|
| virtual | ~ClippingNode () |
| virtual bool | init () |
| | Initializes a clipping node without a stencil. More...
|
| |
| virtual bool | init (Node *pStencil) |
| | Initializes a clipping node with an other node as its stencil. More...
|
| |
| var | init ( var pStencil) |
| | Initializes a clipping node with an other node as its stencil. More...
|
| |
| local | init ( local pStencil) |
| | Initializes a clipping node with an other node as its stencil. More...
|
| |
| Node * | getStencil () const |
| | The Node to use as a stencil to do the clipping. More...
|
| |
| void | setStencil (Node *pStencil) |
| GLfloat | getAlphaThreshold () const |
| | The alpha threshold. More...
|
| |
| void | setAlphaThreshold (GLfloat fAlphaThreshold) |
| bool | isInverted () const |
| | Inverted. More...
|
| |
| void | setInverted (bool bInverted) |
| virtual void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onEnterTransitionDidFinish () override |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () override |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| virtual void | visit () override |
| | Visits this node's children and draw them recursively. More...
|
| |
| var | visit () |
| | Visits this node's children and draw them recursively. More...
|
| |
| local | visit () |
| | Visits this node's children and draw them recursively. More...
|
| |
| virtual Camera * | getCamera () |
| | Returns a camera object that lets you move the node using a gluLookAt. More...
|
| |
| virtual bool | isRunning () const |
| | Returns whether or not the node accepts event callbacks. More...
|
| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| var | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| local | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | draw () |
| | Override this method to draw your own node. More...
|
| |
| local | draw () |
| | Override this method to draw your own node. More...
|
| |
| virtual Rect | getBoundingBox () const |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
| local | getBoundingBox () |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setZOrder (int zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| local | setZOrder ( local zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | _setZOrder (int z) |
| | Sets the z order which stands for the drawing order. More...
|
| |
| virtual int | getZOrder () const |
| | Gets the Z order of this node. More...
|
| |
| virtual void | setVertexZ (float vertexZ) |
| | Sets the real OpenGL Z vertex. More...
|
| |
| local | setVertexZ ( local vertexZ) |
| | Sets the real OpenGL Z vertex. More...
|
| |
| virtual float | getVertexZ () const |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| virtual void | setScaleX (float scaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| var | setScaleX ( var scaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| local | setScaleX ( local scaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual void | setScaleY (float scaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| var | setScaleY ( var scaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| local | setScaleY ( local scaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual void | setScale (float scale) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| local | setScale ( local scale) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setPosition (const Point &position) |
| | Changes the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual const Point & | getPosition () const |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| local | getPosition () |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets position in a more efficient way. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Point object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setSkewX (float fSkewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float fSkewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| local | setSkewY ( local fSkewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Point &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| local | setAnchorPoint ( local anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const Point & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| local | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Point & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| local | setContentSize ( local contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| local | setVisible ( local visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| var | isVisible () |
| | Determines if the node is visible. More...
|
| |
| local | isVisible () |
| | Determines if the node is visible. More...
|
| |
| virtual void | setRotation (float rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotationX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| local | setRotationX ( local rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual float | getRotationX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual void | setRotationY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | setRotationY ( local rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setOrderOfArrival (int orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| var | setOrderOfArrival ( var orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| local | setOrderOfArrival ( local orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual int | getOrderOfArrival () const |
| | Returns the arrival order, indecates which children is added previously. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| virtual void | addChild (Node *child, int zOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| Node * | getChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual Array * | getChildren () |
| | Return an array of children. More...
|
| |
| virtual const Array * | getChildren () const |
| unsigned int | getChildrenCount () const |
| | Get the amount of children. More...
|
| |
| local | getChildrenCount () |
| | Get the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| var | setParent ( var parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| var | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| local | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual const Node * | getParent () const |
| local | getParent () |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| local | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParent ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| var | removeChild ( var child, var true) |
| | Removes a child from the container. More...
|
| |
| local | removeChild ( local child, local true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByTag ( local tag, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| local | removeAllChildren ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| var | reorderChild ( var child, var zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| local | reorderChild ( local child, local zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual GridBase * | getGrid () |
| | Returns a grid object that is used when applying effects. More...
|
| |
| local | getGrid () |
| | Returns a grid object that is used when applying effects. More...
|
| |
| virtual const GridBase * | getGrid () const |
| local | getGrid () |
| virtual void | setGrid (GridBase *grid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| local | setGrid ( local grid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| var | setTag ( var tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Object * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
| virtual const Object * | getUserObject () const |
| virtual void | setUserObject (Object *userObject) |
| | Returns a user assigned Object. More...
|
| |
| local | setUserObject ( local userObject) |
| | Returns a user assigned Object. More...
|
| |
| virtual GLProgram * | getShaderProgram () |
| | Return the shader program currently used for this node. More...
|
| |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| var | setShaderProgram ( var shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| local | setShaderProgram ( local shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| local | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| virtual const ActionManager * | getActionManager () const |
| Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions () |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| unsigned int | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| local | getNumberOfRunningActions () |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
CC_DEPRECATED_ATTRIBUTE
unsigned int | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unscheduleAllSelectors (void) |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| void | resumeSchedulerAndActions (void) |
| | Resumes all scheduled selectors and actions. More...
|
| |
| local | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors and actions. More...
|
| |
| void | pauseSchedulerAndActions (void) |
| | Pauses all scheduled selectors and actions. More...
|
| |
| virtual void | update (float delta) |
| local | update ( local delta) |
| void | transform () |
| | Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
| |
| void | transformAncestors () |
| | Performs OpenGL view-matrix transformation of it's ancestors. More...
|
| |
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| virtual const AffineTransform & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| local | getNodeToParentTransform () |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const AffineTransform & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual AffineTransform | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
| local | getNodeToWorldTransform () |
| | Returns the world affine transform matrix. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual AffineTransform | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
| |
| local | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| | Converts a Point to world space coordinates. More...
|
| |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| | Converts a local Point to world space coordinates.The result is in Points. More...
|
| |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Point More...
|
| |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| | Sets the additional transform. More...
|
| |
| Component * | getComponent (const char *pName) |
| | gets a component by its name More...
|
| |
| virtual bool | addComponent (Component *pComponent) |
| | adds a component More...
|
| |
| local | addComponent ( local pComponent) |
| | adds a component More...
|
| |
| virtual bool | removeComponent (const char *pName) |
| | removes a component by its name More...
|
| |
| virtual void | removeAllComponents () |
| | removes all components More...
|
| |
| | Node (void) |
| | Default constructor. More...
|
| |
| virtual | ~Node (void) |
| | Default destructor. More...
|
| |
| const char * | description (void) const |
| | Gets the description string. More...
|
| |
| | Object () |
| | Constructor. More...
|
| |
| virtual | ~Object () |
| void | release () |
| | Release the ownership immediately. More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| Object * | autorelease () |
| | Release the ownership sometime soon automatically. More...
|
| |
| bool | isSingleReference () const |
| | Returns a boolean value that indicates whether there is only one reference to the object. More...
|
| |
| unsigned int | retainCount () const |
| | Returns the object's current reference count. More...
|
| |
| virtual bool | isEqual (const Object *object) |
| | Returns a boolean value that indicates whether this object and a given object are equal. More...
|
| |
| virtual void | acceptVisitor (DataVisitor &visitor) |
|
| Node * | _stencil |
| GLfloat | _alphaThreshold |
| var | _alphaThreshold |
| local | _alphaThreshold |
| bool | _inverted |
| float | _rotationX |
| | rotation angle on x-axis More...
|
| |
| float | _rotationY |
| | rotation angle on y-axis More...
|
| |
| var | _rotationY |
| | rotation angle on y-axis More...
|
| |
| local | _rotationY |
| | rotation angle on y-axis More...
|
| |
| float | _scaleX |
| | scaling factor on x-axis More...
|
| |
| var | _scaleX |
| | scaling factor on x-axis More...
|
| |
| local | _scaleX |
| | scaling factor on x-axis More...
|
| |
| float | _scaleY |
| | scaling factor on y-axis More...
|
| |
| var | _scaleY |
| | scaling factor on y-axis More...
|
| |
| local | _scaleY |
| | scaling factor on y-axis More...
|
| |
| float | _vertexZ |
| | OpenGL real Z vertex. More...
|
| |
| Point | _position |
| | position of the node More...
|
| |
| float | _skewX |
| | skew angle on x-axis More...
|
| |
| var | _skewX |
| | skew angle on x-axis More...
|
| |
| local | _skewX |
| | skew angle on x-axis More...
|
| |
| float | _skewY |
| | skew angle on y-axis More...
|
| |
| var | _skewY |
| | skew angle on y-axis More...
|
| |
| local | _skewY |
| | skew angle on y-axis More...
|
| |
| Point | _anchorPointInPoints |
| | anchor point in points More...
|
| |
| var | _anchorPointInPoints |
| | anchor point in points More...
|
| |
| local | _anchorPointInPoints |
| | anchor point in points More...
|
| |
| Point | _anchorPoint |
| | anchor point normalized (NOT in points) More...
|
| |
| Size | _contentSize |
| | untransformed size of the node More...
|
| |
| local | _contentSize |
| | untransformed size of the node More...
|
| |
| AffineTransform | _additionalTransform |
| | transform More...
|
| |
| AffineTransform | _transform |
| | transform More...
|
| |
| var | _transform |
| | transform More...
|
| |
| local | _transform |
| | transform More...
|
| |
| AffineTransform | _inverse |
| | inverse transform More...
|
| |
| var | _inverse |
| | inverse transform More...
|
| |
| local | _inverse |
| | inverse transform More...
|
| |
| bool | _additionalTransformDirty |
| | The flag to check whether the additional transform is dirty. More...
|
| |
| bool | _transformDirty |
| | transform dirty flag More...
|
| |
| var | _transformDirty |
| | transform dirty flag More...
|
| |
| local | _transformDirty |
| | transform dirty flag More...
|
| |
| bool | _inverseDirty |
| | inverse transform dirty flag More...
|
| |
| var | _inverseDirty |
| | inverse transform dirty flag More...
|
| |
| local | _inverseDirty |
| | inverse transform dirty flag More...
|
| |
| Camera * | _camera |
| | a camera More...
|
| |
| GridBase * | _grid |
| | a grid More...
|
| |
| int | _ZOrder |
| | z-order value that affects the draw order More...
|
| |
| Array * | _children |
| | array of children nodes More...
|
| |
| var | _children |
| | array of children nodes More...
|
| |
| local | _children |
| | array of children nodes More...
|
| |
| Node * | _parent |
| | weak reference to parent node More...
|
| |
| int | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
| |
| var | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
| |
| local | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
|
| |
| void * | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
|
| |
| Object * | _userObject |
| | A user assigned Object. More...
|
| |
| local | _userObject |
| | A user assigned Object. More...
|
| |
| GLProgram * | _shaderProgram |
| | OpenGL shader. More...
|
| |
| int | _orderOfArrival |
| | used to preserve sequence while sorting children with the same zOrder More...
|
| |
| Scheduler * | _scheduler |
| | scheduler used to schedule timers and updates More...
|
| |
| ActionManager * | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| var | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| local | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
| |
| bool | _running |
| | is running More...
|
| |
| bool | _visible |
| | is this node visible More...
|
| |
| bool | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| var | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| local | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
| |
| bool | _reorderChildDirty |
| | children order dirty flag More...
|
| |
| local | _reorderChildDirty |
| | children order dirty flag More...
|
| |
| bool | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| var | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| local | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
| |
| int | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
| |
| int | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| var | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| local | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
| |
| ccScriptType | _scriptType |
| | type of script binding, lua or javascript More...
|
| |
| ComponentContainer * | _componentContainer |
| | Dictionary of components. More...
|
| |
| var | _componentContainer |
| | Dictionary of components. More...
|
| |
| local | _componentContainer |
| | Dictionary of components. More...
|
| |
| int | _eventPriority |
| | The scene graph based priority of event listener. More...
|
| |
| int | _oldEventPriority |
| | The old scene graph based priority of event listener. More...
|
| |
| var | _oldEventPriority |
| | The old scene graph based priority of event listener. More...
|
| |
| local | _oldEventPriority |
| | The old scene graph based priority of event listener. More...
|
| |
| unsigned int | _reference |
| | count of references More...
|
| |
| var | _reference |
| | count of references More...
|
| |
| local | _reference |
| | count of references More...
|
| |
| unsigned int | _autoReleaseCount |
| | count of autorelease More...
|
| |
| var | _autoReleaseCount |
| | count of autorelease More...
|
| |
| local | _autoReleaseCount |
| | count of autorelease More...
|
| |