cocos2d-x  3.0-alpha0
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ArmatureData Class Reference

ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information. More...

#include <CCDatas.h>

Inheritance diagram for ArmatureData:
Object

Public Member Functions

 ArmatureData ()
 ctor ()
 ArmatureData ()
 ~ArmatureData ()
bool init ()
void addBoneData (BoneData *boneData)
var addBoneData ( var boneData)
local addBoneData ( local boneData)
BoneDatagetBoneData (const char *boneName)
local getBoneData ( local boneName)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static ArmatureDatacreate (void)
var create ()
local create ()

Public Attributes

std::string name
Dictionary boneDataDic
var boneDataDic
local boneDataDic
float dataVersion
var dataVersion
local dataVersion
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Detailed Description

ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information.

So we can get a BoneData from the Dictionary saved in the ArmatureData.

Constructor & Destructor Documentation

var ctor ( )
local ArmatureData ( )

Member Function Documentation

void addBoneData ( BoneData boneData)
var addBoneData ( var  boneData)
local addBoneData ( local  boneData)
static ArmatureData* create ( void  )
inlinestatic
var create (   )
inlinestatic
local create (   )
inlinestatic
BoneData* getBoneData ( const char *  boneName)
var getBoneData ( var  boneName)
local getBoneData ( local  boneName)
bool init ( )
var init ( )
local init ( )

Member Data Documentation

Dictionary boneDataDic
var boneDataDic
local boneDataDic
float dataVersion
var dataVersion
local dataVersion
std::string name
var name
local name

The documentation for this class was generated from the following file: