An edge polygon shape.
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#include <CCPhysicsShape.h>
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| bool | init (PhysicsBody *body, Point *points, int count, float border=1) |
| var | init ( var body, var points, var count, var 1) |
| local | init ( local body, local points, local count, local 1) |
| | PhysicsShapeEdgePolygon () |
| virtual | ~PhysicsShapeEdgePolygon () |
| var | ~PhysicsShapeEdgePolygon () |
| local | ~PhysicsShapeEdgePolygon () |
| bool | init (PhysicsBody *body, Type type) |
| var | init ( var body, var type) |
| local | init ( local body, local type) |
| PhysicsBodyInfo * | bodyInfo () const |
| | PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
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| var | bodyInfo () |
| | PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
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| |
| void | addToBody () |
| | PhysicsShape () |
| virtual | ~PhysicsShape ()=0 |
| var create |
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var |
body, |
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var |
points, |
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var |
count, |
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var |
border = 1 |
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) |
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static |
| local create |
( |
local |
body, |
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local |
points, |
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local |
count, |
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local |
border = 1 |
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) |
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static |
| var init |
( |
var |
body, |
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var |
points, |
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var |
count, |
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var |
border = 1 |
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) |
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protected |
| local init |
( |
local |
body, |
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local |
points, |
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local |
count, |
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local |
border = 1 |
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) |
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protected |
The documentation for this class was generated from the following file: