A shape for body. More...
#include <CCPhysicsShape.h>
Public Types | |
| enum | Type { UNKNOWN, CIRCLE, BOX, POLYGEN, EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN } |
Public Member Functions | |
| PhysicsBody * | getBody () |
| Type | getType () |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Protected Member Functions | |
| bool | init (PhysicsBody *body, Type type) |
| var | init ( var body, var type) |
| local | init ( local body, local type) |
| PhysicsBodyInfo * | bodyInfo () const |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| var | bodyInfo () |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| void | addToBody () |
| PhysicsShape () | |
| virtual | ~PhysicsShape ()=0 |
Protected Attributes | |
| PhysicsBody * | _body |
| PhysicsShapeInfo * | _info |
| local | _info |
| Type | _type |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
Friends | |
| class | PhysicsWorld |
| class | PhysicsBody |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
A shape for body.
You do not create PhysicsWorld objects directly, instead, you can view PhysicsBody to see how to create it.
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PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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protected |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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protected |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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