#include <CCComponent.h>
Public Member Functions | |
virtual | ~Component (void) |
virtual bool | init () |
virtual void | onEnter () |
virtual void | onExit () |
virtual void | update (float delta) |
virtual void | serialize (void *r) |
local | serialize ( local r) |
virtual bool | isEnabled () const |
local | isEnabled () |
virtual void | setEnabled (bool b) |
local | setEnabled ( local b) |
const char * | getName () const |
void | setName (const char *pName) |
void | setOwner (Node *pOwner) |
Node * | getOwner () const |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Static Public Member Functions | |
static Component * | create (void) |
var | create () |
local | create () |
Protected Member Functions | |
Component (void) |
Protected Attributes | |
Node * | _owner |
std::string | _name |
var | _name |
local | _name |
bool | _enabled |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
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const char* getName | ( | ) | const |
var getName | ( | ) |
local getName | ( | ) |
Node* getOwner | ( | ) | const |
var getOwner | ( | ) |
local getOwner | ( | ) |
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Reimplemented in ComAttribute, ComAudio, and ComController.
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Reimplemented in ComAttribute, ComAudio, and ComController.
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Reimplemented in ComAttribute, ComAudio, and ComController.
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Reimplemented in ComAudio, and ComController.
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Reimplemented in ComAudio, and ComController.
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Reimplemented in ComAudio, and ComController.
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Reimplemented in ComAudio, ComRender, and ComController.
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Reimplemented in ComAudio, ComRender, and ComController.
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Reimplemented in ComAudio, and ComController.
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Reimplemented in ComAudio, and ComController.
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Reimplemented in ComAudio, and ComController.
void setName | ( | const char * | pName) |
var setName | ( | var | pName) |
local setName | ( | local | pName) |
void setOwner | ( | Node * | pOwner) |
var setOwner | ( | var | pOwner) |
local setOwner | ( | local | pOwner) |
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Reimplemented from Object.
Reimplemented in ComController.
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Reimplemented from Object.
Reimplemented in ComController.
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Reimplemented from Object.
Reimplemented in ComController.
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