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EaseElastic Class Referenceabstract

Ease Elastic abstract class. More...

#include <CCActionEase.h>

Inheritance diagram for EaseElastic:
ActionEase ActionInterval FiniteTimeAction Action Object Clonable EaseElasticIn EaseElasticInOut EaseElasticOut

Public Member Functions

bool initWithAction (ActionInterval *pAction, float fPeriod=0.3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
float getPeriod (void) const
 get period of the wave in radians. More...
 
void setPeriod (float fPeriod)
 set period of the wave in radians. More...
 
virtual EaseElasticclone () const override=0
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual EaseElasticreverse () const override=0
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionEase
virtual ~ActionEase (void)
bool initWithAction (ActionInterval *pAction)
 initializes the action More...
 
virtual ActionIntervalgetInnerAction ()
local getInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop (void) override
 called after the action has finished. More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration (void) const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action (void)
 ctor ()
 Action ()
virtual ~Action (void)
const char * description () const
NodegetTarget (void) const
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget (void) const
local getOriginalTarget ()
void setOriginalTarget (Node *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void) const
void setTag (int nTag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
CC_DEPRECATED_ATTRIBUTE Objectcopy () const
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Protected Attributes

float _period
- Protected Attributes inherited from ActionEase
ActionInterval_inner
 The inner action. More...
 
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
var _target
 The "target". More...
 
local _target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Ease Elastic abstract class.

Since
v0.8.2

Member Function Documentation

virtual EaseElastic* clone ( ) const
overridepure virtual

returns a clone of action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local clone ( )
overridepure virtual

returns a clone of action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

float getPeriod ( void  ) const
inline

get period of the wave in radians.

default is 0.3

local getPeriod (   )
inline

get period of the wave in radians.

default is 0.3

bool initWithAction ( ActionInterval pAction,
float  fPeriod = 0.3f 
)

Initializes the action with the inner action and the period in radians (default is 0.3)

local initWithAction ( local  pAction,
local  fPeriod = 0.3f 
)

Initializes the action with the inner action and the period in radians (default is 0.3)

virtual EaseElastic* reverse ( ) const
overridepure virtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local reverse ( )
overridepure virtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

void setPeriod ( float  fPeriod)
inline

set period of the wave in radians.

local setPeriod ( local  fPeriod)
inline

set period of the wave in radians.

Member Data Documentation

float _period
protected
local _period
protected

The documentation for this class was generated from the following file: