#include <CCFontAtlas.h>
Public Member Functions | |
FontAtlas (Font &theFont) | |
virtual | ~FontAtlas () |
void | addLetterDefinition (const FontLetterDefinition &letterDefinition) |
var | addLetterDefinition ( var letterDefinition) |
local | addLetterDefinition ( local letterDefinition) |
bool | getLetterDefinitionForChar (unsigned short letteCharUTF16, FontLetterDefinition &outDefinition) |
void | addTexture (Texture2D &texture, int slot) |
float | getCommonLineHeight () const |
void | setCommonLineHeight (float newHeight) |
Texture2D & | getTexture (int slot) |
Font & | getFont () const |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
var ctor | ( | var | theFont) |
local FontAtlas | ( | local | theFont) |
|
virtual |
void addLetterDefinition | ( | const FontLetterDefinition & | letterDefinition) |
var addLetterDefinition | ( | var | letterDefinition) |
local addLetterDefinition | ( | local | letterDefinition) |
void addTexture | ( | Texture2D & | texture, |
int | slot | ||
) |
var addTexture | ( | var | texture, |
var | slot | ||
) |
local addTexture | ( | local | texture, |
local | slot | ||
) |
float getCommonLineHeight | ( | ) | const |
var getCommonLineHeight | ( | ) |
local getCommonLineHeight | ( | ) |
Font& getFont | ( | ) | const |
var getFont | ( | ) |
local getFont | ( | ) |
bool getLetterDefinitionForChar | ( | unsigned short | letteCharUTF16, |
FontLetterDefinition & | outDefinition | ||
) |
var getLetterDefinitionForChar | ( | var | letteCharUTF16, |
var | outDefinition | ||
) |
local getLetterDefinitionForChar | ( | local | letteCharUTF16, |
local | outDefinition | ||
) |
Texture2D& getTexture | ( | int | slot) |
var getTexture | ( | var | slot) |
local getTexture | ( | local | slot) |
void setCommonLineHeight | ( | float | newHeight) |
var setCommonLineHeight | ( | var | newHeight) |
local setCommonLineHeight | ( | local | newHeight) |