Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
#include <CCActionInterval.h>
Public Member Functions | |
| TargetedAction () | |
| virtual | ~TargetedAction () |
| bool | initWithTarget (Node *target, FiniteTimeAction *pAction) |
| Init an action with the specified action and forced target. More... | |
| void | setForcedTarget (Node *forcedTarget) |
| Sets the target that the action will be forced to run with. More... | |
| Node * | getForcedTarget () |
| returns the target that the action is forced to run with More... | |
| const Node * | getForcedTarget () const |
| virtual TargetedAction * | clone () const override |
| returns a clone of action More... | |
| virtual TargetedAction * | reverse () const override |
| returns a new action that performs the exactly the reverse action More... | |
| virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More... | |
| virtual void | stop (void) override |
| called after the action has finished. More... | |
| virtual void | update (float time) override |
| called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
| float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More... | |
| bool | initWithDuration (float d) |
| initializes the action More... | |
| var | initWithDuration ( var d) |
| initializes the action More... | |
| local | initWithDuration ( local d) |
| initializes the action More... | |
| void | setAmplitudeRate (float amp) |
| float | getAmplitudeRate (void) |
| virtual bool | isDone (void) const override |
| return true if the action has finished More... | |
| var | isDone () |
| return true if the action has finished More... | |
| local | isDone () |
| return true if the action has finished More... | |
| virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
| FiniteTimeAction () | |
| virtual | ~FiniteTimeAction () |
| float | getDuration (void) const |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
| Action (void) | |
| ctor () | |
| Action () | |
| virtual | ~Action (void) |
| const char * | description () const |
| Node * | getTarget (void) const |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget (void) const |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *pOriginalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag (void) const |
| void | setTag (int nTag) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
| returns a copy of the object. More... | |
| local | copy () |
| returns a copy of the object. More... | |
Static Public Member Functions | |
| static TargetedAction * | create (Node *target, FiniteTimeAction *pAction) |
| Create an action with the specified action and forced target. More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Attributes inherited from ActionInterval | |
| float | _elapsed |
| bool | _firstTick |
Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction.
| TargetedAction | ( | ) |
|
virtual |
|
overridevirtual |
returns a clone of action
Implements ActionInterval.
|
static |
Create an action with the specified action and forced target.
|
inline |
returns the target that the action is forced to run with
|
inline |
| bool initWithTarget | ( | Node * | target, |
| FiniteTimeAction * | pAction | ||
| ) |
Init an action with the specified action and forced target.
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
| void setForcedTarget | ( | Node * | forcedTarget) |
Sets the target that the action will be forced to run with.
|
overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
|
overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.