BoneData used to init a Bone. More...
#include <CCDatas.h>
Public Member Functions | |
| BoneData (void) | |
| ~BoneData (void) | |
| virtual bool | init () |
| void | addDisplayData (DisplayData *displayData) |
| DisplayData * | getDisplayData (int index) |
Public Member Functions inherited from BaseData | |
| BaseData () | |
| ctor () | |
| BaseData () | |
| ~BaseData (void) | |
| virtual void | copy (const BaseData *node) |
| var | copy ( var node) |
| local | copy ( local node) |
| virtual void | subtract (BaseData *from, BaseData *to, bool limit) |
| local | subtract ( local from, local to, local limit) |
| virtual void | setColor (const Color4B &color) |
| virtual Color4B | getColor () |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static BoneData * | create (void) |
| var | create () |
Static Public Member Functions inherited from BaseData | |
| static BaseData * | create (void) |
Public Attributes | |
| std::string | name |
| std::string | parentName |
| the bone's name More... | |
| var | parentName |
| the bone's name More... | |
| local | parentName |
| the bone's name More... | |
| Array | displayDataList |
| the bone parent's name More... | |
| var | displayDataList |
| the bone parent's name More... | |
| local | displayDataList |
| the bone parent's name More... | |
| AffineTransform | boneDataTransform |
| save DisplayData informations for the Bone More... | |
| var | boneDataTransform |
| save DisplayData informations for the Bone More... | |
| local | boneDataTransform |
| save DisplayData informations for the Bone More... | |
Public Attributes inherited from BaseData | |
| float | x |
| float | y |
| position x attribute More... | |
| var | y |
| position x attribute More... | |
| local | y |
| position x attribute More... | |
| int | zOrder |
| position y attribute More... | |
| var | zOrder |
| position y attribute More... | |
| local | zOrder |
| position y attribute More... | |
| float | skewX |
| zorder attribute, used to order the Bone's depth order More... | |
| local | skewX |
| zorder attribute, used to order the Bone's depth order More... | |
| float | skewY |
| float | scaleX |
| var | scaleX |
| local | scaleX |
| float | scaleY |
| var | scaleY |
| local | scaleY |
| float | tweenRotate |
| var | tweenRotate |
| local | tweenRotate |
| bool | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| var | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| local | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| int | a |
| Whether or not this frame have the color changed Info. More... | |
| var | a |
| Whether or not this frame have the color changed Info. More... | |
| local | a |
| Whether or not this frame have the color changed Info. More... | |
| int | r |
| int | g |
| var | g |
| local | g |
| int | b |
| var | b |
| local | b |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
BoneData keeps a DisplayData list, a Bone can have many display to change. The display information saved in the DisplayData
| BoneData | ( | void | ) |
| var ctor | ( | ) |
| local BoneData | ( | ) |
| ~BoneData | ( | void | ) |
| void addDisplayData | ( | DisplayData * | displayData) |
| var addDisplayData | ( | var | displayData) |
| local addDisplayData | ( | local | displayData) |
|
inlinestatic |
|
inlinestatic |
|
inlinestatic |
| DisplayData* getDisplayData | ( | int | index) |
| var getDisplayData | ( | var | index) |
| local getDisplayData | ( | local | index) |
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virtual |
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virtual |
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virtual |
| AffineTransform boneDataTransform |
save DisplayData informations for the Bone
| var boneDataTransform |
save DisplayData informations for the Bone
| local boneDataTransform |
save DisplayData informations for the Bone
| Array displayDataList |
the bone parent's name
| var displayDataList |
the bone parent's name
| local displayDataList |
the bone parent's name
| std::string name |
| var name |
| local name |
| std::string parentName |
the bone's name
| var parentName |
the bone's name
| local parentName |
the bone's name