cocos2d-x  3.0-alpha0
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Speed Class Reference

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...

#include <CCAction.h>

Inheritance diagram for Speed:
Action Object Clonable

Public Member Functions

 Speed ()
virtual ~Speed (void)
float getSpeed (void) const
void setSpeed (float fSpeed)
 alter the speed of the inner function in runtime More...
 
bool initWithAction (ActionInterval *pAction, float fSpeed)
 initializes the action More...
 
void setInnerAction (ActionInterval *pAction)
ActionIntervalgetInnerAction () const
virtual Speedclone () const override
 returns a clone of action More...
 
virtual Speedreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual bool isDone (void) const override
 return true if the action has finished More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static Speedcreate (ActionInterval *pAction, float fSpeed)
 create the action More...
 

Protected Attributes

float _speed
ActionInterval_innerAction
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
var _target
 The "target". More...
 
local _target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.

Useful to simulate 'slow motion' or 'fast forward' effect.

Warning
This action can't be Sequenceable because it is not an IntervalAction

Constructor & Destructor Documentation

Speed ( )
virtual ~Speed ( void  )
virtual

Member Function Documentation

virtual Speed* clone ( ) const
overridevirtual

returns a clone of action

Implements Action.

static Speed* create ( ActionInterval pAction,
float  fSpeed 
)
static

create the action

ActionInterval* getInnerAction ( ) const
inline
float getSpeed ( void  ) const
inline
bool initWithAction ( ActionInterval pAction,
float  fSpeed 
)

initializes the action

virtual bool isDone ( void  ) const
overridevirtual

return true if the action has finished

Reimplemented from Action.

virtual Speed* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements Action.

void setInnerAction ( ActionInterval pAction)
void setSpeed ( float  fSpeed)
inline

alter the speed of the inner function in runtime

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from Action.

virtual void step ( float  dt)
overridevirtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from Action.

virtual void stop ( )
overridevirtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from Action.

Member Data Documentation

ActionInterval* _innerAction
protected
float _speed
protected

The documentation for this class was generated from the following file: