#include <LuaScriptHandlerMgr.h>
Public Member Functions | |
ScheduleHandlerDelegate () | |
virtual | ~ScheduleHandlerDelegate () |
void | scheduleFunc (float elapse) |
var | scheduleFunc ( var elapse) |
local | scheduleFunc ( local elapse) |
virtual void | update (float elapse) |
void | setUpdateSchedule (bool isUpdateSchedule) |
var | setUpdateSchedule ( var isUpdateSchedule) |
local | setUpdateSchedule ( local isUpdateSchedule) |
bool | isUpdateSchedule () |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Static Public Member Functions | |
static ScheduleHandlerDelegate * | create () |
local | create () |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Protected Attributes inherited from Object | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
|
inline |
|
inline |
|
inline |
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
|
static |
|
static |
|
static |
|
inline |
|
inline |
|
inline |
void scheduleFunc | ( | float | elapse) |
var scheduleFunc | ( | var | elapse) |
local scheduleFunc | ( | local | elapse) |
|
inline |
|
inline |
|
inline |
|
virtual |
Reimplemented from Object.
|
virtual |
Reimplemented from Object.
|
virtual |
Reimplemented from Object.