Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
#include <CCAction.h>
Public Member Functions | |
| Speed () | |
| virtual | ~Speed (void) |
| float | getSpeed (void) const |
| void | setSpeed (float fSpeed) |
| alter the speed of the inner function in runtime More... | |
| bool | initWithAction (ActionInterval *pAction, float fSpeed) |
| initializes the action More... | |
| void | setInnerAction (ActionInterval *pAction) |
| ActionInterval * | getInnerAction () const |
| virtual Speed * | clone () const override |
| returns a clone of action More... | |
| virtual Speed * | reverse () const override |
| returns a new action that performs the exactly the reverse action More... | |
| virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More... | |
| virtual void | stop () override |
| called after the action has finished. More... | |
| virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| virtual bool | isDone (void) const override |
| return true if the action has finished More... | |
Public Member Functions inherited from Action | |
| Action (void) | |
| ctor () | |
| Action () | |
| virtual | ~Action (void) |
| const char * | description () const |
| virtual void | update (float time) |
| called once per frame. More... | |
| local | update ( local time) |
| called once per frame. More... | |
| Node * | getTarget (void) const |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget (void) const |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *pOriginalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag (void) const |
| void | setTag (int nTag) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
| returns a copy of the object. More... | |
| local | copy () |
| returns a copy of the object. More... | |
Static Public Member Functions | |
| static Speed * | create (ActionInterval *pAction, float fSpeed) |
| create the action More... | |
Protected Attributes | |
| float | _speed |
| ActionInterval * | _innerAction |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| var | _target |
| The "target". More... | |
| local | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
| Speed | ( | ) |
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virtual |
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static |
create the action
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inline |
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inline |
| bool initWithAction | ( | ActionInterval * | pAction, |
| float | fSpeed | ||
| ) |
initializes the action
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overridevirtual |
return true if the action has finished
Reimplemented from Action.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements Action.
| void setInnerAction | ( | ActionInterval * | pAction) |
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inline |
alter the speed of the inner function in runtime
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from Action.
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overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from Action.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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protected |
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protected |