#include <CCAutoreleasePool.h>
Public Member Functions | |
| AutoreleasePool () | |
| ~AutoreleasePool () | |
| void | addObject (Object *object) |
| Add a given object to this pool. More... | |
| void | removeObject (Object *object) |
| Remove a given object from this pool. More... | |
| void | clear () |
| Clear the autorelease pool. More... | |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
| AutoreleasePool | ( | ) |
| ~AutoreleasePool | ( | ) |
| void addObject | ( | Object * | object) |
Add a given object to this pool.
The same object may be added several times to the same pool; When the pool is destructed, the object's Object::release() method will be called for each time it was added.
| object | The object to add to the pool. |
| void clear | ( | ) |
Clear the autorelease pool.
Object::release() will be called for each time the managed object is added to the pool.
| void removeObject | ( | Object * | object) |
Remove a given object from this pool.
| object | The object to be removed from the pool. |