FBO class that grabs the the contents of the screen. More...
#include <CCGrabber.h>
Public Member Functions | |
| Grabber (void) | |
| Grabber () | |
| ~Grabber (void) | |
| void | grab (Texture2D *texture) |
| void | beforeRender (Texture2D *texture) |
| void | afterRender (Texture2D *texture) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Protected Attributes | |
| GLuint | _FBO |
| GLint | _oldFBO |
| GLfloat | _oldClearColor [4] |
| var | _oldClearColor () |
| local | _oldClearColor () |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
FBO class that grabs the the contents of the screen.
| Grabber | ( | void | ) |
| var ctor | ( | ) |
| local Grabber | ( | ) |
| ~Grabber | ( | void | ) |
| void afterRender | ( | Texture2D * | texture) |
| var afterRender | ( | var | texture) |
| local afterRender | ( | local | texture) |
| void beforeRender | ( | Texture2D * | texture) |
| var beforeRender | ( | var | texture) |
| local beforeRender | ( | local | texture) |
| void grab | ( | Texture2D * | texture) |
| var grab | ( | var | texture) |
| local grab | ( | local | texture) |
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