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| UICCTextField () |
| ~UICCTextField () |
| ~UICCTextField () |
| ~UICCTextField () |
virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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local | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual bool | onTextFieldAttachWithIME (TextFieldTTF *pSender) |
| If the sender doesn't want to attach to the IME, return true;. More...
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local | onTextFieldAttachWithIME ( local pSender) |
| If the sender doesn't want to attach to the IME, return true;. More...
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virtual bool | onTextFieldDetachWithIME (TextFieldTTF *pSender) |
| If the sender doesn't want to detach from the IME, return true;. More...
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local | onTextFieldDetachWithIME ( local pSender) |
| If the sender doesn't want to detach from the IME, return true;. More...
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virtual bool | onTextFieldInsertText (TextFieldTTF *pSender, const char *text, int nLen) |
| If the sender doesn't want to insert the text, return true;. More...
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var | onTextFieldInsertText ( var pSender, var text, var nLen) |
| If the sender doesn't want to insert the text, return true;. More...
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local | onTextFieldInsertText ( local pSender, local text, local nLen) |
| If the sender doesn't want to insert the text, return true;. More...
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virtual bool | onTextFieldDeleteBackward (TextFieldTTF *pSender, const char *delText, int nLen) |
| If the sender doesn't want to delete the delText, return true;. More...
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void | insertText (const char *text, int len) |
| Called by IMEDispatcher when text input received from the IME. More...
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void | deleteBackward () |
| Called by IMEDispatcher after the user clicks the backward key. More...
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void | openIME () |
var | openIME () |
local | openIME () |
void | closeIME () |
var | closeIME () |
local | closeIME () |
void | setMaxLengthEnabled (bool enable) |
bool | isMaxLengthEnabled () |
void | setMaxLength (int length) |
var | setMaxLength ( var length) |
local | setMaxLength ( local length) |
int | getMaxLength () |
int | getCharCount () |
var | getCharCount () |
local | getCharCount () |
void | setPasswordEnabled (bool enable) |
var | setPasswordEnabled ( var enable) |
local | setPasswordEnabled ( local enable) |
bool | isPasswordEnabled () |
void | setPasswordStyleText (const char *styleText) |
void | setPasswordText (const char *text) |
var | setPasswordText ( var text) |
local | setPasswordText ( local text) |
void | setAttachWithIME (bool attach) |
var | setAttachWithIME ( var attach) |
local | setAttachWithIME ( local attach) |
bool | getAttachWithIME () |
void | setDetachWithIME (bool detach) |
var | setDetachWithIME ( var detach) |
local | setDetachWithIME ( local detach) |
bool | getDetachWithIME () |
var | getDetachWithIME () |
local | getDetachWithIME () |
void | setInsertText (bool insert) |
var | setInsertText ( var insert) |
local | setInsertText ( local insert) |
bool | getInsertText () |
void | setDeleteBackward (bool deleteBackward) |
bool | getDeleteBackward () |
| TextFieldTTF () |
virtual | ~TextFieldTTF () |
bool | initWithPlaceHolder (const char *placeholder, const Size &dimensions, TextHAlignment alignment, const char *fontName, float fontSize) |
| initializes the TextFieldTTF with a font name, alignment, dimension and font size More...
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bool | initWithPlaceHolder (const char *placeholder, const char *fontName, float fontSize) |
| initializes the TextFieldTTF with a font name and font size More...
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virtual bool | attachWithIME () |
| Open keyboard and receive input text. More...
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virtual bool | detachWithIME () |
| End text input and close keyboard. More...
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TextFieldDelegate * | getDelegate () const |
void | setDelegate (TextFieldDelegate *delegate) |
int | getCharCount () const |
virtual const Color3B & | getColorSpaceHolder () |
virtual void | setColorSpaceHolder (const Color3B &color) |
virtual void | setString (const char *text) |
| changes the string to render More...
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virtual const char * | getString (void) const |
| Returns the string that is currently being used in this label. More...
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virtual void | setPlaceHolder (const char *text) |
virtual const char * | getPlaceHolder (void) |
virtual void | setSecureTextEntry (bool value) |
virtual bool | isSecureTextEntry () |
| LabelTTF () |
virtual | ~LabelTTF () |
const char * | description () const |
bool | initWithString (const char *string, const char *fontName, float fontSize) |
| initializes the LabelTTF with a font name and font size More...
