TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More...
#include <CCTransition.h>
Public Member Functions | |
TransitionRotoZoom () | |
TransitionRotoZoom () | |
TransitionRotoZoom () | |
virtual | ~TransitionRotoZoom () |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
Public Member Functions inherited from TransitionScene | |
TransitionScene () | |
virtual | ~TransitionScene () |
bool | initWithDuration (float t, Scene *scene) |
initializes a transition with duration and incoming scene More... | |
var | initWithDuration ( var t, var scene) |
initializes a transition with duration and incoming scene More... | |
local | initWithDuration ( local t, local scene) |
initializes a transition with duration and incoming scene More... | |
void | finish (void) |
called after the transition finishes More... | |
void | hideOutShowIn (void) |
used by some transitions to hide the outer scene More... | |
virtual void | draw () override |
Override this method to draw your own node. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | cleanup () override |
Stops all running actions and schedulers. More... | |
Public Member Functions inherited from Scene | |
Scene () | |
virtual | ~Scene () |
bool | init () |
Initializes the instance of Node. More... | |
Public Member Functions inherited from Node | |
virtual Camera * | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
virtual bool | isRunning () const |
Returns whether or not the node accepts event callbacks. More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | visit () |
Visits this node's children and draw them recursively. More... | |
local | visit () |
Visits this node's children and draw them recursively. More... | |
virtual Rect | getBoundingBox () const |
Returns a "local" axis aligned bounding box of the node. More... | |
local | getBoundingBox () |
Returns a "local" axis aligned bounding box of the node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
local | setZOrder ( local zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
Sets the z order which stands for the drawing order. More... | |
virtual int | getZOrder () const |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
local | setVertexZ ( local vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () const |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float scaleX) |
Changes the scale factor on X axis of this node. More... | |
var | setScaleX ( var scaleX) |
Changes the scale factor on X axis of this node. More... | |
local | setScaleX ( local scaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Changes the scale factor on Y axis of this node. More... | |
var | setScaleY ( var scaleY) |
Changes the scale factor on Y axis of this node. More... | |
local | setScaleY ( local scaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setPosition (const Point &position) |
Changes the position (x,y) of the node in OpenGL coordinates. More... | |
virtual const Point & | getPosition () const |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
local | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Point &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Point & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Point & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
var | isVisible () |
Determines if the node is visible. More... | |
local | isVisible () |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
var | setOrderOfArrival ( var orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
local | setOrderOfArrival ( local orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual int | getOrderOfArrival () const |
Returns the arrival order, indecates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Array * | getChildren () |
Return an array of children. More... | |
virtual const Array * | getChildren () const |
unsigned int | getChildrenCount () const |
Get the amount of children. More... | |
local | getChildrenCount () |
Get the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
var | setParent ( var parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
var | getParent () |
Returns a pointer to the parent node. More... | |
local | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
var | removeChild ( var child, var true) |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int zOrder) |
Reorders a child according to a new z value. More... | |
var | reorderChild ( var child, var zOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual GridBase * | getGrid () |
Returns a grid object that is used when applying effects. More... | |
local | getGrid () |
Returns a grid object that is used when applying effects. More... | |
virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
Changes a grid object that is used when applying effects. More... | |
local | setGrid ( local grid) |
Changes a grid object that is used when applying effects. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Object * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
virtual GLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
Sets the shader program for this node. More... | |
var | setShaderProgram ( var shaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local shaderProgram) |
Sets the shader program for this node. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
unsigned int | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors and actions. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors and actions. More... | |
void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors and actions. More... | |
virtual void | update (float delta) |
local | update ( local delta) |
void | transform () |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors () |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const AffineTransform & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual AffineTransform | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpace (const Point &nodePoint) const |
Converts a Point to world space coordinates. More... | |
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
Converts a local Point to world space coordinates.The result is in Points. More... | |
Point | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Point More... | |
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Sets the additional transform. More... | |
Component * | getComponent (const char *pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const char *pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
Node (void) | |
Default constructor. More... | |
virtual | ~Node (void) |
Default destructor. More... | |
const char * | description (void) const |
Gets the description string. More... | |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Static Public Member Functions | |
static TransitionRotoZoom * | create (float t, Scene *scene) |
local | create ( local t, local scene) |
Static Public Member Functions inherited from TransitionScene | |
static TransitionScene * | create (float t, Scene *scene) |
creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
static Scene * | create () |
creates a new Scene object More... | |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
Orientation Type used by some transitions. More... | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Member Functions inherited from TransitionScene | |
virtual void | sceneOrder () |
local | sceneOrder () |
Protected Attributes inherited from TransitionScene | |
Scene * | _inScene |
Scene * | _outScene |
var | _outScene |
local | _outScene |
float | _duration |
var | _duration |
local | _duration |
bool | _isInSceneOnTop |
var | _isInSceneOnTop |
local | _isInSceneOnTop |
bool | _isSendCleanupToScene |
var | _isSendCleanupToScene |
local | _isSendCleanupToScene |
Static Protected Attributes inherited from Node | |
static int | _globalEventPriorityIndex |
The index of global event priority. More... | |
TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming.
var TransitionRotoZoom | ( | ) |
local TransitionRotoZoom | ( | ) |
|
virtual |
|
static |
|
static |
|
static |
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from TransitionScene.