A shape for body. More...
#include <CCPhysicsShape.h>
Public Types | |
enum | Type { UNKNOWN, CIRCLE, BOX, POLYGEN, EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN } |
Public Member Functions | |
PhysicsBody * | getBody () |
Type | getType () |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Protected Member Functions | |
bool | init (PhysicsBody *body, Type type) |
var | init ( var body, var type) |
local | init ( local body, local type) |
PhysicsBodyInfo * | bodyInfo () const |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
var | bodyInfo () |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
void | addToBody () |
PhysicsShape () | |
virtual | ~PhysicsShape ()=0 |
Protected Attributes | |
PhysicsBody * | _body |
PhysicsShapeInfo * | _info |
local | _info |
Type | _type |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
Friends | |
class | PhysicsWorld |
class | PhysicsBody |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
A shape for body.
You do not create PhysicsWorld objects directly, instead, you can view PhysicsBody to see how to create it.
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PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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protected |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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