ShaderCache Singleton that stores manages GL shaders. More...
#include <CCShaderCache.h>
Public Member Functions | |
ShaderCache () | |
virtual | ~ShaderCache () |
void | loadDefaultShaders () |
loads the default shaders More... | |
void | reloadDefaultShaders () |
reload the default shaders More... | |
GLProgram * | getProgram (const std::string &key) |
returns a GL program for a given key More... | |
CC_DEPRECATED_ATTRIBUTE GLProgram * | programForKey (const std::string &key) |
void | addProgram (GLProgram *program, const std::string &key) |
adds a GLProgram to the cache for a given name More... | |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static ShaderCache * | getInstance () |
returns the shared instance More... | |
local | getInstance () |
returns the shared instance More... | |
static void | destroyInstance () |
purges the cache. More... | |
static CC_DEPRECATED_ATTRIBUTE ShaderCache * | sharedShaderCache () |
local | sharedShaderCache () |
static CC_DEPRECATED_ATTRIBUTE void | purgeSharedShaderCache () |
local | purgeSharedShaderCache () |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
ShaderCache Singleton that stores manages GL shaders.
ShaderCache | ( | ) |
var ctor | ( | ) |
local ShaderCache | ( | ) |
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virtual |
void addProgram | ( | GLProgram * | program, |
const std::string & | key | ||
) |
adds a GLProgram to the cache for a given name
var addProgram | ( | var | program, |
var | key | ||
) |
adds a GLProgram to the cache for a given name
local addProgram | ( | local | program, |
local | key | ||
) |
adds a GLProgram to the cache for a given name
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static |
purges the cache.
It releases the retained instance.
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static |
purges the cache.
It releases the retained instance.
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static |
purges the cache.
It releases the retained instance.
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static |
returns the shared instance
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static |
returns the shared instance
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static |
returns the shared instance
var getProgram | ( | var | key) |
returns a GL program for a given key
local getProgram | ( | local | key) |
returns a GL program for a given key
void loadDefaultShaders | ( | ) |
loads the default shaders
var loadDefaultShaders | ( | ) |
loads the default shaders
local loadDefaultShaders | ( | ) |
loads the default shaders
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inline |
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static |
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static |
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void reloadDefaultShaders | ( | ) |
reload the default shaders
var reloadDefaultShaders | ( | ) |
reload the default shaders
local reloadDefaultShaders | ( | ) |
reload the default shaders
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static |
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static |
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static |