cocos2d-x  3.0-alpha0
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BezierBy Class Reference

An action that moves the target with a cubic Bezier curve by a certain distance. More...

#include <CCActionInterval.h>

Inheritance diagram for BezierBy:
ActionInterval FiniteTimeAction Action Object Clonable BezierTo

Public Member Functions

bool initWithDuration (float t, const ccBezierConfig &c)
 initializes the action with a duration and a bezier configuration More...
 
virtual BezierByclone () const override
 returns a clone of action More...
 
virtual BezierByreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static BezierBycreate (float t, const ccBezierConfig &c)
 creates the action with a duration and a bezier configuration More...
 
local create ( local t, local c)
 creates the action with a duration and a bezier configuration More...
 

Protected Attributes

ccBezierConfig _config
Point _startPosition
var _startPosition
local _startPosition
Point _previousPosition
var _previousPosition
local _previousPosition
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
var _target
 The "target". More...
 
local _target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

An action that moves the target with a cubic Bezier curve by a certain distance.

Member Function Documentation

virtual BezierBy* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in BezierTo.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in BezierTo.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in BezierTo.

static BezierBy* create ( float  t,
const ccBezierConfig c 
)
static

creates the action with a duration and a bezier configuration

when this function bound to js or lua,the input params are changed
in js: var create(var t,var table)
in lua: lcaol create(local t, local table)
var create ( var  t,
var  c 
)
static

creates the action with a duration and a bezier configuration

when this function bound to js or lua,the input params are changed
in js: var create(var t,var table)
in lua: lcaol create(local t, local table)
local create ( local  t,
local  c 
)
static

creates the action with a duration and a bezier configuration

when this function bound to js or lua,the input params are changed
in js: var create(var t,var table)
in lua: lcaol create(local t, local table)
bool initWithDuration ( float  t,
const ccBezierConfig c 
)

initializes the action with a duration and a bezier configuration

var initWithDuration ( var  t,
var  c 
)

initializes the action with a duration and a bezier configuration

local initWithDuration ( local  t,
local  c 
)

initializes the action with a duration and a bezier configuration

virtual BezierBy* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

Reimplemented in BezierTo.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

Reimplemented in BezierTo.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

Reimplemented in BezierTo.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in BezierTo.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in BezierTo.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in BezierTo.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

ccBezierConfig _config
protected
var _config
protected
local _config
protected
Point _previousPosition
protected
var _previousPosition
protected
local _previousPosition
protected
Point _startPosition
protected
var _startPosition
protected
local _startPosition
protected

The documentation for this class was generated from the following file: