  OspForm | |
 ITimerEventListener | |
  EGLView | |
 ITouchEventListener | |
  OspForm | |
 JniHelper | |
 JniMethodInfo | |
 Json | |
 JsonDictionary | |
 KeypadScriptData | |
 LabelProtocol | Common interface for Labels |
  Label | |
  LabelAtlas | LabelAtlas is a subclass of AtlasNode |
  LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
  LabelTTF | LabelTTF is a subclass of TextureNode that knows how to render text labels |
 LabelTextFormatProtocol | |
  Label | |
 LabelTextFormatter | |
 Layer | |
  CCBProxy | |
 Lock | |
 LuaBridge | |
  LuaObjcBridge | |
 LuaJavaBridge | |
 LuaTableViewEventData | |
 LuaValue | |
 LuaValueField | |
 MemPool | |
  MemPoolT< sizeof(tinyxml2::XMLAttribute) > | |
  MemPoolT< sizeof(tinyxml2::XMLComment) > | |
  MemPoolT< sizeof(tinyxml2::XMLElement) > | |
  MemPoolT< sizeof(tinyxml2::XMLText) > | |
  MemPoolT< SIZE > | |
 MipmapInfo | Structure which can tell where mipmap begins and how long is it |
 Module | |
  CocosPepperModule | |
 NodeLoaderListener | |
 <NSMachPortDelegate> | |
  CCAccelerometerSimulation | |
 <NSObject> | |
  CCDirectorCaller | |
  CCDirectorCaller | |
  CCEditBoxImplIOS_objc | |
  CCEditBoxImplMac | |
  CCES2Renderer | |
  <CCESRenderer> | |
   CCES2Renderer | |
  CCEventDispatcher | EventDispatcher |
  <CCKeyboardEventDelegate> | KeyboardEventDelegate protocol |
  <CCMacEventDelegate> | |
   CCEventDispatcher | EventDispatcher |
  <CCMouseEventDelegate> | MouseEventDelegate protocol |
  <CCTouchEventDelegate> | TouchEventDelegate protocol |
  UIAccelerationSimulation | |
 NSOpenGLView | |
  CCEAGLView | CCEAGLView Class |
 NSTextField | |
  CCCustomNSTextField | |
 <NSTextFieldDelegate> | |
  CCEditBoxImplMac | |
 NSWindow | |
  CCWindow | |
 Object | |
  Action | Base class for Action objects |
  ActionManager | ActionManager is a singleton that manages all the actions |
  Animation | A Animation object is used to perform animations on the Sprite objects |
  AnimationCache | Singleton that manages the Animations |
  AnimationFrame | AnimationFrame A frame of the animation |
  Array | |
  AutoreleasePool | |
  Bool | @ @ |
  Camera | A Camera is used in every Node |
  CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
  Component | |
   ComAttribute | |
   ComAudio | |
   ComController | |
   ComRender | |
  Configuration | Configuration contains some openGL variables |
  Data | |
  Dictionary | Dictionary is a class like NSDictionary in Obj-C |
  Director | Class that creates and handles the main Window and manages how and when to execute the Scenes |
   DisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
  Double | |
  EventListener | The base class of event listener |
   EventListenerAcceleration | |
   EventListenerCustom | Usage: auto dispatcher = EventDispatcher::getInstance(); Adds a listener: |
   EventListenerKeyboard | |
   EventListenerTouch | |
  ActionFrame | |
   ActionFadeFrame | |
   ActionMoveFrame | |
   ActionRotationFrame | |
   ActionScaleFrame | |
   ActionTintFrame | |
  ActionFrameEasing | |
  ActionManagerEx | |
  ActionNode | |
  ActionObject | |
  AnimationData | AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData |
  ArmatureData | ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information |
  ArmatureDataManager | Format and manage armature configuration and armature animation |
  BaseData | The base node include a lot of attributes |
   BoneData | BoneData used to init a Bone |
   FrameData | |
  ColliderBody | |
  ColliderDetector | |
  ContourData | |
  ContourVertex2 | |
  DataReaderHelper | |
  DecorativeDisplay | |
  DisplayData | |
   ArmatureDisplayData | |
   ParticleDisplayData | |
   SpriteDisplayData | |
  DisplayManager | DisplayManager manages Bone's display |
  MovementBoneData | |
  MovementData | |
  ProcessBase | |
   ArmatureAnimation | |
   Tween | |
  TextureData | |
  CCBAnimationManager | |
  CCBKeyframe | |
  CCBReader | Parse CCBI file which is generated by CocosBuilder |
  CCBSequence | |
  CCBSequenceProperty | |
  CCBValue | |
  CCSGUIReader | |
  Color3bObject | |
  Color3BWapper | |
  HttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
  HttpRequest | Defines the object which users must packed for HttpClient::send(HttpRequest*) method |
  HttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
  Invocation | |
  LayoutParameter | |
   LinearLayoutParameter | |
   RelativeLayoutParameter | |
  NodeLoader | |
   CCBFileLoader | |
   ControlLoader | |
    ControlButtonLoader | |
   LabelBMFontLoader | |
   LabelTTFLoader | |
   LayerLoader | |