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bool | initWithString (const char *string, const char *fontName, float fontSize, const Size &dimensions, TextHAlignment hAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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local | initWithString ( local string, local fontName, local fontSize, local dimensions, local hAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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bool | initWithString (const char *string, const char *fontName, float fontSize, const Size &dimensions, TextHAlignment hAlignment, TextVAlignment vAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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local | initWithString ( local string, local fontName, local fontSize, local dimensions, local hAlignment, local vAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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bool | initWithStringAndTextDefinition (const char *string, FontDefinition &textDefinition) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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void | setTextDefinition (const FontDefinition &theDefinition) |
| set the text definition used by this label More...
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FontDefinition | getTextDefinition () |
| get the text definition used by this label More...
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void | enableShadow (const Size &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture=true) |
| enable or disable shadow for the label More...
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void | disableShadow (bool mustUpdateTexture=true) |
| disable shadow rendering More...
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void | enableStroke (const Color3B &strokeColor, float strokeSize, bool mustUpdateTexture=true) |
| enable or disable stroke More...
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void | disableStroke (bool mustUpdateTexture=true) |
| disable stroke More...
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void | setFontFillColor (const Color3B &tintColor, bool mustUpdateTexture=true) |
| set text tinting More...
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var | setFontFillColor ( var tintColor, var true) |
| set text tinting More...
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local | setFontFillColor ( local tintColor, local true) |
| set text tinting More...
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bool | init () |
| initializes the LabelTTF More...
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TextHAlignment | getHorizontalAlignment () const |
local | getHorizontalAlignment () |
void | setHorizontalAlignment (TextHAlignment alignment) |
local | setHorizontalAlignment ( local alignment) |
TextVAlignment | getVerticalAlignment () const |
void | setVerticalAlignment (TextVAlignment verticalAlignment) |
const Size & | getDimensions () const |
void | setDimensions (const Size &dim) |
local | setDimensions ( local dim) |
float | getFontSize () const |
void | setFontSize (float fontSize) |
local | setFontSize ( local fontSize) |
const char * | getFontName () const |
void | setFontName (const char *fontName) |
local | setFontName ( local fontName) |
CC_DEPRECATED_ATTRIBUTE bool | isFlipY () |
local | isFlipY () |
CC_DEPRECATED_ATTRIBUTE void | setFlipY (bool flippedY) |
local | setFlipY ( local flippedY) |
| Sprite (void) |
| Default constructor. More...
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virtual | ~Sprite (void) |
| Default destructor. More...
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virtual bool | initWithTexture (Texture2D *texture) |
| Initializes a sprite with a texture. More...
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local | initWithTexture ( local texture) |
| Initializes a sprite with a texture. More...
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virtual bool | initWithTexture (Texture2D *texture, const Rect &rect) |
| Initializes a sprite with a texture and a rect. More...
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virtual bool | initWithTexture (Texture2D *texture, const Rect &rect, bool rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More...
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local | initWithTexture ( local texture, local rect, local rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More...
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virtual bool | initWithSpriteFrame (SpriteFrame *pSpriteFrame) |
| Initializes a sprite with an SpriteFrame. More...
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virtual bool | initWithSpriteFrameName (const char *spriteFrameName) |
| Initializes a sprite with an sprite frame name. More...
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virtual bool | initWithFile (const char *filename) |
| Initializes a sprite with an image filename. More...
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var | init ( var filename) |
| Initializes a sprite with an image filename. More...
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local | init ( local filename) |
| Initializes a sprite with an image filename. More...
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virtual bool | initWithFile (const char *filename, const Rect &rect) |
| Initializes a sprite with an image filename, and a rect. More...
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virtual void | updateTransform (void) |
| Updates the quad according the rotation, position, scale values. More...
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virtual SpriteBatchNode * | getBatchNode (void) |
| Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
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virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| Sets the batch node to sprite. More...
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local | setBatchNode ( local spriteBatchNode) |
| Sets the batch node to sprite. More...
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virtual void | setTextureRect (const Rect &rect) |
| Updates the texture rect of the Sprite in points. More...
