cocos2d-x  3.0-alpha0
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Event Class Reference

Base class of all kinds of events. More...

#include <CCEvent.h>

Inheritance diagram for Event:
EventAcceleration EventCustom EventKeyboard EventTouch

Public Member Functions

virtual ~Event ()
 Destructor. More...
 
const std::string & getType () const
 Gets the event type. More...
 
void stopPropagation ()
 Stops propagation for current event. More...
 
bool isStopped () const
 Checks whether the event has been stopped. More...
 
NodegetCurrentTarget ()
 Gets current target of the event. More...
 

Protected Member Functions

 Event (const std::string &type)
 Constructor. More...
 
void setCurrentTarget (Node *target)
 Sets current target. More...
 

Protected Attributes

std::string _type
 Event type. More...
 
bool _isStopped
 whether the event has been stopped. More...
 
Node_currentTarget
 Current target. More...
 
var _currentTarget
 Current target. More...
 
local _currentTarget
 Current target. More...
 

Friends

class EventDispatcher

Detailed Description

Base class of all kinds of events.

Constructor & Destructor Documentation

Event ( const std::string &  type)
protected

Constructor.

var Event ( var  type)
protected

Constructor.

local Event ( local  type)
protected

Constructor.

virtual ~Event ( )
virtual

Destructor.

var ~Event ( )
virtual

Destructor.

local ~Event ( )
virtual

Destructor.

Member Function Documentation

Node* getCurrentTarget ( )
inline

Gets current target of the event.

Returns
The target with which the event associates.
Note
It onlys be available when the event listener is associated with node. It returns 0 when the listener is associated with fixed priority.
var getCurrentTarget ( )
inline

Gets current target of the event.

Returns
The target with which the event associates.
Note
It onlys be available when the event listener is associated with node. It returns 0 when the listener is associated with fixed priority.
local getCurrentTarget ( )
inline

Gets current target of the event.

Returns
The target with which the event associates.
Note
It onlys be available when the event listener is associated with node. It returns 0 when the listener is associated with fixed priority.
const std::string& getType ( ) const
inline

Gets the event type.

var getType ( )
inline

Gets the event type.

local getType ( )
inline

Gets the event type.

bool isStopped ( ) const
inline

Checks whether the event has been stopped.

var isStopped ( )
inline

Checks whether the event has been stopped.

local isStopped ( )
inline

Checks whether the event has been stopped.

void setCurrentTarget ( Node target)
inlineprotected

Sets current target.

var setCurrentTarget ( var  target)
inlineprotected

Sets current target.

local setCurrentTarget ( local  target)
inlineprotected

Sets current target.

void stopPropagation ( )
inline

Stops propagation for current event.

var stopPropagation ( )
inline

Stops propagation for current event.

local stopPropagation ( )
inline

Stops propagation for current event.

Friends And Related Function Documentation

friend class EventDispatcher
friend
var EventDispatcher
friend
local EventDispatcher
friend

Member Data Documentation

Node* _currentTarget
protected

Current target.

var _currentTarget
protected

Current target.

local _currentTarget
protected

Current target.

bool _isStopped
protected

whether the event has been stopped.

var _isStopped
protected

whether the event has been stopped.

local _isStopped
protected

whether the event has been stopped.

std::string _type
protected

Event type.

var _type
protected

Event type.

local _type
protected

Event type.


The documentation for this class was generated from the following file: