cocos2d-x  3.0-alpha0
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AnimationData Class Reference

AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData. More...

#include <CCDatas.h>

Inheritance diagram for AnimationData:
Object

Public Member Functions

 AnimationData (void)
 ~AnimationData (void)
void addMovement (MovementData *movData)
MovementDatagetMovement (const char *movementName)
int getMovementCount ()
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static AnimationDatacreate (void)

Public Attributes

std::string name
Dictionary movementDataDic
std::vector< std::string > movementNames
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Detailed Description

AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData.

Constructor & Destructor Documentation

AnimationData ( void  )
~AnimationData ( void  )

Member Function Documentation

void addMovement ( MovementData movData)
static AnimationData* create ( void  )
inlinestatic
MovementData* getMovement ( const char *  movementName)
int getMovementCount ( )

Member Data Documentation

Dictionary movementDataDic
std::vector<std::string>
movementNames
std::string name

The documentation for this class was generated from the following file: