An action that moves the target with a cubic Bezier curve by a certain distance. More...
#include <CCActionInterval.h>
Public Member Functions | |
| bool | initWithDuration (float t, const ccBezierConfig &c) |
| initializes the action with a duration and a bezier configuration More... | |
| virtual BezierBy * | clone () const override |
| returns a clone of action More... | |
| virtual BezierBy * | reverse (void) const override |
| returns a new action that performs the exactly the reverse action More... | |
| var | reverse () |
| returns a new action that performs the exactly the reverse action More... | |
| local | reverse () |
| returns a new action that performs the exactly the reverse action More... | |
| virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More... | |
| local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More... | |
| virtual void | update (float time) override |
| called once per frame. More... | |
| local | update ( local time) |
| called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
| float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More... | |
| bool | initWithDuration (float d) |
| initializes the action More... | |
| var | initWithDuration ( var d) |
| initializes the action More... | |
| local | initWithDuration ( local d) |
| initializes the action More... | |
| void | setAmplitudeRate (float amp) |
| float | getAmplitudeRate (void) |
| virtual bool | isDone (void) const override |
| return true if the action has finished More... | |
| var | isDone () |
| return true if the action has finished More... | |
| local | isDone () |
| return true if the action has finished More... | |
| virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
| FiniteTimeAction () | |
| virtual | ~FiniteTimeAction () |
| float | getDuration (void) const |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
| Action (void) | |
| ctor () | |
| Action () | |
| virtual | ~Action (void) |
| const char * | description () const |
| virtual void | stop (void) |
| called after the action has finished. More... | |
| var | stop () |
| called after the action has finished. More... | |
| local | stop () |
| called after the action has finished. More... | |
| Node * | getTarget (void) const |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget (void) const |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *pOriginalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag (void) const |
| void | setTag (int nTag) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
| returns a copy of the object. More... | |
| local | copy () |
| returns a copy of the object. More... | |
Static Public Member Functions | |
| static BezierBy * | create (float t, const ccBezierConfig &c) |
| creates the action with a duration and a bezier configuration More... | |
| local | create ( local t, local c) |
| creates the action with a duration and a bezier configuration More... | |
Protected Attributes | |
| ccBezierConfig | _config |
| Point | _startPosition |
| var | _startPosition |
| local | _startPosition |
| Point | _previousPosition |
| var | _previousPosition |
| local | _previousPosition |
Protected Attributes inherited from ActionInterval | |
| float | _elapsed |
| bool | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
| float | _duration |
| duration in seconds More... | |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| var | _target |
| The "target". More... | |
| local | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
An action that moves the target with a cubic Bezier curve by a certain distance.
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| bool initWithDuration | ( | float | t, |
| const ccBezierConfig & | c | ||
| ) |
initializes the action with a duration and a bezier configuration
| var initWithDuration | ( | var | t, |
| var | c | ||
| ) |
initializes the action with a duration and a bezier configuration
| local initWithDuration | ( | local | t, |
| local | c | ||
| ) |
initializes the action with a duration and a bezier configuration
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Reimplemented in BezierTo.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Reimplemented in BezierTo.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
Reimplemented in BezierTo.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in BezierTo.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in BezierTo.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in BezierTo.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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