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virtual void | setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the Sprite in points. More...
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local | setTextureRect ( local rect, local rotated, local untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the Sprite in points. More...
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virtual void | setVertexRect (const Rect &rect) |
| Sets the vertex rect. More...
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virtual void | setDisplayFrame (SpriteFrame *pNewFrame) |
| Sets a new display frame to the Sprite. More...
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virtual bool | isFrameDisplayed (SpriteFrame *pFrame) const |
| Returns whether or not a SpriteFrame is being displayed. More...
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var | isFrameDisplayed ( var pFrame) |
| Returns whether or not a SpriteFrame is being displayed. More...
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local | isFrameDisplayed ( local pFrame) |
| Returns whether or not a SpriteFrame is being displayed. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
SpriteFrame * | displayFrame () |
local | displayFrame () |
virtual SpriteFrame * | getDisplayFrame () |
| Returns the current displayed frame. More...
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virtual void | setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) |
| Changes the display frame with animation name and index. More...
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var | setDisplayFrameWithAnimationName ( var animationName, var frameIndex) |
| Changes the display frame with animation name and index. More...
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local | setDisplayFrameWithAnimationName ( local animationName, local frameIndex) |
| Changes the display frame with animation name and index. More...
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virtual bool | isDirty (void) const |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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var | isDirty () |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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local | isDirty () |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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virtual void | setDirty (bool bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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var | setDirty ( var bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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local | setDirty ( local bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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V3F_C4B_T2F_Quad | getQuad (void) const |
| Returns the quad (tex coords, vertex coords and color) information. More...
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bool | isTextureRectRotated (void) const |
| Returns whether or not the texture rectangle is rotated. More...
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local | isTextureRectRotated () |
| Returns whether or not the texture rectangle is rotated. More...
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int | getAtlasIndex (void) const |
| Returns the index used on the TextureAtlas. More...
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void | setAtlasIndex (int atlasIndex) |
| Sets the index used on the TextureAtlas. More...
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const Rect & | getTextureRect (void) |
| Returns the rect of the Sprite in points. More...
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var | getTextureRect () |
| Returns the rect of the Sprite in points. More...
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local | getTextureRect () |
| Returns the rect of the Sprite in points. More...
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TextureAtlas * | getTextureAtlas (void) |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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var | getTextureAtlas () |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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local | getTextureAtlas () |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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void | setTextureAtlas (TextureAtlas *pobTextureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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const Point & | getOffsetPosition (void) const |
| Gets the offset position of the sprite. More...
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bool | isFlippedX (void) const |
| Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
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void | setFlippedX (bool flippedX) |
| Sets whether the sprite should be flipped horizontally or not. More...
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CC_DEPRECATED_ATTRIBUTE bool | isFlipX () |
CC_DEPRECATED_ATTRIBUTE void | setFlipX (bool flippedX) |
local | setFlipX ( local flippedX) |
bool | isFlippedY (void) const |
| Return the flag which indicates whether the sprite is flipped vertically or not. More...
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void | setFlippedY (bool flippedY) |
| Sets whether the sprite should be flipped vertically or not. More...
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virtual void | setTexture (Texture2D *texture) override |
| Sets a new texuture. More...
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virtual Texture2D * | getTexture () const override |
| Returns the currently used texture. More...
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local | getTexture () |
| Returns the currently used texture. More...
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void | setBlendFunc (const BlendFunc &blendFunc) override |
const BlendFunc & | getBlendFunc () const override |
| Returns the blending function that is currently being used. More...
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virtual void | setScaleX (float scaleX) override |
| Changes the scale factor on X axis of this node. More...
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virtual void | setScaleY (float scaleY) override |
| Changes the scale factor on Y axis of this node. More...
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virtual void | setPosition (const Point &pos) override |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setRotation (float rotation) override |
| Sets the rotation (angle) of the node in degrees. More...
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virtual void | setRotationX (float rotationX) override |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual void | setRotationY (float rotationY) override |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setSkewX (float sx) override |
| Changes the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float sy) override |
| Changes the Y skew angle of the node in degrees. More...
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virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More...
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var | removeChild ( var child, var cleanup) |
| Removes a child from the container. More...
