cocos2d-x  3.0-alpha0
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OrbitCamera Class Reference

OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More...

#include <CCActionCamera.h>

Inheritance diagram for OrbitCamera:
ActionCamera ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

 OrbitCamera ()
 ~OrbitCamera ()
bool initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
 initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 
void sphericalRadius (float *r, float *zenith, float *azimuth)
 positions the camera according to spherical coordinates More...
 
OrbitCameraclone () const override
 returns a clone of action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionCamera
 ActionCamera ()
virtual ~ActionCamera ()
virtual ActionCamerareverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static OrbitCameracreate (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)
 creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
 

Protected Attributes

float _radius
float _deltaRadius
float _angleZ
float _deltaAngleZ
float _angleX
float _deltaAngleX
float _radZ
float _radDeltaZ
float _radX
float _radDeltaX
- Protected Attributes inherited from ActionCamera
float _centerXOrig
float _centerYOrig
var _centerYOrig
local _centerYOrig
float _centerZOrig
var _centerZOrig
local _centerZOrig
float _eyeXOrig
float _eyeYOrig
float _eyeZOrig
float _upXOrig
float _upYOrig
float _upZOrig
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
var _target
 The "target". More...
 
local _target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.

Constructor & Destructor Documentation

OrbitCamera ( )
inline
~OrbitCamera ( )
inline

Member Function Documentation

OrbitCamera* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionCamera.

static OrbitCamera* create ( float  t,
float  radius,
float  deltaRadius,
float  angleZ,
float  deltaAngleZ,
float  angleX,
float  deltaAngleX 
)
static

creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

bool initWithDuration ( float  t,
float  radius,
float  deltaRadius,
float  angleZ,
float  deltaAngleZ,
float  angleX,
float  deltaAngleX 
)

initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX

void sphericalRadius ( float *  r,
float *  zenith,
float *  azimuth 
)

positions the camera according to spherical coordinates

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionCamera.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

float _angleX
protected
float _angleZ
protected
float _deltaAngleX
protected
float _deltaAngleZ
protected
float _deltaRadius
protected
float _radDeltaX
protected
float _radDeltaZ
protected
float _radius
protected
float _radX
protected
float _radZ
protected

The documentation for this class was generated from the following file: