AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData. More...
#include <CCDatas.h>
Public Member Functions | |
| AnimationData (void) | |
| ~AnimationData (void) | |
| void | addMovement (MovementData *movData) |
| MovementData * | getMovement (const char *movementName) |
| int | getMovementCount () |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static AnimationData * | create (void) |
Public Attributes | |
| std::string | name |
| Dictionary | movementDataDic |
| std::vector< std::string > | movementNames |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData.
| AnimationData | ( | void | ) |
| ~AnimationData | ( | void | ) |
| void addMovement | ( | MovementData * | movData) |
|
inlinestatic |
| MovementData* getMovement | ( | const char * | movementName) |
| int getMovementCount | ( | ) |
| Dictionary movementDataDic |
| std::vector<std::string> movementNames |
| std::string name |