cocos2d-x  3.0-alpha0
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CCActionInterval.h File Reference
#include "base_nodes/CCNode.h"
#include "CCAction.h"
#include "CCProtocols.h"
#include "sprite_nodes/CCSpriteFrame.h"
#include "sprite_nodes/CCAnimation.h"
#include <vector>

Classes

class  ActionInterval
 An interval action is an action that takes place within a certain period of time. More...
 
class  Sequence
 Runs actions sequentially, one after another. More...
 
class  Repeat
 Repeats an action a number of times. More...
 
class  RepeatForever
 Repeats an action for ever. More...
 
class  Spawn
 Spawn a new action immediately. More...
 
class  RotateTo
 Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
 
class  RotateBy
 Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...
 
class  MoveBy
 Moves a Node object x,y pixels by modifying it's position attribute. More...
 
class  MoveTo
 Moves a Node object to the position x,y. More...
 
class  SkewTo
 Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...
 
class  SkewBy
 Skews a Node object by skewX and skewY degrees. More...
 
class  JumpBy
 Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...
 
class  JumpTo
 Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
 
struct  ccBezierConfig
 Bezier configuration structure. More...
 
class  BezierBy
 An action that moves the target with a cubic Bezier curve by a certain distance. More...
 
class  BezierTo
 An action that moves the target with a cubic Bezier curve to a destination point. More...
 
class  ScaleTo
 Scales a Node object to a zoom factor by modifying it's scale attribute. More...
 
class  ScaleBy
 Scales a Node object a zoom factor by modifying it's scale attribute. More...
 
class  Blink
 Blinks a Node object by modifying it's visible attribute. More...
 
class  FadeIn
 Fades In an object that implements the RGBAProtocol protocol. More...
 
class  FadeOut
 Fades Out an object that implements the RGBAProtocol protocol. More...
 
class  FadeTo
 Fades an object that implements the RGBAProtocol protocol. More...
 
class  TintTo
 Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
 
class  TintBy
 Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
 
class  DelayTime
 Delays the action a certain amount of seconds. More...
 
class  ReverseTime
 Executes an action in reverse order, from time=duration to time=0. More...
 
class  Animate
 Animates a sprite given the name of an Animation. More...
 
class  TargetedAction
 Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
 

Namespaces

 cocos2d
 Add deprecated global functions and variables here.
 

Constant Groups

 cocos2d
 Add deprecated global functions and variables here.