This is the complete list of members for ShaderCache, including all inherited members.
| _autoReleaseCount | Object | protected |
| _ID | Object | |
| _luaID | Object | |
| _reference | Object | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| addProgram(GLProgram *program, const std::string &key) | ShaderCache | |
| autorelease() | Object | |
| destroyInstance() | ShaderCache | static |
| getInstance() | ShaderCache | static |
| getProgram(const std::string &key) | ShaderCache | |
| isEqual(const Object *object) | Object | virtual |
| isSingleReference() const | Object | |
| loadDefaultShaders() | ShaderCache | |
| Object() | Object | |
| programForKey(const std::string &key) | ShaderCache | inline |
| purgeSharedShaderCache() | ShaderCache | static |
| release() | Object | inline |
| reloadDefaultShaders() | ShaderCache | |
| retain() | Object | inline |
| retainCount() const | Object | |
| ShaderCache() | ShaderCache | |
| sharedShaderCache() | ShaderCache | static |
| update(float dt) | Object | inlinevirtual |
| ~Object() | Object | virtual |
| ~ShaderCache() | ShaderCache | virtual |