Base class for Grid3D actions. More...
#include <CCActionGrid.h>
Public Member Functions | |
virtual GridBase * | getGrid (void) |
returns the grid More... | |
local | getGrid () |
returns the grid More... | |
Vertex3F | getVertex (const Point &position) const |
returns the vertex than belongs to certain position in the grid More... | |
CC_DEPRECATED_ATTRIBUTE Vertex3F | vertex (const Point &position) |
Vertex3F | getOriginalVertex (const Point &position) const |
returns the non-transformed vertex than belongs to certain position in the grid More... | |
CC_DEPRECATED_ATTRIBUTE Vertex3F | originalVertex (const Point &position) |
void | setVertex (const Point &position, const Vertex3F &vertex) |
sets a new vertex to a certain position of the grid More... | |
virtual Grid3DAction * | clone () const override=0 |
returns a clone of action More... | |
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bool | initWithDuration (float duration, const Size &gridSize) |
initializes the action with size and duration More... | |
var | initWithDuration ( var duration, var gridSize) |
initializes the action with size and duration More... | |
local | initWithDuration ( local duration, local gridSize) |
initializes the action with size and duration More... | |
virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
float | getDuration (void) const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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Action (void) | |
ctor () | |
Action () | |
virtual | ~Action (void) |
const char * | description () const |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Node * | getTarget (void) const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget (void) const |
local | getOriginalTarget () |
void | setOriginalTarget (Node *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) const |
void | setTag (int nTag) |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
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virtual | ~Clonable () |
CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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Size | _gridSize |
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overridepure virtual |
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overridepure virtual |
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overridepure virtual |
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virtual |
returns the grid
Reimplemented from GridAction.
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virtual |
returns the grid
Reimplemented from GridAction.
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virtual |
returns the grid
Reimplemented from GridAction.
returns the non-transformed vertex than belongs to certain position in the grid
returns the vertex than belongs to certain position in the grid
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inline |
sets a new vertex to a certain position of the grid
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inline |