This is the complete list of members for ShaderCache, including all inherited members.
_autoReleaseCount | Object | protected |
_ID | Object | |
_luaID | Object | |
_reference | Object | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addProgram(GLProgram *program, const std::string &key) | ShaderCache | |
autorelease() | Object | |
destroyInstance() | ShaderCache | static |
getInstance() | ShaderCache | static |
getProgram(const std::string &key) | ShaderCache | |
isEqual(const Object *object) | Object | virtual |
isSingleReference() const | Object | |
loadDefaultShaders() | ShaderCache | |
Object() | Object | |
programForKey(const std::string &key) | ShaderCache | inline |
purgeSharedShaderCache() | ShaderCache | static |
release() | Object | inline |
reloadDefaultShaders() | ShaderCache | |
retain() | Object | inline |
retainCount() const | Object | |
ShaderCache() | ShaderCache | |
sharedShaderCache() | ShaderCache | static |
update(float dt) | Object | inlinevirtual |
~Object() | Object | virtual |
~ShaderCache() | ShaderCache | virtual |