|
| LabelBMFont () |
virtual | ~LabelBMFont () |
bool | init () |
| Initializes the instance of Node. More...
|
|
bool | initWithString (const char *str, const char *fntFile, float width=kLabelAutomaticWidth, TextHAlignment alignment=TextHAlignment::LEFT, Point imageOffset=Point::ZERO) |
| init a bitmap font atlas with an initial string and the FNT file More...
|
|
void | createFontChars () |
| updates the font chars based on the string to render More...
|
|
virtual void | setString (const char *newString) |
| Sets a new label using a string. More...
|
|
virtual void | setString (const char *newString, bool needUpdateLabel) |
virtual const char * | getString (void) const |
| Returns the string that is currently being used in this label. More...
|
|
virtual void | setCString (const char *label) |
virtual void | setAnchorPoint (const Point &var) |
| Sets the anchor point in percent. More...
|
|
virtual void | updateLabel () |
virtual void | setAlignment (TextHAlignment alignment) |
virtual void | setWidth (float width) |
virtual void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More...
|
|
virtual void | setScaleX (float scaleX) |
| Changes the scale factor on X axis of this node. More...
|
|
virtual void | setScaleY (float scaleY) |
| Changes the scale factor on Y axis of this node. More...
|
|
virtual bool | isOpacityModifyRGB () const |
| Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
|
|
virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) |
| Changes the OpacityModifyRGB property. More...
|
|
virtual GLubyte | getOpacity () const |
| Returns the opacity. More...
|
|
virtual GLubyte | getDisplayedOpacity () const |
| Returns the displayed opacity. More...
|
|
virtual void | setOpacity (GLubyte opacity) |
| Changes the opacity. More...
|
|
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| recursive method that updates the displayed opacity. More...
|
|
virtual bool | isCascadeOpacityEnabled () const |
| whether or not opacity should be propagated to its children. More...
|
|
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
| Returns color that is currently used. More...
|
|
virtual const Color3B & | getDisplayedColor () const |
| Returns the displayed color. More...
|
|
virtual void | setColor (const Color3B &color) |
| Changes the color with R,G,B bytes. More...
|
|
virtual void | updateDisplayedColor (const Color3B &parentColor) |
| recursive method that updates display color More...
|
|
virtual bool | isCascadeColorEnabled () const |
| whether or not color should be propagated to its children. More...
|
|
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
void | setFntFile (const char *fntFile) |
const char * | getFntFile () |
| SpriteBatchNode () |
virtual | ~SpriteBatchNode () |
bool | initWithTexture (Texture2D *tex, int capacity) |
| initializes a SpriteBatchNode with a texture2d and capacity of children. More...
|
|
local | initWithTexture ( local tex, local capacity) |
| initializes a SpriteBatchNode with a texture2d and capacity of children. More...
|
|
bool | initWithFile (const char *fileImage, int capacity) |
| initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
|
|
local | init ( local fileImage, local capacity) |
| initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
|
|
bool | init () |
| Initializes the instance of Node. More...
|
|
TextureAtlas * | getTextureAtlas (void) |
| returns the TextureAtlas object More...
|
|
local | getTextureAtlas () |
| returns the TextureAtlas object More...
|
|
void | setTextureAtlas (TextureAtlas *textureAtlas) |
| sets the TextureAtlas object More...
|
|
const std::vector< Sprite * > & | getDescendants () const |
| returns an array with the descendants (children, gran children, etc.). More...
|
|
void | increaseAtlasCapacity () |
void | removeChildAtIndex (int index, bool doCleanup) |
| removes a child given a certain index. More...
|
|
var | removeChildAtIndex ( var index, var doCleanup) |
| removes a child given a certain index. More...
|
|
local | removeChildAtIndex ( local index, local doCleanup) |
| removes a child given a certain index. More...
|
|
void | appendChild (Sprite *sprite) |
void | removeSpriteFromAtlas (Sprite *sprite) |
var | removeSpriteFromAtlas ( var sprite) |
local | removeSpriteFromAtlas ( local sprite) |
int | rebuildIndexInOrder (Sprite *parent, int index) |
int | highestAtlasIndexInChild (Sprite *sprite) |
int | lowestAtlasIndexInChild (Sprite *sprite) |
int | atlasIndexForChild (Sprite *sprite, int z) |
void | reorderBatch (bool reorder) |
virtual Texture2D * | getTexture (void) const override |
| Returns the currently used texture. More...
|
|
virtual void | setTexture (Texture2D *texture) override |
| Sets a new texuture. More...
|
|
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual const BlendFunc & | getBlendFunc (void) const override |
| Returns the blending function that is currently being used. More...
|
|
virtual void | visit (void) override |
| Visits this node's children and draw them recursively. More...
|
|
virtual void | addChild (Node *child) override |
| Adds a child to the container with z-order as 0. More...
|
|
local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
|
|
virtual void | addChild (Node *child, int zOrder) override |
| Adds a child to the container with a z-order. More...
|
|
var | addChild ( var child, var zOrder) |
| Adds a child to the container with a z-order. More...
|
|
local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More...
|
|
virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
|
|
local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
|
|
virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. More...
|
|
local | reorderChild ( local child, local zOrder) |
| Reorders a child according to a new z value. More...
|
|
virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More...
|
|
local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More...
|
|
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
|
virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
|
virtual void | draw (void) override |
| Override this method to draw your own node. More...
|
|
local | draw () |
| Override this method to draw your own node. More...
|
|
virtual Camera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
|
|
virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More...
|
|
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
|
|
virtual void | cleanup () |
| Stops all running actions and schedulers. More...
|
|
var | cleanup () |
| Stops all running actions and schedulers. More...
|
|
local | cleanup () |
| Stops all running actions and schedulers. More...
|
|
virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More...
|
|
local | getBoundingBox () |
| Returns a "local" axis aligned bounding box of the node. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
|
local | setZOrder ( local zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
|
virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More...
|
|
virtual int | getZOrder () const |
| Gets the Z order of this node. More...
|
|
virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More...
|
|
local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More...
|
|
virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More...
|
|
virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
|
|
virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
|
|
virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
|
virtual void | setPosition (const Point &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
|
|
virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
|
|
local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
|
|
virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
|
|
virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
|
|
virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
virtual float | getPositionX (void) const |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
|
|
virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
|
|
virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
|
|
local | getAnchorPoint () |
| Returns the anchor point in percent. More...
|
|
virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
|
|
virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
|
|
local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
|
|
virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
|
|
virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
|
|
local | setVisible ( local visible) |
| Sets whether the node is visible. More...
|
|
virtual bool | isVisible () const |
| Determines if the node is visible. More...
|
|
var | isVisible () |
| Determines if the node is visible. More...
|
|
local | isVisible () |
| Determines if the node is visible. More...
|
|
virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
|
virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
|
|
virtual void | setRotationX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
local | setRotationX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
|
virtual void | setRotationY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
local | setRotationY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
var | setOrderOfArrival ( var orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
|
|
Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
|
|
virtual Array * | getChildren () |
| Return an array of children. More...
|
|
virtual const Array * | getChildren () const |
unsigned int | getChildrenCount () const |
| Get the amount of children. More...
|
|
local | getChildrenCount () |
| Get the amount of children. More...
|
|
virtual void | setParent (Node *parent) |
| Sets the parent node. More...
|
|
var | setParent ( var parent) |
| Sets the parent node. More...
|
|
local | setParent ( local parent) |
| Sets the parent node. More...
|
|
virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
|
|
var | getParent () |
| Returns a pointer to the parent node. More...
|
|
local | getParent () |
| Returns a pointer to the parent node. More...
|
|
virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
|
|
local | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
|
|
virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
|
|
local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
|
|
virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
|
|
local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
|
|
virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
|
virtual GridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
|
|
local | getGrid () |
| Returns a grid object that is used when applying effects. More...
|
|
virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
| Changes a grid object that is used when applying effects. More...
|
|
local | setGrid ( local grid) |
| Changes a grid object that is used when applying effects. More...
|
|
virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
|
|
virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
var | setTag ( var tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
|
|
virtual void * | getUserData () |
| Returns a custom user data pointer. More...
|
|
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
|
|
virtual Object * | getUserObject () |
| Returns a user assigned Object. More...
|
|
virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More...
|
|
local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
|
|
virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
|
|
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
|
|
var | setShaderProgram ( var shaderProgram) |
| Sets the shader program for this node. More...
|
|
local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
|
|
virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
|
|
virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
|
|
virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
|
|
virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
|
|
virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
|
virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
|
local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
|
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
|
|
local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
|
|
void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
|
|
void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
|
|
void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
|
|
Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
unsigned int | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
CC_DEPRECATED_ATTRIBUTE
unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
|
virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
|
|
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
|
|
void | scheduleUpdate (void) |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
|
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
|
void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
|
void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
|
void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More...
|
|
local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors and actions. More...
|
|
void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More...
|
|
virtual void | update (float delta) |
local | update ( local delta) |
void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
|
void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
|
|
virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
virtual const AffineTransform & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual AffineTransform | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
|
|
local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
|
|
local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
|
|
Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
|
|
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
|
|
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
|
|
Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
|
|
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More...
|
|
Component * | getComponent (const char *pName) |
| gets a component by its name More...
|
|
virtual bool | addComponent (Component *pComponent) |
| adds a component More...
|
|
local | addComponent ( local pComponent) |
| adds a component More...
|
|
virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
|
|
virtual void | removeAllComponents () |
| removes all components More...
|
|
| Node (void) |
| Default constructor. More...
|
|
virtual | ~Node (void) |
| Default destructor. More...
|
|
const char * | description (void) const |
| Gets the description string. More...
|
|
| Object () |
| Constructor. More...
|
|
virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
|
|
void | retain () |
| Retains the ownership. More...
|
|
Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
|
|
bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
|
|
unsigned int | retainCount () const |
| Returns the object's current reference count. More...
|
|
virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
|
|
virtual void | acceptVisitor (DataVisitor &visitor) |