A circle shape. More...
#include <CCPhysicsShape.h>
Protected Member Functions | |
| bool | init (PhysicsBody *body, float radius, Point offset=Point(0, 0)) |
| PhysicsShapeCircle () | |
| virtual | ~PhysicsShapeCircle () |
Protected Member Functions inherited from PhysicsShape | |
| bool | init (PhysicsBody *body, Type type) |
| var | init ( var body, var type) |
| local | init ( local body, local type) |
| PhysicsBodyInfo * | bodyInfo () const |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| var | bodyInfo () |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| void | addToBody () |
| PhysicsShape () | |
| virtual | ~PhysicsShape ()=0 |
Static Protected Member Functions | |
| static PhysicsShapeCircle * | create (PhysicsBody *body, float radius, Point offset=Point(0, 0)) |
Friends | |
| class | PhysicsBody |
Additional Inherited Members | |
Public Types inherited from PhysicsShape | |
| enum | Type { UNKNOWN, CIRCLE, BOX, POLYGEN, EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN } |
Public Member Functions inherited from PhysicsShape | |
| PhysicsBody * | getBody () |
| Type | getType () |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Protected Attributes inherited from PhysicsShape | |
| PhysicsBody * | _body |
| PhysicsShapeInfo * | _info |
| local | _info |
| Type | _type |
A circle shape.
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