ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information. More...
#include <CCDatas.h>
Public Member Functions | |
| ArmatureData () | |
| ctor () | |
| ArmatureData () | |
| ~ArmatureData () | |
| bool | init () |
| void | addBoneData (BoneData *boneData) |
| var | addBoneData ( var boneData) |
| local | addBoneData ( local boneData) |
| BoneData * | getBoneData (const char *boneName) |
| local | getBoneData ( local boneName) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static ArmatureData * | create (void) |
| var | create () |
| local | create () |
Public Attributes | |
| std::string | name |
| Dictionary | boneDataDic |
| var | boneDataDic |
| local | boneDataDic |
| float | dataVersion |
| var | dataVersion |
| local | dataVersion |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information.
So we can get a BoneData from the Dictionary saved in the ArmatureData.
| ArmatureData | ( | ) |
| var ctor | ( | ) |
| local ArmatureData | ( | ) |
| ~ArmatureData | ( | ) |
| void addBoneData | ( | BoneData * | boneData) |
| var addBoneData | ( | var | boneData) |
| local addBoneData | ( | local | boneData) |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
| BoneData* getBoneData | ( | const char * | boneName) |
| var getBoneData | ( | var | boneName) |
| local getBoneData | ( | local | boneName) |
| bool init | ( | ) |
| var init | ( | ) |
| local init | ( | ) |
| Dictionary boneDataDic |
| var boneDataDic |
| local boneDataDic |
| float dataVersion |
| var dataVersion |
| local dataVersion |
| std::string name |
| var name |
| local name |