cocos2d-x  3.0-alpha0
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MovementBoneData Class Reference

#include <CCDatas.h>

Inheritance diagram for MovementBoneData:
Object

Public Member Functions

 MovementBoneData ()
 ~MovementBoneData (void)
virtual bool init ()
void addFrameData (FrameData *frameData)
FrameDatagetFrameData (int index)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static MovementBoneDatacreate (void)

Public Attributes

float delay
float scale
 movement delay percent, this value can produce a delay effect More...
 
float duration
 scale this movement More...
 
std::string name
 this Bone in this movement will last m_iDuration frames More...
 
Array frameList
 bone name More...
 
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Constructor & Destructor Documentation

~MovementBoneData ( void  )

Member Function Documentation

void addFrameData ( FrameData frameData)
static MovementBoneData* create ( void  )
inlinestatic
FrameData* getFrameData ( int  index)
virtual bool init ( )
virtual

Member Data Documentation

float delay
float duration

scale this movement

Array frameList

bone name

std::string name

this Bone in this movement will last m_iDuration frames

float scale

movement delay percent, this value can produce a delay effect


The documentation for this class was generated from the following file: