The base node include a lot of attributes. More...
#include <CCDatas.h>
Public Member Functions | |
BaseData () | |
ctor () | |
BaseData () | |
~BaseData (void) | |
virtual void | copy (const BaseData *node) |
var | copy ( var node) |
local | copy ( local node) |
virtual void | subtract (BaseData *from, BaseData *to, bool limit) |
local | subtract ( local from, local to, local limit) |
virtual void | setColor (const Color4B &color) |
virtual Color4B | getColor () |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static BaseData * | create (void) |
Public Attributes | |
float | x |
float | y |
position x attribute More... | |
var | y |
position x attribute More... | |
local | y |
position x attribute More... | |
int | zOrder |
position y attribute More... | |
var | zOrder |
position y attribute More... | |
local | zOrder |
position y attribute More... | |
float | skewX |
zorder attribute, used to order the Bone's depth order More... | |
local | skewX |
zorder attribute, used to order the Bone's depth order More... | |
float | skewY |
float | scaleX |
var | scaleX |
local | scaleX |
float | scaleY |
var | scaleY |
local | scaleY |
float | tweenRotate |
var | tweenRotate |
local | tweenRotate |
bool | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
var | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
local | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
int | a |
Whether or not this frame have the color changed Info. More... | |
var | a |
Whether or not this frame have the color changed Info. More... | |
local | a |
Whether or not this frame have the color changed Info. More... | |
int | r |
int | g |
var | g |
local | g |
int | b |
var | b |
local | b |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Additional Inherited Members | |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
The base node include a lot of attributes.
BaseData | ( | ) |
var ctor | ( | ) |
local BaseData | ( | ) |
~BaseData | ( | void | ) |
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Reimplemented in FrameData.
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virtual |
Reimplemented in FrameData.
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int a |
Whether or not this frame have the color changed Info.
var a |
Whether or not this frame have the color changed Info.
local a |
Whether or not this frame have the color changed Info.
int b |
var b |
local b |
int g |
var g |
local g |
bool isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
var isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
local isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
int r |
var r |
local r |
float scaleX |
var scaleX |
local scaleX |
float scaleY |
var scaleY |
local scaleY |
float skewX |
zorder attribute, used to order the Bone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
var skewX |
zorder attribute, used to order the Bone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
local skewX |
zorder attribute, used to order the Bone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
float skewY |
var skewY |
local skewY |
float tweenRotate |
var tweenRotate |
local tweenRotate |
float x |
var x |
local x |
float y |
position x attribute
var y |
position x attribute
local y |
position x attribute
int zOrder |
position y attribute
var zOrder |
position y attribute
local zOrder |
position y attribute