#include "base_nodes/CCNode.h"
#include "CCAction.h"
#include "CCProtocols.h"
#include "sprite_nodes/CCSpriteFrame.h"
#include "sprite_nodes/CCAnimation.h"
#include <vector>
Classes | |
class | ActionInterval |
An interval action is an action that takes place within a certain period of time. More... | |
class | Sequence |
Runs actions sequentially, one after another. More... | |
class | Repeat |
Repeats an action a number of times. More... | |
class | RepeatForever |
Repeats an action for ever. More... | |
class | Spawn |
Spawn a new action immediately. More... | |
class | RotateTo |
Rotates a Node object to a certain angle by modifying it's rotation attribute. More... | |
class | RotateBy |
Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More... | |
class | MoveBy |
Moves a Node object x,y pixels by modifying it's position attribute. More... | |
class | MoveTo |
Moves a Node object to the position x,y. More... | |
class | SkewTo |
Skews a Node object to given angles by modifying it's skewX and skewY attributes. More... | |
class | SkewBy |
Skews a Node object by skewX and skewY degrees. More... | |
class | JumpBy |
Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More... | |
class | JumpTo |
Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More... | |
struct | ccBezierConfig |
Bezier configuration structure. More... | |
class | BezierBy |
An action that moves the target with a cubic Bezier curve by a certain distance. More... | |
class | BezierTo |
An action that moves the target with a cubic Bezier curve to a destination point. More... | |
class | ScaleTo |
Scales a Node object to a zoom factor by modifying it's scale attribute. More... | |
class | ScaleBy |
Scales a Node object a zoom factor by modifying it's scale attribute. More... | |
class | Blink |
Blinks a Node object by modifying it's visible attribute. More... | |
class | FadeIn |
Fades In an object that implements the RGBAProtocol protocol. More... | |
class | FadeOut |
Fades Out an object that implements the RGBAProtocol protocol. More... | |
class | FadeTo |
Fades an object that implements the RGBAProtocol protocol. More... | |
class | TintTo |
Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
class | TintBy |
Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More... | |
class | DelayTime |
Delays the action a certain amount of seconds. More... | |
class | ReverseTime |
Executes an action in reverse order, from time=duration to time=0. More... | |
class | Animate |
Animates a sprite given the name of an Animation. More... | |
class | TargetedAction |
Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More... | |
Namespaces | |
cocos2d | |
Add deprecated global functions and variables here. | |
Constant Groups | |
cocos2d | |
Add deprecated global functions and variables here. | |