Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
#include <CCAction.h>
Public Member Functions | |
Speed () | |
virtual | ~Speed (void) |
float | getSpeed (void) const |
void | setSpeed (float fSpeed) |
alter the speed of the inner function in runtime More... | |
bool | initWithAction (ActionInterval *pAction, float fSpeed) |
initializes the action More... | |
void | setInnerAction (ActionInterval *pAction) |
ActionInterval * | getInnerAction () const |
virtual Speed * | clone () const override |
returns a clone of action More... | |
virtual Speed * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | stop () override |
called after the action has finished. More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
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Action (void) | |
ctor () | |
Action () | |
virtual | ~Action (void) |
const char * | description () const |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Node * | getTarget (void) const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget (void) const |
local | getOriginalTarget () |
void | setOriginalTarget (Node *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) const |
void | setTag (int nTag) |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
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virtual | ~Clonable () |
CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Static Public Member Functions | |
static Speed * | create (ActionInterval *pAction, float fSpeed) |
create the action More... | |
Protected Attributes | |
float | _speed |
ActionInterval * | _innerAction |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
var | _target |
The "target". More... | |
local | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
Speed | ( | ) |
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virtual |
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static |
create the action
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inline |
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inline |
bool initWithAction | ( | ActionInterval * | pAction, |
float | fSpeed | ||
) |
initializes the action
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overridevirtual |
return true if the action has finished
Reimplemented from Action.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements Action.
void setInnerAction | ( | ActionInterval * | pAction) |
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inline |
alter the speed of the inner function in runtime
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from Action.
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overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from Action.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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protected |
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protected |