#include "base_nodes/CCNode.h"#include "CCAction.h"#include "CCProtocols.h"#include "sprite_nodes/CCSpriteFrame.h"#include "sprite_nodes/CCAnimation.h"#include <vector>Classes | |
| class | ActionInterval |
| An interval action is an action that takes place within a certain period of time. More... | |
| class | Sequence |
| Runs actions sequentially, one after another. More... | |
| class | Repeat |
| Repeats an action a number of times. More... | |
| class | RepeatForever |
| Repeats an action for ever. More... | |
| class | Spawn |
| Spawn a new action immediately. More... | |
| class | RotateTo |
| Rotates a Node object to a certain angle by modifying it's rotation attribute. More... | |
| class | RotateBy |
| Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More... | |
| class | MoveBy |
| Moves a Node object x,y pixels by modifying it's position attribute. More... | |
| class | MoveTo |
| Moves a Node object to the position x,y. More... | |
| class | SkewTo |
| Skews a Node object to given angles by modifying it's skewX and skewY attributes. More... | |
| class | SkewBy |
| Skews a Node object by skewX and skewY degrees. More... | |
| class | JumpBy |
| Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More... | |
| class | JumpTo |
| Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More... | |
| struct | ccBezierConfig |
| Bezier configuration structure. More... | |
| class | BezierBy |
| An action that moves the target with a cubic Bezier curve by a certain distance. More... | |
| class | BezierTo |
| An action that moves the target with a cubic Bezier curve to a destination point. More... | |
| class | ScaleTo |
| Scales a Node object to a zoom factor by modifying it's scale attribute. More... | |
| class | ScaleBy |
| Scales a Node object a zoom factor by modifying it's scale attribute. More... | |
| class | Blink |
| Blinks a Node object by modifying it's visible attribute. More... | |
| class | FadeIn |
| Fades In an object that implements the RGBAProtocol protocol. More... | |
| class | FadeOut |
| Fades Out an object that implements the RGBAProtocol protocol. More... | |
| class | FadeTo |
| Fades an object that implements the RGBAProtocol protocol. More... | |
| class | TintTo |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
| class | TintBy |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
| class | DelayTime |
| Delays the action a certain amount of seconds. More... | |
| class | ReverseTime |
| Executes an action in reverse order, from time=duration to time=0. More... | |
| class | Animate |
| Animates a sprite given the name of an Animation. More... | |
| class | TargetedAction |
| Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More... | |
Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Constant Groups | |
| cocos2d | |
| Add deprecated global functions and variables here. | |