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| TextFieldTTF () |
virtual | ~TextFieldTTF () |
bool | initWithPlaceHolder (const char *placeholder, const Size &dimensions, TextHAlignment alignment, const char *fontName, float fontSize) |
| initializes the TextFieldTTF with a font name, alignment, dimension and font size More...
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bool | initWithPlaceHolder (const char *placeholder, const char *fontName, float fontSize) |
| initializes the TextFieldTTF with a font name and font size More...
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virtual bool | attachWithIME () |
| Open keyboard and receive input text. More...
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virtual bool | detachWithIME () |
| End text input and close keyboard. More...
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TextFieldDelegate * | getDelegate () const |
void | setDelegate (TextFieldDelegate *delegate) |
int | getCharCount () const |
virtual const Color3B & | getColorSpaceHolder () |
virtual void | setColorSpaceHolder (const Color3B &color) |
virtual void | setString (const char *text) |
| changes the string to render More...
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virtual const char * | getString (void) const |
| Returns the string that is currently being used in this label. More...
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virtual void | setPlaceHolder (const char *text) |
virtual const char * | getPlaceHolder (void) |
virtual void | setSecureTextEntry (bool value) |
virtual bool | isSecureTextEntry () |
| LabelTTF () |
virtual | ~LabelTTF () |
const char * | description () const |
bool | initWithString (const char *string, const char *fontName, float fontSize) |
| initializes the LabelTTF with a font name and font size More...
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bool | initWithString (const char *string, const char *fontName, float fontSize, const Size &dimensions, TextHAlignment hAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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local | initWithString ( local string, local fontName, local fontSize, local dimensions, local hAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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bool | initWithString (const char *string, const char *fontName, float fontSize, const Size &dimensions, TextHAlignment hAlignment, TextVAlignment vAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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local | initWithString ( local string, local fontName, local fontSize, local dimensions, local hAlignment, local vAlignment) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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bool | initWithStringAndTextDefinition (const char *string, FontDefinition &textDefinition) |
| initializes the LabelTTF with a font name, alignment, dimension and font size More...
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void | setTextDefinition (const FontDefinition &theDefinition) |
| set the text definition used by this label More...
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FontDefinition | getTextDefinition () |
| get the text definition used by this label More...
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void | enableShadow (const Size &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture=true) |
| enable or disable shadow for the label More...
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void | disableShadow (bool mustUpdateTexture=true) |
| disable shadow rendering More...
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void | enableStroke (const Color3B &strokeColor, float strokeSize, bool mustUpdateTexture=true) |
| enable or disable stroke More...
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void | disableStroke (bool mustUpdateTexture=true) |
| disable stroke More...
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void | setFontFillColor (const Color3B &tintColor, bool mustUpdateTexture=true) |
| set text tinting More...
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var | setFontFillColor ( var tintColor, var true) |
| set text tinting More...
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local | setFontFillColor ( local tintColor, local true) |
| set text tinting More...
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bool | init () |
| initializes the LabelTTF More...
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TextHAlignment | getHorizontalAlignment () const |
local | getHorizontalAlignment () |
void | setHorizontalAlignment (TextHAlignment alignment) |
local | setHorizontalAlignment ( local alignment) |
TextVAlignment | getVerticalAlignment () const |
void | setVerticalAlignment (TextVAlignment verticalAlignment) |
const Size & | getDimensions () const |
void | setDimensions (const Size &dim) |
local | setDimensions ( local dim) |
float | getFontSize () const |
void | setFontSize (float fontSize) |
local | setFontSize ( local fontSize) |
const char * | getFontName () const |
void | setFontName (const char *fontName) |
local | setFontName ( local fontName) |
CC_DEPRECATED_ATTRIBUTE bool | isFlipY () |
local | isFlipY () |
CC_DEPRECATED_ATTRIBUTE void | setFlipY (bool flippedY) |
local | setFlipY ( local flippedY) |
| Sprite (void) |
| Default constructor. More...
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virtual | ~Sprite (void) |
| Default destructor. More...
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virtual bool | initWithTexture (Texture2D *texture) |
| Initializes a sprite with a texture. More...
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local | initWithTexture ( local texture) |
| Initializes a sprite with a texture. More...
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virtual bool | initWithTexture (Texture2D *texture, const Rect &rect) |
| Initializes a sprite with a texture and a rect. More...
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virtual bool | initWithTexture (Texture2D *texture, const Rect &rect, bool rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More...
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local | initWithTexture ( local texture, local rect, local rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More...
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virtual bool | initWithSpriteFrame (SpriteFrame *pSpriteFrame) |
| Initializes a sprite with an SpriteFrame. More...
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virtual bool | initWithSpriteFrameName (const char *spriteFrameName) |
| Initializes a sprite with an sprite frame name. More...
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virtual bool | initWithFile (const char *filename) |
| Initializes a sprite with an image filename. More...
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var | init ( var filename) |
| Initializes a sprite with an image filename. More...
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local | init ( local filename) |
| Initializes a sprite with an image filename. More...
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virtual bool | initWithFile (const char *filename, const Rect &rect) |
| Initializes a sprite with an image filename, and a rect. More...
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virtual void | updateTransform (void) |
| Updates the quad according the rotation, position, scale values. More...
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virtual SpriteBatchNode * | getBatchNode (void) |
| Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
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virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| Sets the batch node to sprite. More...
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local | setBatchNode ( local spriteBatchNode) |
| Sets the batch node to sprite. More...
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virtual void | setTextureRect (const Rect &rect) |
| Updates the texture rect of the Sprite in points. More...
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virtual void | setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the Sprite in points. More...
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local | setTextureRect ( local rect, local rotated, local untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the Sprite in points. More...
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virtual void | setVertexRect (const Rect &rect) |
| Sets the vertex rect. More...
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virtual void | setDisplayFrame (SpriteFrame *pNewFrame) |
| Sets a new display frame to the Sprite. More...
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virtual bool | isFrameDisplayed (SpriteFrame *pFrame) const |
| Returns whether or not a SpriteFrame is being displayed. More...
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var | isFrameDisplayed ( var pFrame) |
| Returns whether or not a SpriteFrame is being displayed. More...
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local | isFrameDisplayed ( local pFrame) |
| Returns whether or not a SpriteFrame is being displayed. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
SpriteFrame * | displayFrame () |
local | displayFrame () |
virtual SpriteFrame * | getDisplayFrame () |
| Returns the current displayed frame. More...
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virtual void | setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) |
| Changes the display frame with animation name and index. More...
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var | setDisplayFrameWithAnimationName ( var animationName, var frameIndex) |
| Changes the display frame with animation name and index. More...
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local | setDisplayFrameWithAnimationName ( local animationName, local frameIndex) |
| Changes the display frame with animation name and index. More...
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virtual bool | isDirty (void) const |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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var | isDirty () |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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local | isDirty () |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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virtual void | setDirty (bool bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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var | setDirty ( var bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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local | setDirty ( local bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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V3F_C4B_T2F_Quad | getQuad (void) const |
| Returns the quad (tex coords, vertex coords and color) information. More...
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bool | isTextureRectRotated (void) const |
| Returns whether or not the texture rectangle is rotated. More...
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local | isTextureRectRotated () |
| Returns whether or not the texture rectangle is rotated. More...
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int | getAtlasIndex (void) const |
| Returns the index used on the TextureAtlas. More...
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void | setAtlasIndex (int atlasIndex) |
| Sets the index used on the TextureAtlas. More...
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const Rect & | getTextureRect (void) |
| Returns the rect of the Sprite in points. More...
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var | getTextureRect () |
| Returns the rect of the Sprite in points. More...
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local | getTextureRect () |
| Returns the rect of the Sprite in points. More...
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TextureAtlas * | getTextureAtlas (void) |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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var | getTextureAtlas () |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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local | getTextureAtlas () |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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void | setTextureAtlas (TextureAtlas *pobTextureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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const Point & | getOffsetPosition (void) const |
| Gets the offset position of the sprite. More...
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bool | isFlippedX (void) const |
| Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
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void | setFlippedX (bool flippedX) |
| Sets whether the sprite should be flipped horizontally or not. More...
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CC_DEPRECATED_ATTRIBUTE bool | isFlipX () |
CC_DEPRECATED_ATTRIBUTE void | setFlipX (bool flippedX) |
local | setFlipX ( local flippedX) |
bool | isFlippedY (void) const |
| Return the flag which indicates whether the sprite is flipped vertically or not. More...
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void | setFlippedY (bool flippedY) |
| Sets whether the sprite should be flipped vertically or not. More...
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virtual void | setTexture (Texture2D *texture) override |
| Sets a new texuture. More...
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virtual Texture2D * | getTexture () const override |
| Returns the currently used texture. More...
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local | getTexture () |
| Returns the currently used texture. More...
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void | setBlendFunc (const BlendFunc &blendFunc) override |
const BlendFunc & | getBlendFunc () const override |
| Returns the blending function that is currently being used. More...
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virtual void | setScaleX (float scaleX) override |
| Changes the scale factor on X axis of this node. More...
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virtual void | setScaleY (float scaleY) override |
| Changes the scale factor on Y axis of this node. More...
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virtual void | setPosition (const Point &pos) override |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setRotation (float rotation) override |
| Sets the rotation (angle) of the node in degrees. More...
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virtual void | setRotationX (float rotationX) override |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual void | setRotationY (float rotationY) override |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setSkewX (float sx) override |
| Changes the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float sy) override |
| Changes the Y skew angle of the node in degrees. More...
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virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More...
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var | removeChild ( var child, var cleanup) |
| Removes a child from the container. More...
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local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildrenWithCleanup ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. More...
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virtual void | addChild (Node *child) override |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int zOrder) override |
| Adds a child to the container with a z-order. More...
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var | addChild ( var child, var zOrder) |
| Adds a child to the container with a z-order. More...
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local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More...
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virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual void | setScale (float scale) override |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More...
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virtual void | setVertexZ (float vertexZ) override |
| Sets the real OpenGL Z vertex. More...
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virtual void | setAnchorPoint (const Point &anchor) override |
| Sets the anchor point in percent. More...
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virtual void | ignoreAnchorPointForPosition (bool value) override |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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local | ignoreAnchorPointForPosition ( local value) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | setVisible (bool bVisible) override |
| Sets whether the node is visible. More...
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virtual void | setColor (const Color3B &color3) override |
| Changes the color with R,G,B bytes. More...
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virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| recursive method that updates display color More...
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var | updateDisplayedColor ( var parentColor) |
| recursive method that updates display color More...
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local | updateDisplayedColor ( local parentColor) |
| recursive method that updates display color More...
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virtual void | setOpacity (GLubyte opacity) override |
| Changes the opacity. More...
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virtual void | setOpacityModifyRGB (bool modify) override |
| Changes the OpacityModifyRGB property. More...
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local | setOpacityModifyRGB ( local modify) |
| Changes the OpacityModifyRGB property. More...
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virtual bool | isOpacityModifyRGB (void) const override |
| Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
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virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
| recursive method that updates the displayed opacity. More...
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| NodeRGBA () |
virtual | ~NodeRGBA () |
virtual GLubyte | getOpacity () const override |
| Returns the opacity. More...
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virtual GLubyte | getDisplayedOpacity () const override |
| Returns the displayed opacity. More...
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virtual bool | isCascadeOpacityEnabled () const override |
| whether or not opacity should be propagated to its children. More...
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) override |
virtual const Color3B & | getColor (void) const override |
| Returns color that is currently used. More...
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virtual const Color3B & | getDisplayedColor () const override |
| Returns the displayed color. More...
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virtual bool | isCascadeColorEnabled () const override |
| whether or not color should be propagated to its children. More...
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virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) override |
virtual Camera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
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local | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | visit () |
| Visits this node's children and draw them recursively. More...
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local | visit () |
| Visits this node's children and draw them recursively. More...
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virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More...
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local | getBoundingBox () |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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local | setZOrder ( local zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More...
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virtual int | getZOrder () const |
| Gets the Z order of this node. More...
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virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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var | isVisible () |
| Determines if the node is visible. More...
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local | isVisible () |
| Determines if the node is visible. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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var | setOrderOfArrival ( var orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More...
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CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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virtual Array * | getChildren () |
| Return an array of children. More...
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virtual const Array * | getChildren () const |
unsigned int | getChildrenCount () const |
| Get the amount of children. More...
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local | getChildrenCount () |
| Get the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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var | setParent ( var parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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var | getParent () |
| Returns a pointer to the parent node. More...
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local | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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local | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual GridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
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local | getGrid () |
| Returns a grid object that is used when applying effects. More...
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virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
| Changes a grid object that is used when applying effects. More...
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local | setGrid ( local grid) |
| Changes a grid object that is used when applying effects. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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var | setTag ( var tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Object * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
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var | setShaderProgram ( var shaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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unsigned int | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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CC_DEPRECATED_ATTRIBUTE
unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More...
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local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors and actions. More...
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void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More...
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virtual void | update (float delta) |
local | update ( local delta) |
void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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virtual const AffineTransform & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual AffineTransform | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
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Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
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Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
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Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More...
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Component * | getComponent (const char *pName) |
| gets a component by its name More...
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virtual bool | addComponent (Component *pComponent) |
| adds a component More...
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local | addComponent ( local pComponent) |
| adds a component More...
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virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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| Node (void) |
| Default constructor. More...
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virtual | ~Node (void) |
| Default destructor. More...
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const char * | description (void) const |
| Gets the description string. More...
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| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~IMEDelegate () |
|
TextFieldDelegate * | _delegate |
int | _charCount |
std::string * | _inputText |
std::string * | _placeHolder |
Color3B | _colorSpaceHolder |
bool | _secureTextEntry |
Size | _dimensions |
| Dimensions of the label in Points. More...
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local | _dimensions |
| Dimensions of the label in Points. More...
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TextHAlignment | _alignment |
| The alignment of the label. More...
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var | _alignment |
| The alignment of the label. More...
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local | _alignment |
| The alignment of the label. More...
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TextVAlignment | _vAlignment |
| The vertical alignment of the label. More...
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var | _vAlignment |
| The vertical alignment of the label. More...
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local | _vAlignment |
| The vertical alignment of the label. More...
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std::string * | _fontName |
| Font name used in the label. More...
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float | _fontSize |
| Font size of the label. More...
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var | _fontSize |
| Font size of the label. More...
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local | _fontSize |
| Font size of the label. More...
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std::string | _string |
| label's string More...
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var | _string |
| label's string More...
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local | _string |
| label's string More...
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bool | _shadowEnabled |
| font shadow More...
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var | _shadowEnabled |
| font shadow More...
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local | _shadowEnabled |
| font shadow More...
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Size | _shadowOffset |
float | _shadowOpacity |
var | _shadowOpacity |
local | _shadowOpacity |
float | _shadowBlur |
var | _shadowBlur |
local | _shadowBlur |
bool | _strokeEnabled |
| font stroke More...
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var | _strokeEnabled |
| font stroke More...
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local | _strokeEnabled |
| font stroke More...
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Color3B | _strokeColor |
float | _strokeSize |
var | _strokeSize |
local | _strokeSize |
Color3B | _textFillColor |
| font tint More...
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var | _textFillColor |
| font tint More...
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local | _textFillColor |
| font tint More...
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TextureAtlas * | _textureAtlas |
int | _atlasIndex |
| SpriteBatchNode texture atlas (weak reference) More...
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var | _atlasIndex |
| SpriteBatchNode texture atlas (weak reference) More...
|
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local | _atlasIndex |
| SpriteBatchNode texture atlas (weak reference) More...
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SpriteBatchNode * | _batchNode |
| Absolute (real) Index on the SpriteSheet. More...
|
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var | _batchNode |
| Absolute (real) Index on the SpriteSheet. More...
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local | _batchNode |
| Absolute (real) Index on the SpriteSheet. More...
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bool | _dirty |
| Used batch node (weak reference) More...
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bool | _recursiveDirty |
| Whether the sprite needs to be updated. More...
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var | _recursiveDirty |
| Whether the sprite needs to be updated. More...
|
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local | _recursiveDirty |
| Whether the sprite needs to be updated. More...
|
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bool | _hasChildren |
| Whether all of the sprite's children needs to be updated. More...
|
|
bool | _shouldBeHidden |
| Whether the sprite contains children. More...
|
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var | _shouldBeHidden |
| Whether the sprite contains children. More...
|
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local | _shouldBeHidden |
| Whether the sprite contains children. More...
|
|
AffineTransform | _transformToBatch |
| should not be drawn because one of the ancestors is not visible More...
|
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var | _transformToBatch |
| should not be drawn because one of the ancestors is not visible More...
|
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local | _transformToBatch |
| should not be drawn because one of the ancestors is not visible More...
|
|
BlendFunc | _blendFunc |
Texture2D * | _texture |
| It's required for TextureProtocol inheritance. More...
|
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var | _texture |
| It's required for TextureProtocol inheritance. More...
|
|
local | _texture |
| It's required for TextureProtocol inheritance. More...
|
|
Rect | _rect |
| Texture2D object that is used to render the sprite. More...
|
|
bool | _rectRotated |
| Retangle of Texture2D. More...
|
|
Point | _offsetPosition |
| Whether the texture is rotated. More...
|
|
var | _offsetPosition |
| Whether the texture is rotated. More...
|
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local | _offsetPosition |
| Whether the texture is rotated. More...
|
|
Point | _unflippedOffsetPositionFromCenter |
var | _unflippedOffsetPositionFromCenter |
local | _unflippedOffsetPositionFromCenter |
V3F_C4B_T2F_Quad | _quad |
bool | _opacityModifyRGB |
var | _opacityModifyRGB |
local | _opacityModifyRGB |
bool | _flippedX |
bool | _flippedY |
| Whether the sprite is flipped horizaontally or not. More...
|
|
var | _flippedY |
| Whether the sprite is flipped horizaontally or not. More...
|
|
local | _flippedY |
| Whether the sprite is flipped horizaontally or not. More...
|
|
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
Color3B | _displayedColor |
Color3B | _realColor |
bool | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
float | _rotationX |
| rotation angle on x-axis More...
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|
float | _rotationY |
| rotation angle on y-axis More...
|
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var | _rotationY |
| rotation angle on y-axis More...
|
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local | _rotationY |
| rotation angle on y-axis More...
|
|
float | _scaleX |
| scaling factor on x-axis More...
|
|
var | _scaleX |
| scaling factor on x-axis More...
|
|
local | _scaleX |
| scaling factor on x-axis More...
|
|
float | _scaleY |
| scaling factor on y-axis More...
|
|
var | _scaleY |
| scaling factor on y-axis More...
|
|
local | _scaleY |
| scaling factor on y-axis More...
|
|
float | _vertexZ |
| OpenGL real Z vertex. More...
|
|
Point | _position |
| position of the node More...
|
|
float | _skewX |
| skew angle on x-axis More...
|
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var | _skewX |
| skew angle on x-axis More...
|
|
local | _skewX |
| skew angle on x-axis More...
|
|
float | _skewY |
| skew angle on y-axis More...
|
|
var | _skewY |
| skew angle on y-axis More...
|
|
local | _skewY |
| skew angle on y-axis More...
|
|
Point | _anchorPointInPoints |
| anchor point in points More...
|
|
var | _anchorPointInPoints |
| anchor point in points More...
|
|
local | _anchorPointInPoints |
| anchor point in points More...
|
|
Point | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
Size | _contentSize |
| untransformed size of the node More...
|
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local | _contentSize |
| untransformed size of the node More...
|
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AffineTransform | _additionalTransform |
| transform More...
|
|
AffineTransform | _transform |
| transform More...
|
|
var | _transform |
| transform More...
|
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local | _transform |
| transform More...
|
|
AffineTransform | _inverse |
| inverse transform More...
|
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var | _inverse |
| inverse transform More...
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local | _inverse |
| inverse transform More...
|
|
bool | _additionalTransformDirty |
| The flag to check whether the additional transform is dirty. More...
|
|
bool | _transformDirty |
| transform dirty flag More...
|
|
var | _transformDirty |
| transform dirty flag More...
|
|
local | _transformDirty |
| transform dirty flag More...
|
|
bool | _inverseDirty |
| inverse transform dirty flag More...
|
|
var | _inverseDirty |
| inverse transform dirty flag More...
|
|
local | _inverseDirty |
| inverse transform dirty flag More...
|
|
Camera * | _camera |
| a camera More...
|
|
GridBase * | _grid |
| a grid More...
|
|
int | _ZOrder |
| z-order value that affects the draw order More...
|
|
Array * | _children |
| array of children nodes More...
|
|
var | _children |
| array of children nodes More...
|
|
local | _children |
| array of children nodes More...
|
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Node * | _parent |
| weak reference to parent node More...
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int | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
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var | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
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local | _tag |
| a tag. Can be any number you assigned just to identify this node More...
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|
void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
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Object * | _userObject |
| A user assigned Object. More...
|
|
local | _userObject |
| A user assigned Object. More...
|
|
GLProgram * | _shaderProgram |
| OpenGL shader. More...
|
|
int | _orderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More...
|
|
Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
var | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
local | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
bool | _running |
| is running More...
|
|
bool | _visible |
| is this node visible More...
|
|
bool | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
var | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
local | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
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|
bool | _reorderChildDirty |
| children order dirty flag More...
|
|
local | _reorderChildDirty |
| children order dirty flag More...
|
|
bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
var | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
local | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
int | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
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int | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
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var | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
|
local | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
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|
ccScriptType | _scriptType |
| type of script binding, lua or javascript More...
|
|
ComponentContainer * | _componentContainer |
| Dictionary of components. More...
|
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var | _componentContainer |
| Dictionary of components. More...
|
|
local | _componentContainer |
| Dictionary of components. More...
|
|
int | _eventPriority |
| The scene graph based priority of event listener. More...
|
|
int | _oldEventPriority |
| The old scene graph based priority of event listener. More...
|
|
var | _oldEventPriority |
| The old scene graph based priority of event listener. More...
|
|
local | _oldEventPriority |
| The old scene graph based priority of event listener. More...
|
|
unsigned int | _reference |
| count of references More...
|
|
var | _reference |
| count of references More...
|
|
local | _reference |
| count of references More...
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|
unsigned int | _autoReleaseCount |
| count of autorelease More...
|
|
var | _autoReleaseCount |
| count of autorelease More...
|
|
local | _autoReleaseCount |
| count of autorelease More...
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|