|
| | ParticleSpiral () |
| virtual | ~ParticleSpiral () |
| bool | init () |
| | Initializes the instance of Node. More...
|
| |
| virtual bool | initWithTotalParticles (unsigned int numberOfParticles) |
| | Initializes a system with a fixed number of particles. More...
|
| |
Public Member Functions inherited from ParticleSystemQuad |
| | ParticleSystemQuad () |
| virtual | ~ParticleSystemQuad () |
| void | initIndices () |
| | initializes the indices for the vertices More...
|
| |
| void | initTexCoordsWithRect (const Rect &rect) |
| | initializes the texture with a rectangle measured Points More...
|
| |
| var | initTexCoordsWithRect ( var rect) |
| | initializes the texture with a rectangle measured Points More...
|
| |
| local | initTexCoordsWithRect ( local rect) |
| | initializes the texture with a rectangle measured Points More...
|
| |
| void | setDisplayFrame (SpriteFrame *spriteFrame) |
| | Sets a new SpriteFrame as particle. More...
|
| |
| void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
| | Sets a new texture with a rect. More...
|
| |
| void | listenBackToForeground (Object *obj) |
| | listen the event that coming to foreground on Android More...
|
| |
| virtual void | setTexture (Texture2D *texture) override |
| | Sets a new texuture. More...
|
| |
| virtual void | updateQuadWithParticle (tParticle *particle, const Point &newPosition) override |
| | should be overridden by subclasses More...
|
| |
| virtual void | postStep () override |
| | should be overridden by subclasses More...
|
| |
| virtual void | draw () override |
| | Override this method to draw your own node. More...
|
| |
| virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
| virtual void | setTotalParticles (int tp) override |
Public Member Functions inherited from ParticleSystem |
| | ParticleSystem () |
| virtual | ~ParticleSystem () |
| bool | init () |
| | initializes a ParticleSystem More...
|
| |
| bool | initWithFile (const char *plistFile) |
| | initializes a ParticleSystem from a plist file. More...
|
| |
| bool | initWithDictionary (Dictionary *dictionary) |
| | initializes a QuadParticleSystem from a Dictionary. More...
|
| |
| bool | initWithDictionary (Dictionary *dictionary, const char *dirname) |
| | initializes a particle system from a NSDictionary and the path from where to load the png More...
|
| |
| bool | addParticle () |
| | Add a particle to the emitter. More...
|
| |
| void | initParticle (tParticle *particle) |
| | Initializes a particle. More...
|
| |
| void | stopSystem () |
| | stop emitting particles. Running particles will continue to run until they die More...
|
| |
| void | resetSystem () |
| | Kill all living particles. More...
|
| |
| local | resetSystem () |
| | Kill all living particles. More...
|
| |
| bool | isFull () |
| | whether or not the system is full More...
