TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...
#include <CCTransition.h>
Public Member Functions | |
| TransitionFadeTR () | |
| virtual | ~TransitionFadeTR () |
| virtual ActionInterval * | actionWithSize (const Size &size) |
| virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual ActionInterval * | easeActionWithAction (ActionInterval *action) override |
| returns the Ease action that will be performed on a linear action. More... | |
Public Member Functions inherited from TransitionScene | |
| TransitionScene () | |
| virtual | ~TransitionScene () |
| bool | initWithDuration (float t, Scene *scene) |
| initializes a transition with duration and incoming scene More... | |
| var | initWithDuration ( var t, var scene) |
| initializes a transition with duration and incoming scene More... | |
| local | initWithDuration ( local t, local scene) |
| initializes a transition with duration and incoming scene More... | |
| void | finish (void) |
| called after the transition finishes More... | |
| void | hideOutShowIn (void) |
| used by some transitions to hide the outer scene More... | |
| virtual void | draw () override |
| Override this method to draw your own node. More... | |
| virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| virtual void | cleanup () override |
| Stops all running actions and schedulers. More... | |
Public Member Functions inherited from Scene | |
| Scene () | |
| virtual | ~Scene () |
| bool | init () |
| Initializes the instance of Node. More... | |
Public Member Functions inherited from Node | |
| virtual Camera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More... | |
| virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More... | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More... | |
| virtual void | visit () |
| Visits this node's children and draw them recursively. More... | |
| local | visit () |
| Visits this node's children and draw them recursively. More... | |
| virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More... | |
| local | getBoundingBox () |
| Returns a "local" axis aligned bounding box of the node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
| local | setZOrder ( local zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
| virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More... | |
| virtual int | getZOrder () const |
| Gets the Z order of this node. More... | |
| virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More... | |
| virtual void | setScaleX (float scaleX) |
| Changes the scale factor on X axis of this node. More... | |
| var | setScaleX ( var scaleX) |
| Changes the scale factor on X axis of this node. More... | |
| local | setScaleX ( local scaleX) |
| Changes the scale factor on X axis of this node. More... | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float scaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| var | setScaleY ( var scaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| local | setScaleY ( local scaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More... | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setPosition (const Point &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More... | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) const |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More... | |
| local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More... | |
| local | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () const |
| Determines if the node is visible. More... | |
| var | isVisible () |
| Determines if the node is visible. More... | |
| local | isVisible () |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotationX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual void | setRotationY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| var | setOrderOfArrival ( var orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (Node *child, int zOrder) |
| Adds a child to the container with a z-order. More... | |
| virtual void | addChild (Node *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| virtual Array * | getChildren () |
| Return an array of children. More... | |
| virtual const Array * | getChildren () const |
| unsigned int | getChildrenCount () const |
| Get the amount of children. More... | |
| local | getChildrenCount () |
| Get the amount of children. More... | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. More... | |
| var | setParent ( var parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. More... | |
| var | getParent () |
| Returns a pointer to the parent node. More... | |
| local | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual const Node * | getParent () const |
| local | getParent () |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| local | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More... | |
| var | removeChild ( var child, var true) |
| Removes a child from the container. More... | |
| local | removeChild ( local child, local true) |
| Removes a child from the container. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderChild (Node *child, int zOrder) |
| Reorders a child according to a new z value. More... | |
| var | reorderChild ( var child, var zOrder) |
| Reorders a child according to a new z value. More... | |
| local | reorderChild ( local child, local zOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual GridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More... | |
| local | getGrid () |
| Returns a grid object that is used when applying effects. More... | |
| virtual const GridBase * | getGrid () const |
| local | getGrid () |
| virtual void | setGrid (GridBase *grid) |
| Changes a grid object that is used when applying effects. More... | |
| local | setGrid ( local grid) |
| Changes a grid object that is used when applying effects. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More... | |
| var | setTag ( var tag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More... | |
| virtual Object * | getUserObject () |
| Returns a user assigned Object. More... | |
| virtual const Object * | getUserObject () const |
| virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More... | |
| local | setUserObject ( local userObject) |
| Returns a user assigned Object. More... | |
| virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More... | |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More... | |
| var | setShaderProgram ( var shaderProgram) |
| Sets the shader program for this node. More... | |
| local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More... | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| virtual const ActionManager * | getActionManager () const |
| Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| unsigned int | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| CC_DEPRECATED_ATTRIBUTE unsigned int | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
| virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More... | |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More... | |
| local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors and actions. More... | |
| void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More... | |
| virtual void | update (float delta) |
| local | update ( local delta) |
| void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
| void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual const AffineTransform & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const AffineTransform & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual AffineTransform | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More... | |
| local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual AffineTransform | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More... | |
| local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More... | |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More... | |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More... | |
| Component * | getComponent (const char *pName) |
| gets a component by its name More... | |
| virtual bool | addComponent (Component *pComponent) |
| adds a component More... | |
| local | addComponent ( local pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const char *pName) |
| removes a component by its name More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
| Node (void) | |
| Default constructor. More... | |
| virtual | ~Node (void) |
| Default destructor. More... | |
| const char * | description (void) const |
| Gets the description string. More... | |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Static Public Member Functions | |
| static TransitionFadeTR * | create (float t, Scene *scene) |
Static Public Member Functions inherited from TransitionScene | |
| static TransitionScene * | create (float t, Scene *scene) |
| creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
| static Scene * | create () |
| creates a new Scene object More... | |
Static Public Member Functions inherited from Node | |
| static Node * | create (void) |
| Allocates and initializes a node. More... | |
Protected Member Functions | |
| virtual void | sceneOrder () |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
| enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
| Orientation Type used by some transitions. More... | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Attributes inherited from TransitionScene | |
| Scene * | _inScene |
| Scene * | _outScene |
| var | _outScene |
| local | _outScene |
| float | _duration |
| var | _duration |
| local | _duration |
| bool | _isInSceneOnTop |
| var | _isInSceneOnTop |
| local | _isInSceneOnTop |
| bool | _isSendCleanupToScene |
| var | _isSendCleanupToScene |
| local | _isSendCleanupToScene |
Static Protected Attributes inherited from Node | |
| static int | _globalEventPriorityIndex |
| The index of global event priority. More... | |
TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
| TransitionFadeTR | ( | ) |
|
virtual |
|
virtual |
Reimplemented in TransitionFadeDown, TransitionFadeUp, and TransitionFadeBL.
|
static |
|
overridevirtual |
returns the Ease action that will be performed on a linear action.
Implements TransitionEaseScene.
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from TransitionScene.
|
protectedvirtual |
Reimplemented from TransitionScene.