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local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildrenWithCleanup ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. More...
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virtual void | addChild (Node *child) override |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int zOrder) override |
| Adds a child to the container with a z-order. More...
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var | addChild ( var child, var zOrder) |
| Adds a child to the container with a z-order. More...
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local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More...
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virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual void | setScale (float scale) override |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More...
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virtual void | setVertexZ (float vertexZ) override |
| Sets the real OpenGL Z vertex. More...
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virtual void | setAnchorPoint (const Point &anchor) override |
| Sets the anchor point in percent. More...
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virtual void | ignoreAnchorPointForPosition (bool value) override |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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local | ignoreAnchorPointForPosition ( local value) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | setVisible (bool bVisible) override |
| Sets whether the node is visible. More...
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virtual void | setColor (const Color3B &color3) override |
| Changes the color with R,G,B bytes. More...
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virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| recursive method that updates display color More...
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var | updateDisplayedColor ( var parentColor) |
| recursive method that updates display color More...
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local | updateDisplayedColor ( local parentColor) |
| recursive method that updates display color More...
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virtual void | setOpacity (GLubyte opacity) override |
| Changes the opacity. More...
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virtual void | setOpacityModifyRGB (bool modify) override |
| Changes the OpacityModifyRGB property. More...
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local | setOpacityModifyRGB ( local modify) |
| Changes the OpacityModifyRGB property. More...
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virtual bool | isOpacityModifyRGB (void) const override |
| Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
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virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
| recursive method that updates the displayed opacity. More...
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| NodeRGBA () |
virtual | ~NodeRGBA () |
virtual GLubyte | getOpacity () const override |
| Returns the opacity. More...
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virtual GLubyte | getDisplayedOpacity () const override |
| Returns the displayed opacity. More...
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virtual bool | isCascadeOpacityEnabled () const override |
| whether or not opacity should be propagated to its children. More...
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) override |
virtual const Color3B & | getColor (void) const override |
| Returns color that is currently used. More...
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virtual const Color3B & | getDisplayedColor () const override |
| Returns the displayed color. More...
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virtual bool | isCascadeColorEnabled () const override |
| whether or not color should be propagated to its children. More...
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virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) override |
virtual Camera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
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local | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | visit () |
| Visits this node's children and draw them recursively. More...
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local | visit () |
| Visits this node's children and draw them recursively. More...
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virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More...
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local | getBoundingBox () |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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local | setZOrder ( local zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More...
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virtual int | getZOrder () const |
| Gets the Z order of this node. More...
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virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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var | isVisible () |
| Determines if the node is visible. More...
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local | isVisible () |
| Determines if the node is visible. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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var | setOrderOfArrival ( var orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More...
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CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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virtual Array * | getChildren () |
| Return an array of children. More...
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virtual const Array * | getChildren () const |
unsigned int | getChildrenCount () const |
| Get the amount of children. More...
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local | getChildrenCount () |
| Get the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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var | setParent ( var parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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var | getParent () |
| Returns a pointer to the parent node. More...
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local | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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local | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual GridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
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local | getGrid () |
| Returns a grid object that is used when applying effects. More...
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virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
| Changes a grid object that is used when applying effects. More...
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local | setGrid ( local grid) |
| Changes a grid object that is used when applying effects. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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var | setTag ( var tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Object * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
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var | setShaderProgram ( var shaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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unsigned int | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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CC_DEPRECATED_ATTRIBUTE
unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More...
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local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors and actions. More...
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void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More...
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virtual void | update (float delta) |
local | update ( local delta) |
void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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virtual const AffineTransform & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual AffineTransform | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
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Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
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Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
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Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More...
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Component * | getComponent (const char *pName) |
| gets a component by its name More...
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virtual bool | addComponent (Component *pComponent) |
| adds a component More...
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local | addComponent ( local pComponent) |
| adds a component More...
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virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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| Node (void) |
| Default constructor. More...
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virtual | ~Node (void) |
| Default destructor. More...
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const char * | description (void) const |
| Gets the description string. More...
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| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~IMEDelegate () |
virtual bool | onDraw (TextFieldTTF *sender) |
| If the sender doesn't want to draw, return true. More...
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