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void CC_DLL | (void) |
| Invalidates the GL state cache. More...
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void CC_DLL | (GLuint program) |
| Uses the GL program in case program is different than the current one. More...
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void CC_DLL | (GLuint program) |
| Deletes the GL program. More...
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void CC_DLL | (GLenum sfactor, GLenum dfactor) |
| Uses a blending function in case it not already used. More...
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var | ( var sfactor, var dfactor) |
| Uses a blending function in case it not already used. More...
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local | ( local sfactor, local dfactor) |
| Uses a blending function in case it not already used. More...
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void CC_DLL | (void) |
| Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). More...
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void CC_DLL | (void) |
| sets the projection matrix as dirty More...
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void CC_DLL | (unsigned int flags) |
| Will enable the vertex attribs that are passed as flags. More...
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void CC_DLL | (GLuint textureId) |
| If the texture is not already bound to texture unit 0, it binds it. More...
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void CC_DLL | (GLuint textureUnit, GLuint textureId) |
| If the texture is not already bound to a given unit, it binds it. More...
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void CC_DLL | (GLuint textureId) |
| It will delete a given texture. More...
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void CC_DLL | (GLuint textureUnit, GLuint textureId) |
| It will delete a given texture. More...
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void CC_DLL | (GLuint vaoId) |
| If the vertex array is not already bound, it binds it. More...
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