cocos2d-x  3.0-alpha0
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DisplayFactory Class Reference

#include <CCDisplayFactory.h>

Static Public Member Functions

static void addDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
static void createDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
var createDisplay ( var bone, var decoDisplay)
local createDisplay ( local bone, local decoDisplay)
static void updateDisplay (Bone *bone, DecorativeDisplay *decoDisplay, float dt, bool dirty)
local updateDisplay ( local bone, local decoDisplay, local dt, local dirty)
static void addSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
local addSpriteDisplay ( local bone, local decoDisplay, local displayData)
static void createSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
var createSpriteDisplay ( var bone, var decoDisplay)
local createSpriteDisplay ( local bone, local decoDisplay)
static void initSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, const char *displayName, Skin *skin)
local initSpriteDisplay ( local bone, local decoDisplay, local displayName, local skin)
static void updateSpriteDisplay (Bone *bone, Node *display, float dt, bool dirty)
static void addArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
static void createArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
var createArmatureDisplay ( var bone, var decoDisplay)
local createArmatureDisplay ( local bone, local decoDisplay)
static void updateArmatureDisplay (Bone *bone, Node *display, float dt, bool dirty)
local updateArmatureDisplay ( local bone, local display, local dt, local dirty)
static void addParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData)
static void createParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay)
var createParticleDisplay ( var bone, var decoDisplay)
local createParticleDisplay ( local bone, local decoDisplay)
static void updateParticleDisplay (Bone *bone, Node *display, float dt, bool dirty)
local updateParticleDisplay ( local bone, local display, local dt, local dirty)

Member Function Documentation

static void addArmatureDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData displayData 
)
static
var addArmatureDisplay ( var  bone,
var  decoDisplay,
var  displayData 
)
static
local addArmatureDisplay ( local  bone,
local  decoDisplay,
local  displayData 
)
static
static void addDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData displayData 
)
static
var addDisplay ( var  bone,
var  decoDisplay,
var  displayData 
)
static
local addDisplay ( local  bone,
local  decoDisplay,
local  displayData 
)
static
static void addParticleDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData displayData 
)
static
var addParticleDisplay ( var  bone,
var  decoDisplay,
var  displayData 
)
static
local addParticleDisplay ( local  bone,
local  decoDisplay,
local  displayData 
)
static
static void addSpriteDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
DisplayData displayData 
)
static
var addSpriteDisplay ( var  bone,
var  decoDisplay,
var  displayData 
)
static
local addSpriteDisplay ( local  bone,
local  decoDisplay,
local  displayData 
)
static
static void createArmatureDisplay ( Bone bone,
DecorativeDisplay decoDisplay 
)
static
var createArmatureDisplay ( var  bone,
var  decoDisplay 
)
static
local createArmatureDisplay ( local  bone,
local  decoDisplay 
)
static
static void createDisplay ( Bone bone,
DecorativeDisplay decoDisplay 
)
static
var createDisplay ( var  bone,
var  decoDisplay 
)
static
local createDisplay ( local  bone,
local  decoDisplay 
)
static
static void createParticleDisplay ( Bone bone,
DecorativeDisplay decoDisplay 
)
static
var createParticleDisplay ( var  bone,
var  decoDisplay 
)
static
local createParticleDisplay ( local  bone,
local  decoDisplay 
)
static
static void createSpriteDisplay ( Bone bone,
DecorativeDisplay decoDisplay 
)
static
var createSpriteDisplay ( var  bone,
var  decoDisplay 
)
static
local createSpriteDisplay ( local  bone,
local  decoDisplay 
)
static
static void initSpriteDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
const char *  displayName,
Skin skin 
)
static
var initSpriteDisplay ( var  bone,
var  decoDisplay,
var  displayName,
var  skin 
)
static
local initSpriteDisplay ( local  bone,
local  decoDisplay,
local  displayName,
local  skin 
)
static
static void updateArmatureDisplay ( Bone bone,
Node display,
float  dt,
bool  dirty 
)
static
var updateArmatureDisplay ( var  bone,
var  display,
var  dt,
var  dirty 
)
static
local updateArmatureDisplay ( local  bone,
local  display,
local  dt,
local  dirty 
)
static
static void updateDisplay ( Bone bone,
DecorativeDisplay decoDisplay,
float  dt,
bool  dirty 
)
static
var updateDisplay ( var  bone,
var  decoDisplay,
var  dt,
var  dirty 
)
static
local updateDisplay ( local  bone,
local  decoDisplay,
local  dt,
local  dirty 
)
static
static void updateParticleDisplay ( Bone bone,
Node display,
float  dt,
bool  dirty 
)
static
var updateParticleDisplay ( var  bone,
var  display,
var  dt,
var  dirty 
)
static
local updateParticleDisplay ( local  bone,
local  display,
local  dt,
local  dirty 
)
static
static void updateSpriteDisplay ( Bone bone,
Node display,
float  dt,
bool  dirty 
)
static
var updateSpriteDisplay ( var  bone,
var  display,
var  dt,
var  dirty 
)
static
local updateSpriteDisplay ( local  bone,
local  display,
local  dt,
local  dirty 
)
static

The documentation for this class was generated from the following file: