TransitionRadialCCW transition. More...
#include <CCTransitionProgress.h>
Static Public Member Functions | |
| static TransitionProgressRadialCCW * | create (float t, Scene *scene) |
Static Public Member Functions inherited from TransitionProgress | |
| static TransitionProgress * | create (float t, Scene *scene) |
| local | create ( local t, local scene) |
Static Public Member Functions inherited from TransitionScene | |
| static TransitionScene * | create (float t, Scene *scene) |
| creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
| static Scene * | create () |
| creates a new Scene object More... | |
Static Public Member Functions inherited from Node | |
| static Node * | create (void) |
| Allocates and initializes a node. More... | |
Protected Member Functions | |
| virtual ProgressTimer * | progressTimerNodeWithRenderTexture (RenderTexture *texture) override |
Protected Member Functions inherited from TransitionProgress | |
| virtual void | sceneOrder () override |
| virtual void | setupTransition () |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
| enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
| Orientation Type used by some transitions. More... | |
Public Member Functions inherited from TransitionProgress | |
| TransitionProgress () | |
| virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Attributes inherited from TransitionProgress | |
| float | _to |
| float | _from |
| Scene * | _sceneToBeModified |
| var | _sceneToBeModified |
| local | _sceneToBeModified |
Static Protected Attributes inherited from Node | |
| static int | _globalEventPriorityIndex |
| The index of global event priority. More... | |
TransitionRadialCCW transition.
A counter clock-wise radial transition to the next scene
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static |
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overrideprotectedvirtual |
Reimplemented from TransitionProgress.