#include <LuaScriptHandlerMgr.h>
Public Member Functions | |
| ScheduleHandlerDelegate () | |
| virtual | ~ScheduleHandlerDelegate () |
| void | scheduleFunc (float elapse) |
| var | scheduleFunc ( var elapse) |
| local | scheduleFunc ( local elapse) |
| virtual void | update (float elapse) |
| void | setUpdateSchedule (bool isUpdateSchedule) |
| var | setUpdateSchedule ( var isUpdateSchedule) |
| local | setUpdateSchedule ( local isUpdateSchedule) |
| bool | isUpdateSchedule () |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Static Public Member Functions | |
| static ScheduleHandlerDelegate * | create () |
| local | create () |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
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inlinevirtual |
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| void scheduleFunc | ( | float | elapse) |
| var scheduleFunc | ( | var | elapse) |
| local scheduleFunc | ( | local | elapse) |
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virtual |
Reimplemented from Object.
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Reimplemented from Object.
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Reimplemented from Object.