AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData. More...
#include <CCDatas.h>
Public Member Functions | |
AnimationData (void) | |
~AnimationData (void) | |
void | addMovement (MovementData *movData) |
MovementData * | getMovement (const char *movementName) |
int | getMovementCount () |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static AnimationData * | create (void) |
Public Attributes | |
std::string | name |
Dictionary | movementDataDic |
std::vector< std::string > | movementNames |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
AnimationData include all movement infomation for the Armature The struct is AnimationData -> MovementData -> MovementBoneData -> FrameData -> MovementFrameData.
AnimationData | ( | void | ) |
~AnimationData | ( | void | ) |
void addMovement | ( | MovementData * | movData) |
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inlinestatic |
MovementData* getMovement | ( | const char * | movementName) |
int getMovementCount | ( | ) |
Dictionary movementDataDic |
std::vector<std::string> movementNames |
std::string name |