The base node include a lot of attributes. More...
#include <CCDatas.h>
Public Member Functions | |
| BaseData () | |
| ctor () | |
| BaseData () | |
| ~BaseData (void) | |
| virtual void | copy (const BaseData *node) |
| var | copy ( var node) |
| local | copy ( local node) |
| virtual void | subtract (BaseData *from, BaseData *to, bool limit) |
| local | subtract ( local from, local to, local limit) |
| virtual void | setColor (const Color4B &color) |
| virtual Color4B | getColor () |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static BaseData * | create (void) |
Public Attributes | |
| float | x |
| float | y |
| position x attribute More... | |
| var | y |
| position x attribute More... | |
| local | y |
| position x attribute More... | |
| int | zOrder |
| position y attribute More... | |
| var | zOrder |
| position y attribute More... | |
| local | zOrder |
| position y attribute More... | |
| float | skewX |
| zorder attribute, used to order the Bone's depth order More... | |
| local | skewX |
| zorder attribute, used to order the Bone's depth order More... | |
| float | skewY |
| float | scaleX |
| var | scaleX |
| local | scaleX |
| float | scaleY |
| var | scaleY |
| local | scaleY |
| float | tweenRotate |
| var | tweenRotate |
| local | tweenRotate |
| bool | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| var | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| local | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| int | a |
| Whether or not this frame have the color changed Info. More... | |
| var | a |
| Whether or not this frame have the color changed Info. More... | |
| local | a |
| Whether or not this frame have the color changed Info. More... | |
| int | r |
| int | g |
| var | g |
| local | g |
| int | b |
| var | b |
| local | b |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
The base node include a lot of attributes.
| BaseData | ( | ) |
| var ctor | ( | ) |
| local BaseData | ( | ) |
| ~BaseData | ( | void | ) |
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Reimplemented in FrameData.
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virtual |
Reimplemented in FrameData.
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| int a |
Whether or not this frame have the color changed Info.
| var a |
Whether or not this frame have the color changed Info.
| local a |
Whether or not this frame have the color changed Info.
| int b |
| var b |
| local b |
| int g |
| var g |
| local g |
| bool isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
| var isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
| local isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
| int r |
| var r |
| local r |
| float scaleX |
| var scaleX |
| local scaleX |
| float scaleY |
| var scaleY |
| local scaleY |
| float skewX |
zorder attribute, used to order the Bone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
| var skewX |
zorder attribute, used to order the Bone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
| local skewX |
zorder attribute, used to order the Bone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
| float skewY |
| var skewY |
| local skewY |
| float tweenRotate |
| var tweenRotate |
| local tweenRotate |
| float x |
| var x |
| local x |
| float y |
position x attribute
| var y |
position x attribute
| local y |
position x attribute
| int zOrder |
position y attribute
| var zOrder |
position y attribute
| local zOrder |
position y attribute