Base class for Grid actions. More...
#include <CCActionGrid.h>
Public Member Functions | |
bool | initWithDuration (float duration, const Size &gridSize) |
initializes the action with size and duration More... | |
var | initWithDuration ( var duration, var gridSize) |
initializes the action with size and duration More... | |
local | initWithDuration ( local duration, local gridSize) |
initializes the action with size and duration More... | |
virtual GridBase * | getGrid () |
returns the grid More... | |
virtual GridAction * | clone () const override=0 |
returns a clone of action More... | |
virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
float | getDuration (void) const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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Action (void) | |
ctor () | |
Action () | |
virtual | ~Action (void) |
const char * | description () const |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Node * | getTarget (void) const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget (void) const |
local | getOriginalTarget () |
void | setOriginalTarget (Node *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) const |
void | setTag (int nTag) |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
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virtual | ~Clonable () |
CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Protected Attributes | |
Size | _gridSize |
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float | _elapsed |
bool | _firstTick |
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float | _duration |
duration in seconds More... | |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
var | _target |
The "target". More... | |
local | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class for Grid actions.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, Ripple3D, FadeOutUpTiles, TiledGrid3DAction, FadeOutBLTiles, FadeOutTRTiles, Lens3D, Grid3DAction, ShuffleTiles, FlipY3D, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, Ripple3D, FadeOutUpTiles, TiledGrid3DAction, FadeOutBLTiles, FadeOutTRTiles, Lens3D, Grid3DAction, ShuffleTiles, FlipY3D, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, Ripple3D, FadeOutUpTiles, TiledGrid3DAction, FadeOutBLTiles, FadeOutTRTiles, Lens3D, Grid3DAction, ShuffleTiles, FlipY3D, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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virtual |
returns the grid
Reimplemented in TiledGrid3DAction, and Grid3DAction.
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virtual |
returns the grid
Reimplemented in TiledGrid3DAction, and Grid3DAction.
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virtual |
returns the grid
Reimplemented in TiledGrid3DAction, and Grid3DAction.
bool initWithDuration | ( | float | duration, |
const Size & | gridSize | ||
) |
initializes the action with size and duration
var initWithDuration | ( | var | duration, |
var | gridSize | ||
) |
initializes the action with size and duration
local initWithDuration | ( | local | duration, |
local | gridSize | ||
) |
initializes the action with size and duration
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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protected |
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protected |
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protected |