    CCBLayerLoader | |
    LayerColorLoader | |
    LayerGradientLoader | |
    MenuLoader | |
   MenuItemLoader | |
    MenuItemImageLoader | |
   ParticleSystemQuadLoader | |
   Scale9SpriteLoader | |
   ScrollViewLoader | |
   SpriteLoader | |
  NodeLoaderLibrary | |
  SIOClient | A single connection to a socket.io endpoint |
  UIWidget | |
   Layout | |
    UIDragPanel | |
    UIListView | |
    UIPageView | |
    UIRootWidget | |
    UIScrollView | |
   UIButton | |
   UICheckBox | |
   UIImageView | |
   UILabel | |
   UILabelAtlas | |
   UILabelBMFont | |
   UILoadingBar | |
   UISlider | |
   UITextField | |
  Float | |
  Font | |
   FontFNT | |
   FontFreeType | |
  FontAtlas | |
  FontDefinitionTTF | |
  GLProgram | GLProgram Class that implements a glProgram |
  Grabber | FBO class that grabs the the contents of the screen |
  GridBase | Base class for other |
   Grid3D | Grid3D is a 3D grid implementation |
   TiledGrid3D | TiledGrid3D is a 3D grid implementation |
  Image | |
  Integer | |
  LuaStack | |
  Node | Node is the main element |
   ClippingNode | ClippingNode is a subclass of Node |
    RectClippingNode | |
   DrawNode | DrawNode Node that draws dots, segments and polygons |
   BatchNode | |
   AssetsManager | |
   CCBFile | |
   TableViewCell | Abstract class for SWTableView cell node |
   Layer | Layer is a subclass of Node that implements the TouchEventsDelegate protocol |
    ScrollView | ScrollView support for cocos2d-x |
     TableView | UITableView support for cocos2d-x |
    UILayer | |
    LayerMultiplex | MultipleLayer is a Layer with the ability to multiplex it's children |
    LayerRGBA | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background |
     Control | |
      ControlButton | For Cocos2D |
       EditBox | Class for edit box |
      ControlColourPicker | |
      ControlHuePicker | |
      ControlPotentiometer | For Cocos2D |
      ControlSaturationBrightnessPicker | |
      ControlSlider | |
      ControlStepper | |
      ControlSwitch | For Cocos2D |
     LayerColor | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol |
     Menu | A Menu |
   NodeRGBA | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol |
    AtlasNode | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol |
    Armature | |
    Bone | |
    CCSkeleton | Draws a skeleton |
    GUIRenderer | |
    Scale9Sprite | A 9-slice sprite for cocos2d |
    MenuItem | MenuItem base class |
     MenuItemLabel | An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added |
      MenuItemAtlasFont | A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
      MenuItemFont | A MenuItemFont Helper class that creates a MenuItemLabel class with a Label |
     MenuItemSprite | MenuItemSprite accepts Node<RGBAProtocol> objects as items |
      MenuItemImage | MenuItemImage accepts images as items |
     MenuItemToggle | A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
    MotionStreak | MotionStreak |
    ProgressTimer | ProgressTimer is a subclass of Node |
    Sprite | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
   ParallaxNode | ParallaxNode: A node that simulates a parallax scroller |
   ParticleBatchNode | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   ParticleSystem | Particle System base class |
   RenderTexture | RenderTexture is a generic rendering target |
   Scene | Scene is a subclass of Node that is used only as an abstract concept |
    TransitionScene | Base class for Transition scenes |
     TransitionCrossFade | TransitionCrossFade: Cross fades two scenes using the RenderTexture object |
     TransitionFade | TransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
     TransitionFadeTR | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
      TransitionFadeBL | TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
      TransitionFadeDown | TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
      TransitionFadeUp | TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
     TransitionJumpZoom | TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
     TransitionMoveInL | TransitionMoveInL: Move in from to the left the incoming scene |
      TransitionMoveInB | TransitionMoveInB: Move in from to the bottom the incoming scene |
      TransitionMoveInR | TransitionMoveInR: Move in from to the right the incoming scene |
      TransitionMoveInT | TransitionMoveInT: Move in from to the top the incoming scene |
     TransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
     TransitionProgress | |
      TransitionProgressHorizontal | TransitionProgressHorizontal transition |
