ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More...
#include <CCScriptSupport.h>
Public Member Functions | |
| ~ScriptEngineManager (void) | |
| ScriptEngineProtocol * | getScriptEngine (void) |
| void | setScriptEngine (ScriptEngineProtocol *pScriptEngine) |
| void | removeScriptEngine (void) |
Static Public Member Functions | |
| static ScriptEngineManager * | getInstance () |
| static void | destroyInstance () |
| static CC_DEPRECATED_ATTRIBUTE ScriptEngineManager * | sharedManager () |
| static CC_DEPRECATED_ATTRIBUTE void | purgeSharedManager () |
ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object.
| ~ScriptEngineManager | ( | void | ) |
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static |
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static |
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inline |
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inlinestatic |
| void removeScriptEngine | ( | void | ) |
| void setScriptEngine | ( | ScriptEngineProtocol * | pScriptEngine) |
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inlinestatic |