Classes | |
| class | BaseData |
| The base node include a lot of attributes. More... | |
| class | DisplayData |
| class | SpriteDisplayData |
| class | ArmatureDisplayData |
| class | ParticleDisplayData |
| class | BoneData |
| BoneData used to init a Bone. More... | |
| class | ArmatureData |
| ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information. More... | |
| class | FrameData |
| class | MovementBoneData |
| class | MovementData |
| class | AnimationData |
| AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData. More... | |
| struct | ContourVertex2 |
| class | ContourData |
| class | TextureData |
Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
| cocos2d::extension | |
| cocos2d::extension::armature | |
Constant Groups | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
| cocos2d::extension | |
| cocos2d::extension::armature | |
Macros | |
| #define | CC_CREATE_NO_PARAM_NO_INIT(varType) |
| #define | CC_CREATE_NO_PARAM(varType) |
Enumerations | |
| enum | DisplayType { CS_DISPLAY_SPRITE, CS_DISPLAY_ARMATURE, CS_DISPLAY_PARTICLE, CS_DISPLAY_MAX } |
| DisplayType distinguish which type your display is. More... | |
| enum | BlendType { BLEND_NORMAL, BLEND_LAYER, BLEND_DARKEN, BLEND_MULTIPLY, BLEND_LIGHTEN, BLEND_SCREEN, BLEND_OVERLAY, BLEND_HARD_LIGHT, BLEND_ADD, BLEND_SUBSTRACT, BLEND_DIFFERENCE, BLEND_INVERT, BLEND_ALPHA, BLEND_ERASE } |
| #define CC_CREATE_NO_PARAM | ( | varType) |
| var CC_CREATE_NO_PARAM | ( | var) |
| local CC_CREATE_NO_PARAM | ( | local) |
| #define CC_CREATE_NO_PARAM_NO_INIT | ( | varType) |
| var CC_CREATE_NO_PARAM_NO_INIT | ( | var) |
| local CC_CREATE_NO_PARAM_NO_INIT | ( | local) |