cocos2d-x  3.0-alpha0
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BaseData Class Reference

The base node include a lot of attributes. More...

#include <CCDatas.h>

Inheritance diagram for BaseData:
Object BoneData FrameData

Public Member Functions

 BaseData ()
 ctor ()
 BaseData ()
 ~BaseData (void)
virtual void copy (const BaseData *node)
var copy ( var node)
local copy ( local node)
virtual void subtract (BaseData *from, BaseData *to, bool limit)
local subtract ( local from, local to, local limit)
virtual void setColor (const Color4B &color)
virtual Color4B getColor ()
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static BaseDatacreate (void)

Public Attributes

float x
float y
 position x attribute More...
 
var y
 position x attribute More...
 
local y
 position x attribute More...
 
int zOrder
 position y attribute More...
 
var zOrder
 position y attribute More...
 
local zOrder
 position y attribute More...
 
float skewX
 zorder attribute, used to order the Bone's depth order More...
 
local skewX
 zorder attribute, used to order the Bone's depth order More...
 
float skewY
float scaleX
var scaleX
local scaleX
float scaleY
var scaleY
local scaleY
float tweenRotate
var tweenRotate
local tweenRotate
bool isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
var isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
local isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
 
int a
 Whether or not this frame have the color changed Info. More...
 
var a
 Whether or not this frame have the color changed Info. More...
 
local a
 Whether or not this frame have the color changed Info. More...
 
int r
int g
var g
local g
int b
var b
local b
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Detailed Description

The base node include a lot of attributes.

Constructor & Destructor Documentation

BaseData ( )
var ctor ( )
local BaseData ( )
~BaseData ( void  )

Member Function Documentation

virtual void copy ( const BaseData node)
virtual

Reimplemented in FrameData.

var copy ( var  node)
virtual

Reimplemented in FrameData.

local copy ( local  node)
virtual

Reimplemented in FrameData.

static BaseData* create ( void  )
inlinestatic
var create (   )
inlinestatic
local create (   )
inlinestatic
virtual Color4B getColor ( )
virtual
var getColor ( )
virtual
local getColor ( )
virtual
virtual void setColor ( const Color4B color)
virtual
var setColor ( var  color)
virtual
local setColor ( local  color)
virtual
virtual void subtract ( BaseData from,
BaseData to,
bool  limit 
)
virtual
var subtract ( var  from,
var  to,
var  limit 
)
virtual
local subtract ( local  from,
local  to,
local  limit 
)
virtual

Member Data Documentation

int a

Whether or not this frame have the color changed Info.

var a

Whether or not this frame have the color changed Info.

local a

Whether or not this frame have the color changed Info.

int b
var b
local b
int g
var g
local g
bool isUseColorInfo

SkewX, SkewY, and TweenRotate effect the rotation.

var isUseColorInfo

SkewX, SkewY, and TweenRotate effect the rotation.

local isUseColorInfo

SkewX, SkewY, and TweenRotate effect the rotation.

int r
var r
local r
float scaleX
var scaleX
local scaleX
float scaleY
var scaleY
local scaleY
float skewX

zorder attribute, used to order the Bone's depth order

x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/

var skewX

zorder attribute, used to order the Bone's depth order

x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/

local skewX

zorder attribute, used to order the Bone's depth order

x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/

float skewY
var skewY
local skewY
float tweenRotate
var tweenRotate
local tweenRotate
float x
var x
local x
float y

position x attribute

var y

position x attribute

local y

position x attribute

int zOrder

position y attribute

var zOrder

position y attribute

local zOrder

position y attribute


The documentation for this class was generated from the following file: