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| virtual FadeOutDownTiles * | clone () const override |
| | returns a clone of action More...
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| local | clone () |
| | returns a clone of action More...
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| virtual float | testFunc (const Size &pos, float time) override |
| local | testFunc ( local pos, local time) |
| virtual void | transformTile (const Point &pos, float distance) |
| var | transformTile ( var pos, var distance) |
| local | transformTile ( local pos, local distance) |
| void | turnOnTile (const Point &pos) |
| void | turnOffTile (const Point &pos) |
| virtual void | update (float time) override |
| | called once per frame. More...
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| Quad3 | getTile (const Point &position) const |
| | returns the tile that belongs to a certain position of the grid More...
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| CC_DEPRECATED_ATTRIBUTE Quad3 | tile (const Point &position) |
| Quad3 | getOriginalTile (const Point &position) const |
| | returns the non-transformed tile that belongs to a certain position of the grid More...
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| CC_DEPRECATED_ATTRIBUTE Quad3 | originalTile (const Point &position) |
| void | setTile (const Point &position, const Quad3 &coords) |
| | sets a new tile to a certain position of the grid More...
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| virtual GridBase * | getGrid (void) |
| | returns the grid More...
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| bool | initWithDuration (float duration, const Size &gridSize) |
| | initializes the action with size and duration More...
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| var | initWithDuration ( var duration, var gridSize) |
| | initializes the action with size and duration More...
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| local | initWithDuration ( local duration, local gridSize) |
| | initializes the action with size and duration More...
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| virtual GridAction * | reverse () const override |
| | returns a new action that performs the exactly the reverse action More...
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| virtual void | startWithTarget (Node *target) override |
| | called before the action start. It will also set the target. More...
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| local | startWithTarget ( local target) |
| | called before the action start. It will also set the target. More...
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| float | getElapsed (void) |
| | how many seconds had elapsed since the actions started to run. More...
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| local | getElapsed () |
| | how many seconds had elapsed since the actions started to run. More...
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| bool | initWithDuration (float d) |
| | initializes the action More...
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| var | initWithDuration ( var d) |
| | initializes the action More...
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| local | initWithDuration ( local d) |
| | initializes the action More...
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| void | setAmplitudeRate (float amp) |
| float | getAmplitudeRate (void) |
| virtual bool | isDone (void) const override |
| | return true if the action has finished More...
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| var | isDone () |
| | return true if the action has finished More...
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| local | isDone () |
| | return true if the action has finished More...
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| virtual void | step (float dt) override |
| | called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| local | step ( local dt) |
| | called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| | FiniteTimeAction () |
| virtual | ~FiniteTimeAction () |
| float | getDuration (void) const |
| | get duration in seconds of the action More...
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| void | setDuration (float duration) |
| | set duration in seconds of the action More...
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| | Action (void) |
| | ctor () |
| | Action () |
| virtual | ~Action (void) |
| const char * | description () const |
| virtual void | stop (void) |
| | called after the action has finished. More...
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| var | stop () |
| | called after the action has finished. More...
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| local | stop () |
| | called after the action has finished. More...
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| Node * | getTarget (void) const |
| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
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| Node * | getOriginalTarget (void) const |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *pOriginalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag (void) const |
| void | setTag (int nTag) |
| | Object () |
| | Constructor. More...
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| virtual | ~Object () |
| void | release () |
| | Release the ownership immediately. More...
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| void | retain () |
| | Retains the ownership. More...
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| Object * | autorelease () |
| | Release the ownership sometime soon automatically. More...
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| bool | isSingleReference () const |
| | Returns a boolean value that indicates whether there is only one reference to the object. More...
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| unsigned int | retainCount () const |
| | Returns the object's current reference count. More...
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| virtual bool | isEqual (const Object *object) |
| | Returns a boolean value that indicates whether this object and a given object are equal. More...
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| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual | ~Clonable () |
| CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
| | returns a copy of the object. More...
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| local | copy () |
| | returns a copy of the object. More...
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FadeOutDownTiles action.
Fades out the tiles in downwards direction