      TransitionProgressInOut | |
      TransitionProgressOutIn | |
      TransitionProgressRadialCCW | TransitionRadialCCW transition |
      TransitionProgressRadialCW | TransitionRadialCW transition |
      TransitionProgressVertical | |
     TransitionRotoZoom | TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
     TransitionSceneOriented | A Transition that supports orientation like |
      TransitionFlipAngular | TransitionFlipAngular: Flips the screen half horizontally and half vertically |
      TransitionFlipX | TransitionFlipX: Flips the screen horizontally |
      TransitionFlipY | TransitionFlipY: Flips the screen vertically |
      TransitionZoomFlipAngular | TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
      TransitionZoomFlipX | TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
      TransitionZoomFlipY | TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
     TransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
     TransitionSlideInL | TransitionSlideInL: Slide in the incoming scene from the left border |
      TransitionSlideInB | TransitionSlideInB: Slide in the incoming scene from the bottom border |
      TransitionSlideInR | TransitionSlideInR: Slide in the incoming scene from the right border |
      TransitionSlideInT | TransitionSlideInT: Slide in the incoming scene from the top border |
     TransitionSplitCols | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
      TransitionSplitRows | TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
     TransitionTurnOffTiles | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
   SpriteBatchNode | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   TMXTiledMap | TMXTiledMap knows how to parse and render a TMX map |
   GLNode | |
  NotificationCenter | |
  NotificationObserver | |
  PhysicsBody | A body affect by physics |
  PhysicsJoint | |
   PhysicsJointFixed | |
   PhysicsJointLimit | |
   PhysicsJointPin | |
   PhysicsJointSliding | |
   PhysicsJointSpring | |
  PhysicsShape | A shape for body |
   PhysicsShapeBox | A box shape |
   PhysicsShapeCircle | A circle shape |
   PhysicsShapeEdgeBox | An edge box shape |
   PhysicsShapeEdgeChain | Chain shape |
   PhysicsShapeEdgePolygon | An edge polygon shape |
   PhysicsShapeEdgeSegment | A segment shape |
   PhysicsShapePolygon | A polygon shape |
  PointArray | An Array that contain control points |
  Profiler | Profiler cocos2d builtin profiler |
  ProfilingTimer | |
  ScheduleHandlerDelegate | |
  Scheduler | Scheduler is responsible for triggering the scheduled callbacks |
  ScriptHandlerEntry | |
   SchedulerScriptHandlerEntry | |
   TouchScriptHandlerEntry | |
  Set | |
  ShaderCache | ShaderCache Singleton that stores manages GL shaders |
  SpriteFrame | A SpriteFrame has: |
  SpriteFrameCache | Singleton that handles the loading of the sprite frames |
  String | |
  Texture2D | Texture2D class |
  TextureAtlas | A class that implements a Texture Atlas |
  TextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
   TextureCacheEmscripten | |
  Timer | Light-weight timer |
  TMXLayerInfo | TMXLayerInfo contains the information about the layers like: |
  TMXMapInfo | TMXMapInfo contains the information about the map like: |
  TMXObjectGroup | TMXObjectGroup represents the TMX object group |
  TMXTilesetInfo | TMXTilesetInfo contains the information about the tilesets like: |
  Touch | |
 Path | Experimental and untested: represents a "path" to access a node |
 PathArgument | Experimental and untested: represents an element of the "path" to access a node |
 PhysicsContact | Contact infomation |
 PhysicsContactInfo | |
 PhysicsContactListener | |
 PhysicsContactPostSolve | |
 PhysicsContactPreSolve | |
 PhysicsHelper | |
 PhysicsJointInfo | |
 PhysicsShapeInfo | |
 PhysicsWorld | An PhysicsWorld object simulates collisions and other physical properties |
 PhysicsWorldInfo | |
 Texture2D::PixelFormatInfo | |
 Point | |
 PointSprite | Point Sprite component |
 PoolManager | |
 QObject | |
  AccelerometerListener | |
 Quad2 | A 2D Quad. 4 * 2 floats |
 Quad3 | A 3D Quad. 4 * 3 floats |
 Reader | Unserialize a JSON document into a Value |
 Rect | |
 RegionAttachment | |
 RGBA | |
 RGBAProtocol | RGBA protocol that affects Node's color and opacity |
  Label | |
  LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
  LayerRGBA | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background |
  NodeRGBA | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol |
 RotateTimeline | |
 SAXDelegator | |
