#include <CCDatas.h>
Public Member Functions | |
| MovementData (void) | |
| ~MovementData (void) | |
| void | addMovementBoneData (MovementBoneData *movBoneData) |
| MovementBoneData * | getMovementBoneData (const char *boneName) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static MovementData * | create (void) |
Public Attributes | |
| std::string | name |
| int | duration |
| float | scale |
| the frames this movement will last More... | |
| int | durationTo |
| scale this movement More... | |
| int | durationTween |
| bool | loop |
| CCTweenType | tweenEasing |
| whether the movement was looped More... | |
| Dictionary | movBoneDataDic |
| save movment bone data const char * MovementBoneData * More... | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
| MovementData | ( | void | ) |
| ~MovementData | ( | void | ) |
| void addMovementBoneData | ( | MovementBoneData * | movBoneData) |
|
inlinestatic |
| MovementBoneData* getMovementBoneData |
( | const char * | boneName) |
| int duration |
| int durationTo |
scale this movement
Change to this movement will last durationTo frames. Use this effect can avoid too suddenly changing.
Example : current movement is "stand", we want to change to "run", then we fill durationTo frames before change to "run" instead of changing to "run" directly.
| int durationTween |
| bool loop |
| Dictionary movBoneDataDic |
save movment bone data const char * MovementBoneData *
| std::string name |
| float scale |
the frames this movement will last
| CCTweenType tweenEasing |
whether the movement was looped
Which tween easing effect the movement use TWEEN_EASING_MAX : use the value from MovementData get from flash design panel