#include <CCDatas.h>
Public Member Functions | |
MovementData (void) | |
~MovementData (void) | |
void | addMovementBoneData (MovementBoneData *movBoneData) |
MovementBoneData * | getMovementBoneData (const char *boneName) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static MovementData * | create (void) |
Public Attributes | |
std::string | name |
int | duration |
float | scale |
the frames this movement will last More... | |
int | durationTo |
scale this movement More... | |
int | durationTween |
bool | loop |
CCTweenType | tweenEasing |
whether the movement was looped More... | |
Dictionary | movBoneDataDic |
save movment bone data const char * MovementBoneData * More... | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
MovementData | ( | void | ) |
~MovementData | ( | void | ) |
void addMovementBoneData | ( | MovementBoneData * | movBoneData) |
|
inlinestatic |
MovementBoneData* getMovementBoneData |
( | const char * | boneName) |
int duration |
int durationTo |
scale this movement
Change to this movement will last durationTo frames. Use this effect can avoid too suddenly changing.
Example : current movement is "stand", we want to change to "run", then we fill durationTo frames before change to "run" instead of changing to "run" directly.
int durationTween |
bool loop |
Dictionary movBoneDataDic |
save movment bone data const char * MovementBoneData *
std::string name |
float scale |
the frames this movement will last
CCTweenType tweenEasing |
whether the movement was looped
Which tween easing effect the movement use TWEEN_EASING_MAX : use the value from MovementData get from flash design panel