  TMXMapInfo | TMXMapInfo contains the information about the map like: |
 SAXParser | |
 SceneReader | |
 SchedulerScriptData | |
 ScriptEngineManager | ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object |
 ScriptEngineProtocol | |
  LuaEngine | |
 ScriptEvent | |
 ScriptHandlerMgr | |
 ScrollViewDelegate | |
  TableView | UITableView support for cocos2d-x |
  TableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
 SimpleAudioEngine | Offers a VERY simple interface to play background music & sound effects |
 SocketIO::SIODelegate | The delegate class to process socket.io events |
 Size | |
 Skeleton | |
 SkeletonData | |
 SkeletonJson | |
 Skin | |
 Slot | |
 SlotData | |
 SocketIO | Singleton and wrapper class to provide static creation method as well as registry of all sockets |
 SortableObject | |
  TableViewCell | Abstract class for SWTableView cell node |
 SpriteFrameCacheHelper | |
 StaticString | Lightweight wrapper to tag static string |
 StrPair | |
 StyledStreamWriter | Writes a Value in JSON format in a human friendly way, to a stream rather than to a string |
 T2F_Quad | |
 TableViewDataSource | Data source that governs table backend data |
 Tex2F | A texcoord composed of 2 floats: u, y |
 TexParams | Extension to set the Min / Mag filter |
 TextFieldDelegate | |
  UICCTextField | |
 TextFontPagesDef | CCTextFontPages collection of pages (TextPageDef) |
 TextImage | TextImage |
 TextLineDef | TextLineDef define a line of text in a text image texture page |
 TextPageDef | TextPageDef defines one text image page (a TextImage can have/use more than one page) |
 tFontDefHashElement | |
 Thread | |
 Timeline | |
 timezone | |
 tKerningHashElement | |
 TouchesScriptData | |
 TouchScriptData | |
 tParticle | Structure that contains the values of each particle |
 TransformHelp | |
 TransitionEaseScene | TransitionEaseScene can ease the actions of the scene protocol |
  TransitionFadeTR | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
  TransitionMoveInL | TransitionMoveInL: Move in from to the left the incoming scene |
  TransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
  TransitionSlideInL | TransitionSlideInL: Slide in the incoming scene from the left border |
  TransitionSplitCols | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
  TransitionTurnOffTiles | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
 TweenFunction | |
 UIAccelerometer | |
  CCAccelerometerSimulation | |
 UIAccelerometer(Simulation) | |
 UIHelper | |
 UIInputManager | |
 <UIKeyInput> | |
  CCEAGLView | CCEAGLView Class |
 UIMargin | |
 UIScrollInterface | |
  UIDragPanel | |
  UIPageView | |
  UIScrollView | |
 UITextField | |
  CCCustomUITextField | |
 <UITextFieldDelegate> | |
  CCEditBoxImplIOS_objc | |
 <UITextInput> | |
  CCEAGLView | CCEAGLView Class |
 UIView | |
  CCEAGLView | CCEAGLView Class |
 UserDefault | UserDefault acts as a tiny database |
 V2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 V2F_C4B_T2F_Quad | A Quad of V2F_C4B_T2F |
 V2F_C4B_T2F_Triangle | A Triangle of V2F_C4B_T2F |
 V2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
 V2F_C4F_T2F_Quad | 4 Vertex2FTex2FColor4F Quad |
 V3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 V3F_C4B_T2F_Quad | 4 Vertex3FTex2FColor4B |
 Value | Represents a JSON value |
 ValueIteratorBase | Base class for Value iterators |
  ValueConstIterator | Const iterator for object and array value |
  ValueIterator | Iterator for object and array value |
 Vertex2F | A vertex composed of 2 floats: x, y |
 Vertex3F | A vertex composed of 2 floats: x, y |
 WebSocket | |
  LuaWebSocket | |
 WIN32INPUTBOX_PARAM | |
 Writer | Abstract class for writers |
  FastWriter | Outputs a Value in JSON format without formatting (not human friendly) |
  StyledWriter | Writes a Value in JSON format in a human friendly way |
 XMLAttribute | An attribute is a name-value pair |
 XMLConstHandle | A variant of the XMLHandle class for working with const XMLNodes and Documents |
 XMLHandle | A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing |
 XMLNode | XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes |
  XMLComment | An XML Comment |
  XMLDeclaration | In correct XML the declaration is the first entry in the file |
  XMLDocument | A Document binds together all the functionality |
  XMLElement | The element is a container class |
  XMLText | XML text |
  XMLUnknown | Any tag that tinyXml doesn't recognize is saved as an unknown |
 XMLUtil | |
 XMLVisitor | Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks |
  XMLPrinter | Printing functionality |