An edge polygon shape.
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#include <CCPhysicsShape.h>
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bool | init (PhysicsBody *body, Point *points, int count, float border=1) |
var | init ( var body, var points, var count, var 1) |
local | init ( local body, local points, local count, local 1) |
| PhysicsShapeEdgePolygon () |
virtual | ~PhysicsShapeEdgePolygon () |
var | ~PhysicsShapeEdgePolygon () |
local | ~PhysicsShapeEdgePolygon () |
bool | init (PhysicsBody *body, Type type) |
var | init ( var body, var type) |
local | init ( local body, local type) |
PhysicsBodyInfo * | bodyInfo () const |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
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var | bodyInfo () |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
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void | addToBody () |
| PhysicsShape () |
virtual | ~PhysicsShape ()=0 |
var create |
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var |
body, |
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var |
points, |
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var |
count, |
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var |
border = 1 |
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) |
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static |
local create |
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local |
body, |
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local |
points, |
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local |
count, |
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local |
border = 1 |
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) |
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static |
var init |
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var |
body, |
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var |
points, |
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var |
count, |
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var |
border = 1 |
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) |
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protected |
local init |
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local |
body, |
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local |
points, |
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local |
count, |
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local |
border = 1 |
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) |
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protected |
The documentation for this class was generated from the following file: