#include "platform/CCCommon.h"#include "event_dispatcher/CCTouch.h"#include "event_dispatcher/CCEventTouch.h"#include "event_dispatcher/CCEventKeyboard.h"#include "cocoa/CCSet.h"#include <map>#include <string>#include <list>Classes | |
| class | ScriptHandlerEntry |
| class | SchedulerScriptHandlerEntry |
| class | TouchScriptHandlerEntry |
| struct | BasicScriptData |
| struct | SchedulerScriptData |
| struct | TouchesScriptData |
| struct | TouchScriptData |
| struct | KeypadScriptData |
| struct | CommonScriptData |
| struct | ScriptEvent |
| class | ScriptEngineProtocol |
| class | ScriptEngineManager |
| ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More... | |
Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Constant Groups | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Typedefs | |
| typedef struct lua_State | lua_State |
Enumerations | |
| enum | ccScriptType { kScriptTypeNone = 0, kScriptTypeLua, kScriptTypeJavascript } |
| enum | ScriptEventType { kNodeEvent = 0, kMenuClickedEvent, kNotificationEvent, kCallFuncEvent, kScheduleEvent, kTouchEvent, kTouchesEvent, kKeypadEvent, kAccelerometerEvent, kControlEvent, kCommonEvent, kTableViewEvent } |
| var lua_State |
| local lua_State |