ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information. More...
#include <CCDatas.h>
Public Member Functions | |
ArmatureData () | |
ctor () | |
ArmatureData () | |
~ArmatureData () | |
bool | init () |
void | addBoneData (BoneData *boneData) |
var | addBoneData ( var boneData) |
local | addBoneData ( local boneData) |
BoneData * | getBoneData (const char *boneName) |
local | getBoneData ( local boneName) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static ArmatureData * | create (void) |
var | create () |
local | create () |
Public Attributes | |
std::string | name |
Dictionary | boneDataDic |
var | boneDataDic |
local | boneDataDic |
float | dataVersion |
var | dataVersion |
local | dataVersion |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
ArmatureData saved the Armature name and Bonedata needed for the CCBones in this Armature When we create a Armature, we need to get each Bone's BoneData as it's init information.
So we can get a BoneData from the Dictionary saved in the ArmatureData.
ArmatureData | ( | ) |
var ctor | ( | ) |
local ArmatureData | ( | ) |
~ArmatureData | ( | ) |
void addBoneData | ( | BoneData * | boneData) |
var addBoneData | ( | var | boneData) |
local addBoneData | ( | local | boneData) |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
BoneData* getBoneData | ( | const char * | boneName) |
var getBoneData | ( | var | boneName) |
local getBoneData | ( | local | boneName) |
bool init | ( | ) |
var init | ( | ) |
local init | ( | ) |
Dictionary boneDataDic |
var boneDataDic |
local boneDataDic |
float dataVersion |
var dataVersion |
local dataVersion |
std::string name |
var name |
local name |