|
| |
| virtual void | updateWithNoTime (void) |
| local | updateWithNoTime () |
| virtual bool | isAutoRemoveOnFinish () const |
| virtual void | setAutoRemoveOnFinish (bool var) |
| var | setAutoRemoveOnFinish ( var var) |
| local | setAutoRemoveOnFinish ( local var) |
| virtual const Point & | getGravity () |
| virtual void | setGravity (const Point &g) |
| local | setGravity ( local g) |
| virtual float | getSpeed () const |
| virtual void | setSpeed (float speed) |
| local | setSpeed ( local speed) |
| virtual float | getSpeedVar () const |
| local | getSpeedVar () |
| virtual void | setSpeedVar (float speed) |
| local | setSpeedVar ( local speed) |
| virtual float | getTangentialAccel () const |
| local | getTangentialAccel () |
| virtual void | setTangentialAccel (float t) |
| local | setTangentialAccel ( local t) |
| virtual float | getTangentialAccelVar () const |
| var | getTangentialAccelVar () |
| local | getTangentialAccelVar () |
| virtual void | setTangentialAccelVar (float t) |
| virtual float | getRadialAccel () const |
| virtual void | setRadialAccel (float t) |
| local | setRadialAccel ( local t) |
| virtual float | getRadialAccelVar () const |
| local | getRadialAccelVar () |
| virtual void | setRadialAccelVar (float t) |
| local | setRadialAccelVar ( local t) |
| virtual bool | getRotationIsDir () const |
| var | getRotationIsDir () |
| local | getRotationIsDir () |
| virtual void | setRotationIsDir (bool t) |
| virtual float | getStartRadius () const |
| virtual void | setStartRadius (float startRadius) |
| local | setStartRadius ( local startRadius) |
| virtual float | getStartRadiusVar () const |
| local | getStartRadiusVar () |
| virtual void | setStartRadiusVar (float startRadiusVar) |
| virtual float | getEndRadius () const |
| virtual void | setEndRadius (float endRadius) |
| local | setEndRadius ( local endRadius) |
| virtual float | getEndRadiusVar () const |
| virtual void | setEndRadiusVar (float endRadiusVar) |
| local | setEndRadiusVar ( local endRadiusVar) |
| virtual float | getRotatePerSecond () const |
| local | getRotatePerSecond () |
| virtual void | setRotatePerSecond (float degrees) |
| virtual float | getRotatePerSecondVar () const |
| virtual void | setRotatePerSecondVar (float degrees) |
| virtual void | setScale (float s) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| virtual void | setRotation (float newRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| local | setRotation ( local newRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual void | setScaleX (float newScaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| local | setScaleX ( local newScaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| virtual void | setScaleY (float newScaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| local | setScaleY ( local newScaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| virtual bool | isActive () const |
| virtual bool | isBlendAdditive () const |
| local | isBlendAdditive () |
| virtual void | setBlendAdditive (bool value) |
| local | setBlendAdditive ( local value) |
| virtual ParticleBatchNode * | getBatchNode () const |
| local | getBatchNode () |
| int | getAtlasIndex () const |
| void | setAtlasIndex (int index) |
| unsigned int | getParticleCount () const |
| | Quantity of particles that are being simulated at the moment. More...
|
| |
| local | getParticleCount () |
| | Quantity of particles that are being simulated at the moment. More...
|
| |
| float | getDuration () const |
| | How many seconds the emitter will run. More...
|
| |
| void | setDuration (float duration) |
| const Point & | getSourcePosition () const |
| | sourcePosition of the emitter More...
|
| |
| void | setSourcePosition (const Point &pos) |
| const Point & | getPosVar () const |
| | Position variance of the emitter. More...
|
| |
| void | setPosVar (const Point &pos) |
| float | getLife () const |
| | life, and life variation of each particle More...
|
| |
| void | setLife (float life) |
| float | getLifeVar () const |
| | life variance of each particle More...
|
| |
| void | setLifeVar (float lifeVar) |
| float | getAngle () const |
| | angle and angle variation of each particle More...
|
| |
| void | setAngle (float angle) |
| local | setAngle ( local angle) |
| float | getAngleVar () const |
| | angle variance of each particle More...
|
| |
| void | setAngleVar (float angleVar) |
| Mode | getEmitterMode () const |
| | Switch between different kind of emitter modes: More...
|
| |
| void | setEmitterMode (Mode mode) |
| float | getStartSize () const |
| | start size in pixels of each particle More...
|
| |
| void | setStartSize (float startSize) |
| float | getStartSizeVar () const |
| | size variance in pixels of each particle More...
|
| |
| void | setStartSizeVar (float sizeVar) |
| float | getEndSize () const |
| | end size in pixels of each particle More...
|
| |
| void | setEndSize (float endSize) |
| float | getEndSizeVar () const |
| | end size variance in pixels of each particle More...
|
| |
| void | setEndSizeVar (float sizeVar) |
| const Color4F & | getStartColor () const |
| | start color of each particle More...
|
| |
| void | setStartColor (const Color4F &color) |
| const Color4F & | getStartColorVar () const |
| | start color variance of each particle More...
|
| |
| local | getStartColorVar () |
| | start color variance of each particle More...
|
| |
| void | setStartColorVar (const Color4F &color) |
| const Color4F & | getEndColor () const |
| | end color and end color variation of each particle More...
|
| |
| void | setEndColor (const Color4F &color) |
| const Color4F & | getEndColorVar () const |
| | end color variance of each particle More...
|
| |
| void | setEndColorVar (const Color4F &color) |
| float | getStartSpin () const |
| void | setStartSpin (float spin) |
| float | getStartSpinVar () const |
| void | setStartSpinVar (float pinVar) |
| float | getEndSpin () const |
| void | setEndSpin (float endSpin) |
| float | getEndSpinVar () const |
| void | setEndSpinVar (float endSpinVar) |
| float | getEmissionRate () const |
| | emission rate of the particles More...
|
| |
| void | setEmissionRate (float rate) |
| virtual int | getTotalParticles () const |
| | maximum particles of the system More...
|
| |
| local | getTotalParticles () |
| | maximum particles of the system More...
|
| |
| void | setOpacityModifyRGB (bool opacityModifyRGB) |
| | does the alpha value modify color More...
|
| |
| bool | isOpacityModifyRGB () const |
| CC_DEPRECATED_ATTRIBUTE bool | getOpacityModifyRGB () const |
| local | getOpacityModifyRGB () |
| PositionType | getPositionType () const |
| | particles movement type: Free or Grouped More...
|
| |
| void | setPositionType (PositionType type) |
| virtual void | update (float dt) override |
| local | update ( local dt) |
| virtual Texture2D * | getTexture () const override |
| | Returns the currently used texture. More...
|
| |
| virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
| local | setBlendFunc ( local blendFunc) |
| virtual const BlendFunc & | getBlendFunc () const override |
| | Returns the blending function that is currently being used. More...
|
| |
| virtual Camera * | getCamera () |
| | Returns a camera object that lets you move the node using a gluLookAt. More...
|
| |
| virtual bool | isRunning () const |
| | Returns whether or not the node accepts event callbacks. More...
|
| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| var | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| local | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | visit () |
| | Visits this node's children and draw them recursively. More...
|
| |
| local | visit () |
| | Visits this node's children and draw them recursively. More...
|
| |
| virtual Rect | getBoundingBox () const |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
| local | getBoundingBox () |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setZOrder (int zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| local | setZOrder ( local zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | _setZOrder (int z) |
| | Sets the z order which stands for the drawing order. More...
|
| |
| virtual int | getZOrder () const |
| | Gets the Z order of this node. More...
|
| |
| virtual void | setVertexZ (float vertexZ) |
| | Sets the real OpenGL Z vertex. More...
|
| |
| local | setVertexZ ( local vertexZ) |
| | Sets the real OpenGL Z vertex. More...
|
| |
| virtual float | getVertexZ () const |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setPosition (const Point &position) |
| | Changes the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual const Point & | getPosition () const |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| local | getPosition () |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets position in a more efficient way. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Point object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setSkewX (float fSkewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float fSkewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| local | setSkewY ( local fSkewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Point &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| local | setAnchorPoint ( local anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const Point & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| local | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Point & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| local | setContentSize ( local contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| local | setVisible ( local visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| var | isVisible () |
| | Determines if the node is visible. More...
|
| |
| local | isVisible () |
| | Determines if the node is visible. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotationX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| local | setRotationX ( local rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual float | getRotationX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual void | setRotationY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | setRotationY ( local rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setOrderOfArrival (int orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| var | setOrderOfArrival ( var orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| local | setOrderOfArrival ( local orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual int | getOrderOfArrival () const |
| | Returns the arrival order, indecates which children is added previously. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| virtual void | addChild (Node *child, int zOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| Node * | getChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual Array * | getChildren () |
| | Return an array of children. More...
|
| |
| virtual const Array * | getChildren () const |
| unsigned int | getChildrenCount () const |
| | Get the amount of children. More...
|
| |
| local | getChildrenCount () |
| | Get the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| var | setParent ( var parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| var | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| local | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual const Node * | getParent () const |
| local | getParent () |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| local | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParent ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| var | removeChild ( var child, var true) |
| | Removes a child from the container. More...
|
| |
| local | removeChild ( local child, local true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByTag ( local tag, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| local | removeAllChildren ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| var | reorderChild ( var child, var zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| local | reorderChild ( local child, local zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual GridBase * | getGrid () |
| | Returns a grid object that is used when applying effects. More...
|
| |
| local | getGrid () |
| | Returns a grid object that is used when applying effects. More...
|
| |
| virtual const GridBase * | getGrid () const |
| local | getGrid () |
| virtual void | setGrid (GridBase *grid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| local | setGrid ( local grid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| var | setTag ( var tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Object * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
| virtual const Object * | getUserObject () const |
| virtual void | setUserObject (Object *userObject) |
| | Returns a user assigned Object. More...
|
| |
| local | setUserObject ( local userObject) |
| | Returns a user assigned Object. More...
|
| |
| virtual GLProgram * | getShaderProgram () |
| | Return the shader program currently used for this node. More...
|
| |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| var | setShaderProgram ( var shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| local | setShaderProgram ( local shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| virtual void | onEnter () |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExit () |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| local | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| virtual const ActionManager * | getActionManager () const |
| Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions () |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| unsigned int | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| local | getNumberOfRunningActions () |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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| |
CC_DEPRECATED_ATTRIBUTE
unsigned int | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
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| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unscheduleAllSelectors (void) |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| void | resumeSchedulerAndActions (void) |
| | Resumes all scheduled selectors and actions. More...
|
| |
| local | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors and actions. More...
|
| |
| void | pauseSchedulerAndActions (void) |
| | Pauses all scheduled selectors and actions. More...
|
| |
| void | transform () |
| | Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
| |
| void | transformAncestors () |
| | Performs OpenGL view-matrix transformation of it's ancestors. More...
|
| |
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| virtual const AffineTransform & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| local | getNodeToParentTransform () |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const AffineTransform & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual AffineTransform | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
| local | getNodeToWorldTransform () |
| | Returns the world affine transform matrix. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual AffineTransform | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
| |
| local | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| | Converts a Point to world space coordinates. More...
|
| |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| | Converts a local Point to world space coordinates.The result is in Points. More...
|
| |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Point More...
|
| |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| | Sets the additional transform. More...
|
| |
| Component * | getComponent (const char *pName) |
| | gets a component by its name More...
|
| |
| virtual bool | addComponent (Component *pComponent) |
| | adds a component More...
|
| |
| local | addComponent ( local pComponent) |
| | adds a component More...
|
| |
| virtual bool | removeComponent (const char *pName) |
| | removes a component by its name More...
|
| |
| virtual void | removeAllComponents () |
| | removes all components More...
|
| |
| | Node (void) |
| | Default constructor. More...
|
| |
| virtual | ~Node (void) |
| | Default destructor. More...
|
| |
| const char * | description (void) const |
| | Gets the description string. More...
|
| |
| | Object () |
| | Constructor. More...
|
| |
| virtual | ~Object () |
| void | release () |
| | Release the ownership immediately. More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| Object * | autorelease () |
| | Release the ownership sometime soon automatically. More...
|
| |
| bool | isSingleReference () const |
| | Returns a boolean value that indicates whether there is only one reference to the object. More...
|
| |
| unsigned int | retainCount () const |
| | Returns the object's current reference count. More...
|
| |
| virtual bool | isEqual (const Object *object) |
| | Returns a boolean value that indicates whether this object and a given object are equal. More...
|
| |
| virtual void | acceptVisitor (DataVisitor &visitor) |