Files | |
| file | ccGLStateCache.h |
Namespaces | |
| cocos2d::GL | |
Classes | |
| class | GLProgram |
| GLProgram Class that implements a glProgram. More... | |
| class | ShaderCache |
| ShaderCache Singleton that stores manages GL shaders. More... | |
Typedefs | |
| typedef void(* | GLInfoFunction )(GLuint program, GLenum pname, GLint *params) |
| typedef void(* | GLLogFunction )(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
Enumerations | |
| enum | { VERTEX_ATTRIB_FLAT_NONE = 0, VERTEX_ATTRIB_FLAG_POSITION = 1 << 0, VERTEX_ATTRIB_FLAG_COLOR = 1 << 1, VERTEX_ATTRIB_FLAG_TEX_COORDS = 1 << 2, VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = (VERTEX_ATTRIB_FLAG_POSITION | VERTEX_ATTRIB_FLAG_COLOR | VERTEX_ATTRIB_FLAG_TEX_COORDS) } |
| vertex attrib flags More... | |
Functions | |
| void CC_DLL | (void) |
| Invalidates the GL state cache. More... | |
| void CC_DLL | (GLuint program) |
| Uses the GL program in case program is different than the current one. More... | |
| void CC_DLL | (GLenum sfactor, GLenum dfactor) |
| Uses a blending function in case it not already used. More... | |
| var | ( var sfactor, var dfactor) |
| Uses a blending function in case it not already used. More... | |
| local | ( local sfactor, local dfactor) |
| Uses a blending function in case it not already used. More... | |
| void CC_DLL | (unsigned int flags) |
| Will enable the vertex attribs that are passed as flags. More... | |
| void CC_DLL | (GLuint textureUnit, GLuint textureId) |
| If the texture is not already bound to a given unit, it binds it. More... | |
| typedef void(* GLInfoFunction)(GLuint program, GLenum pname, GLint *params) |
| typedef void(* GLInfoFunction)(GLuint program, GLenum pname, GLint *params) |
| typedef void(* GLInfoFunction)(GLuint program, GLenum pname, GLint *params) |
| typedef void(* GLLogFunction)(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
| typedef void(* GLLogFunction)(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
| typedef void(* GLLogFunction)(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) |
| anonymous enum |
| var enum |
| local enum |
| void CC_DLL cocos2d::GL::invalidateStateCache |
( | void | ) |
| var invalidateStateCache | ( | ) |
| local invalidateStateCache | ( | ) |
| void CC_DLL cocos2d::GL::useProgram | ( | GLuint | program) |
Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
| var useProgram | ( | var | program) |
Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
| local useProgram | ( | local | program) |
Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
| void CC_DLL cocos2d::GL::blendFunc | ( | GLenum | sfactor, |
| GLenum | dfactor | ||
| ) |
Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
| var blendFunc | ( | var | sfactor, |
| var | dfactor | ||
| ) |
Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
| local blendFunc | ( | local | sfactor, |
| local | dfactor | ||
| ) |
Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
| void CC_DLL cocos2d::GL::enableVertexAttribs |
( | unsigned int | flags) |
Will enable the vertex attribs that are passed as flags.
Possible flags:
VERTEX_ATTRIB_FLAG_POSITION VERTEX_ATTRIB_FLAG_COLOR VERTEX_ATTRIB_FLAG_TEX_COORDS
These flags can be ORed. The flags that are not present, will be disabled.
| var enableVertexAttribs | ( | var | flags) |
Will enable the vertex attribs that are passed as flags.
Possible flags:
VERTEX_ATTRIB_FLAG_POSITION VERTEX_ATTRIB_FLAG_COLOR VERTEX_ATTRIB_FLAG_TEX_COORDS
These flags can be ORed. The flags that are not present, will be disabled.
| local enableVertexAttribs | ( | local | flags) |
Will enable the vertex attribs that are passed as flags.
Possible flags:
VERTEX_ATTRIB_FLAG_POSITION VERTEX_ATTRIB_FLAG_COLOR VERTEX_ATTRIB_FLAG_TEX_COORDS
These flags can be ORed. The flags that are not present, will be disabled.
| void CC_DLL cocos2d::GL::bindTexture2DN |
( | GLuint | textureUnit, |
| GLuint | textureId | ||
| ) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
| var bindTexture2DN | ( | var | textureUnit, |
| var | textureId | ||
| ) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
| local bindTexture2DN | ( | local | textureUnit, |
| local | textureId | ||
| ) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
| var ccExSwitchMask_frag |
| local ccExSwitchMask_frag |
| var ccPosition_uColor_frag |
| local ccPosition_uColor_frag |
| var ccPosition_uColor_vert |
| local ccPosition_uColor_vert |
| var ccPositionColor_frag |
| local ccPositionColor_frag |
| var ccPositionColor_vert |
| local ccPositionColor_vert |
| var ccPositionColorLengthTexture_frag |
| local ccPositionColorLengthTexture_frag |
| var ccPositionColorLengthTexture_vert |
| local ccPositionColorLengthTexture_vert |
| var ccPositionTexture_frag |
| local ccPositionTexture_frag |
| var ccPositionTexture_uColor_frag |
| local ccPositionTexture_uColor_frag |
| var ccPositionTexture_uColor_vert |
| local ccPositionTexture_uColor_vert |
| var ccPositionTexture_vert |
| local ccPositionTexture_vert |
| var ccPositionTextureA8Color_frag |
| local ccPositionTextureA8Color_frag |
| var ccPositionTextureA8Color_vert |
| local ccPositionTextureA8Color_vert |
| var ccPositionTextureColor_frag |
| local ccPositionTextureColor_frag |
| var ccPositionTextureColor_vert |
| local ccPositionTextureColor_vert |
| var ccPositionTextureColorAlphaTest_frag |
| local ccPositionTextureColorAlphaTest_frag |