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static void | addDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
static void | createDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
var | createDisplay ( var bone, var decoDisplay) |
local | createDisplay ( local bone, local decoDisplay) |
static void | updateDisplay (Bone *bone, DecorativeDisplay *decoDisplay, float dt, bool dirty) |
local | updateDisplay ( local bone, local decoDisplay, local dt, local dirty) |
static void | addSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
local | addSpriteDisplay ( local bone, local decoDisplay, local displayData) |
static void | createSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
var | createSpriteDisplay ( var bone, var decoDisplay) |
local | createSpriteDisplay ( local bone, local decoDisplay) |
static void | initSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, const char *displayName, Skin *skin) |
local | initSpriteDisplay ( local bone, local decoDisplay, local displayName, local skin) |
static void | updateSpriteDisplay (Bone *bone, Node *display, float dt, bool dirty) |
static void | addArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
static void | createArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
var | createArmatureDisplay ( var bone, var decoDisplay) |
local | createArmatureDisplay ( local bone, local decoDisplay) |
static void | updateArmatureDisplay (Bone *bone, Node *display, float dt, bool dirty) |
local | updateArmatureDisplay ( local bone, local display, local dt, local dirty) |
static void | addParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
static void | createParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
var | createParticleDisplay ( var bone, var decoDisplay) |
local | createParticleDisplay ( local bone, local decoDisplay) |
static void | updateParticleDisplay (Bone *bone, Node *display, float dt, bool dirty) |
local | updateParticleDisplay ( local bone, local display, local dt, local dirty) |