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| | TextureCacheEmscripten () |
| virtual | ~TextureCacheEmscripten () |
| void | addImageAsync (const char *path, Object *target, SEL_CallFuncO selector) |
| void | addImageAsyncCallBack_emscripten (AsyncStruct *data, unsigned char *imgData, int width, int height) |
| var | addImageAsyncCallBack_emscripten ( var data, var imgData, var width, var height) |
| local | addImageAsyncCallBack_emscripten ( local data, local imgData, local width, local height) |
| | TextureCache () |
| virtual | ~TextureCache () |
| const char * | description (void) const |
| Texture2D * | addImage (const std::string &filepath) |
| | Returns a Texture2D object given an filename. More...
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| local | addImage ( local filepath) |
| | Returns a Texture2D object given an filename. More...
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| |
| virtual void | addImageAsync (const std::string &filepath, Object *target, SEL_CallFuncO selector) |
| local | addImageAsync ( local filepath, local target, local selector) |
| Texture2D * | addImage (Image *image, const std::string &key) |
| | Returns a Texture2D object given an Image. More...
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| local | addImage ( local image, local key) |
| | Returns a Texture2D object given an Image. More...
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| CC_DEPRECATED_ATTRIBUTE Texture2D * | addUIImage (Image *image, const char *key) |
| local | addUIImage ( local image, local key) |
| Texture2D * | getTextureForKey (const std::string &key) const |
| | Returns an already created texture. More...
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| var | getTextureForKey ( var key) |
| | Returns an already created texture. More...
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| local | getTextureForKey ( local key) |
| | Returns an already created texture. More...
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| CC_DEPRECATED_ATTRIBUTE Texture2D * | textureForKey (const char *key) const |
| local | textureForKey ( local key) |
| void | removeAllTextures () |
| | Purges the dictionary of loaded textures. More...
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| void | removeUnusedTextures () |
| | Removes unused textures Textures that have a retain count of 1 will be deleted It is convenient to call this method after when starting a new Scene. More...
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| void | removeTexture (Texture2D *texture) |
| | Deletes a texture from the cache given a texture. More...
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| void | removeTextureForKey (const std::string &key) |
| | Deletes a texture from the cache given a its key name. More...
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| void | dumpCachedTextureInfo () const |
| | Output to CCLOG the current contents of this TextureCache This will attempt to calculate the size of each texture, and the total texture memory in use. More...
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| |
| | Object () |
| | Constructor. More...
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| |
| virtual | ~Object () |
| void | release () |
| | Release the ownership immediately. More...
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| void | retain () |
| | Retains the ownership. More...
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| Object * | autorelease () |
| | Release the ownership sometime soon automatically. More...
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| bool | isSingleReference () const |
| | Returns a boolean value that indicates whether there is only one reference to the object. More...
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| unsigned int | retainCount () const |
| | Returns the object's current reference count. More...
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| virtual bool | isEqual (const Object *object) |
| | Returns a boolean value that indicates whether this object and a given object are equal. More...
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| |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |