cocos2d-x  3.0-alpha0
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ActionCamera Class Reference

Base class for Camera actions. More...

#include <CCActionCamera.h>

Inheritance diagram for ActionCamera:
ActionInterval FiniteTimeAction Action Object Clonable OrbitCamera

Public Member Functions

 ActionCamera ()
virtual ~ActionCamera ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual ActionCamerareverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual ActionCameraclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Protected Attributes

float _centerXOrig
float _centerYOrig
var _centerYOrig
local _centerYOrig
float _centerZOrig
var _centerZOrig
local _centerZOrig
float _eyeXOrig
float _eyeYOrig
float _eyeZOrig
float _upXOrig
float _upYOrig
float _upZOrig
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
var _target
 The "target". More...
 
local _target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Base class for Camera actions.

Constructor & Destructor Documentation

ActionCamera ( )
inline
var ctor ( )
inline
local ActionCamera ( )
inline
virtual ~ActionCamera ( )
inlinevirtual

Member Function Documentation

virtual ActionCamera* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in OrbitCamera.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in OrbitCamera.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in OrbitCamera.

virtual ActionCamera* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

Member Data Documentation

float _centerXOrig
protected
var _centerXOrig
protected
local _centerXOrig
protected
float _centerYOrig
protected
var _centerYOrig
protected
local _centerYOrig
protected
float _centerZOrig
protected
var _centerZOrig
protected
local _centerZOrig
protected
float _eyeXOrig
protected
var _eyeXOrig
protected
local _eyeXOrig
protected
float _eyeYOrig
protected
var _eyeYOrig
protected
local _eyeYOrig
protected
float _eyeZOrig
protected
var _eyeZOrig
protected
local _eyeZOrig
protected
float _upXOrig
protected
var _upXOrig
protected
local _upXOrig
protected
float _upYOrig
protected
var _upYOrig
protected
local _upYOrig
protected
float _upZOrig
protected
var _upZOrig
protected
local _upZOrig
protected

The documentation for this class was generated from the following file: