cocos2d-x  3.0-alpha0
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Shaky3D Class Reference

Shaky3D action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for Shaky3D:
Grid3DAction GridAction ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ)
 initializes the action with a range, shake Z vertices, a grid and duration More...
 
virtual Shaky3Dclone () const override
 returns a clone of action More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid (void)
 returns the grid More...
 
local getGrid ()
 returns the grid More...
 
Vertex3F getVertex (const Point &position) const
 returns the vertex than belongs to certain position in the grid More...
 
CC_DEPRECATED_ATTRIBUTE Vertex3F vertex (const Point &position)
Vertex3F getOriginalVertex (const Point &position) const
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
CC_DEPRECATED_ATTRIBUTE Vertex3F originalVertex (const Point &position)
void setVertex (const Point &position, const Vertex3F &vertex)
 sets a new vertex to a certain position of the grid More...
 
- Public Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 initializes the action with size and duration More...
 
var initWithDuration ( var duration, var gridSize)
 initializes the action with size and duration More...
 
local initWithDuration ( local duration, local gridSize)
 initializes the action with size and duration More...
 
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static Shaky3Dcreate (float duration, const Size &gridSize, int range, bool shakeZ)
 creates the action with a range, shake Z vertices, a grid and duration More...
 

Protected Attributes

int _randrange
bool _shakeZ

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Shaky3D action.

Member Function Documentation

virtual Shaky3D* clone ( ) const
overridevirtual

returns a clone of action

Implements Grid3DAction.

static Shaky3D* create ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)
static

creates the action with a range, shake Z vertices, a grid and duration

bool initWithDuration ( float  duration,
const Size gridSize,
int  range,
bool  shakeZ 
)

initializes the action with a range, shake Z vertices, a grid and duration

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

int _randrange
protected
bool _shakeZ
protected

The documentation for this class was generated from the following file: