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| OrbitCamera () |
| ~OrbitCamera () |
bool | initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
| initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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void | sphericalRadius (float *r, float *zenith, float *azimuth) |
| positions the camera according to spherical coordinates More...
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OrbitCamera * | clone () const override |
| returns a clone of action More...
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virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More...
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virtual void | update (float time) override |
| called once per frame. More...
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| ActionCamera () |
virtual | ~ActionCamera () |
virtual ActionCamera * | reverse () const override |
| returns a new action that performs the exactly the reverse action More...
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float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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bool | initWithDuration (float d) |
| initializes the action More...
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var | initWithDuration ( var d) |
| initializes the action More...
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local | initWithDuration ( local d) |
| initializes the action More...
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void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
| return true if the action has finished More...
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var | isDone () |
| return true if the action has finished More...
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local | isDone () |
| return true if the action has finished More...
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virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| FiniteTimeAction () |
virtual | ~FiniteTimeAction () |
float | getDuration (void) const |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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| Action (void) |
| ctor () |
| Action () |
virtual | ~Action (void) |
const char * | description () const |
virtual void | stop (void) |
| called after the action has finished. More...
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var | stop () |
| called after the action has finished. More...
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local | stop () |
| called after the action has finished. More...
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Node * | getTarget (void) const |
void | setTarget (Node *target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget (void) const |
local | getOriginalTarget () |
void | setOriginalTarget (Node *pOriginalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag (void) const |
void | setTag (int nTag) |
| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~Clonable () |
CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
| returns a copy of the object. More...
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local | copy () |
| returns a copy of the object. More...
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OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.