cocos2d-x  3.0-alpha0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
LabelBMFont Class Reference

LabelBMFont is a subclass of SpriteBatchNode. More...

#include <CCLabelBMFont.h>

Inheritance diagram for LabelBMFont:
SpriteBatchNode LabelProtocol RGBAProtocol Node TextureProtocol Object BlendProtocol

Public Member Functions

 LabelBMFont ()
virtual ~LabelBMFont ()
bool init ()
 Initializes the instance of Node. More...
 
bool initWithString (const char *str, const char *fntFile, float width=kLabelAutomaticWidth, TextHAlignment alignment=TextHAlignment::LEFT, Point imageOffset=Point::ZERO)
 init a bitmap font atlas with an initial string and the FNT file More...
 
void createFontChars ()
 updates the font chars based on the string to render More...
 
virtual void setString (const char *newString)
 Sets a new label using a string. More...
 
virtual void setString (const char *newString, bool needUpdateLabel)
virtual const char * getString (void) const
 Returns the string that is currently being used in this label. More...
 
virtual void setCString (const char *label)
virtual void setAnchorPoint (const Point &var)
 Sets the anchor point in percent. More...
 
virtual void updateLabel ()
virtual void setAlignment (TextHAlignment alignment)
virtual void setWidth (float width)
virtual void setLineBreakWithoutSpace (bool breakWithoutSpace)
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual void setScaleX (float scaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual bool isOpacityModifyRGB () const
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool isOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
virtual GLubyte getOpacity () const
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity () const
 Returns the displayed opacity. More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled () const
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const Color3BgetColor (void) const
 Returns color that is currently used. More...
 
virtual const Color3BgetDisplayedColor () const
 Returns the displayed color. More...
 
virtual void setColor (const Color3B &color)
 Changes the color with R,G,B bytes. More...
 
virtual void updateDisplayedColor (const Color3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled () const
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
void setFntFile (const char *fntFile)
const char * getFntFile ()
- Public Member Functions inherited from SpriteBatchNode
 SpriteBatchNode ()
virtual ~SpriteBatchNode ()
bool initWithTexture (Texture2D *tex, int capacity)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
local initWithTexture ( local tex, local capacity)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
bool initWithFile (const char *fileImage, int capacity)
 initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
 
local init ( local fileImage, local capacity)
 initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
 
bool init ()
 Initializes the instance of Node. More...
 
TextureAtlasgetTextureAtlas (void)
 returns the TextureAtlas object More...
 
local getTextureAtlas ()
 returns the TextureAtlas object More...
 
void setTextureAtlas (TextureAtlas *textureAtlas)
 sets the TextureAtlas object More...
 
const std::vector< Sprite * > & getDescendants () const
 returns an array with the descendants (children, gran children, etc.). More...
 
void increaseAtlasCapacity ()
void removeChildAtIndex (int index, bool doCleanup)
 removes a child given a certain index. More...
 
var removeChildAtIndex ( var index, var doCleanup)
 removes a child given a certain index. More...
 
local removeChildAtIndex ( local index, local doCleanup)
 removes a child given a certain index. More...
 
void appendChild (Sprite *sprite)
void removeSpriteFromAtlas (Sprite *sprite)
var removeSpriteFromAtlas ( var sprite)
local removeSpriteFromAtlas ( local sprite)
int rebuildIndexInOrder (Sprite *parent, int index)
int highestAtlasIndexInChild (Sprite *sprite)
int lowestAtlasIndexInChild (Sprite *sprite)
int atlasIndexForChild (Sprite *sprite, int z)
void reorderBatch (bool reorder)
virtual Texture2DgetTexture (void) const override
 Returns the currently used texture. More...
 
virtual void setTexture (Texture2D *texture) override
 Sets a new texuture. More...
 
virtual void setBlendFunc (const BlendFunc &blendFunc) override
virtual const BlendFuncgetBlendFunc (void) const override
 Returns the blending function that is currently being used. More...
 
virtual void visit (void) override
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (Node *child) override
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int zOrder) override
 Adds a child to the container with a z-order. More...
 
var addChild ( var child, var zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void reorderChild (Node *child, int zOrder) override
 Reorders a child according to a new z value. More...
 
local reorderChild ( local child, local zOrder)
 Reorders a child according to a new z value. More...
 
virtual void removeChild (Node *child, bool cleanup) override
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void sortAllChildren () override
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual void draw (void) override
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
- Public Member Functions inherited from Node
virtual CameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning () const
 Returns whether or not the node accepts event callbacks. More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual Rect getBoundingBox () const
 Returns a "local" axis aligned bounding box of the node. More...
 
local getBoundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
local boundingBox ()
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
local setZOrder ( local zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder () const
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ () const
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setPosition (const Point &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const PointgetPosition () const
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
local getPositionX ()
virtual void setPositionY (float y)
local setPositionY ( local y)
virtual float getPositionY (void) const
local getPositionY ()
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual const PointgetAnchorPoint () const
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const PointgetAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const SizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
var isVisible ()
 Determines if the node is visible. More...
 
local isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
var setOrderOfArrival ( var orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual int getOrderOfArrival () const
 Returns the arrival order, indecates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
NodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual ArraygetChildren ()
 Return an array of children. More...
 
virtual const ArraygetChildren () const
unsigned int getChildrenCount () const
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
var setParent ( var parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
local getParent ()
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
local removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual GridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
local getGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual const GridBasegetGrid () const
local getGrid ()
virtual void setGrid (GridBase *grid)
 Changes a grid object that is used when applying effects. More...
 
local setGrid ( local grid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual ObjectgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const ObjectgetUserObject () const
virtual void setUserObject (Object *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
virtual GLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual const GLProgramgetShaderProgram () const
local getShaderProgram ()
virtual void setShaderProgram (GLProgram *shaderProgram)
 Sets the shader program for this node. More...
 
var setShaderProgram ( var shaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local shaderProgram)
 Sets the shader program for this node. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local getNumberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE
unsigned int 
numberOfRunningActions () const
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
local getScheduler ()
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
local resumeSchedulerAndActions ()
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
local update ( local delta)
void transform ()
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const AffineTransformgetNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local getNodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
local nodeToParentTransform ()
virtual const AffineTransformgetParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
local parentToNodeTransform ()
virtual AffineTransform getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
local getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual AffineTransform getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
local worldToNodeTransform ()
Point convertToNodeSpace (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpace (const Point &nodePoint) const
 Converts a Point to world space coordinates. More...
 
Point convertToNodeSpaceAR (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpaceAR (const Point &nodePoint) const
 Converts a local Point to world space coordinates.The result is in Points. More...
 
Point convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Point More...
 
Point convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
 Sets the additional transform. More...
 
ComponentgetComponent (const char *pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
local addComponent ( local pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 Node (void)
 Default constructor. More...
 
virtual ~Node (void)
 Default destructor. More...
 
const char * description (void) const
 Gets the description string. More...
 
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)

Static Public Member Functions

static void purgeCachedData ()
 Purges the cached data. More...
 
static LabelBMFontcreate (const char *str, const char *fntFile, float width, TextHAlignment alignment, Point imageOffset)
 creates a bitmap font atlas with an initial string and the FNT file More...
 
static LabelBMFontcreate (const char *str, const char *fntFile, float width, TextHAlignment alignment)
static LabelBMFontcreate (const char *str, const char *fntFile, float width)
static LabelBMFontcreate (const char *str, const char *fntFile)
static LabelBMFontcreate ()
 Creates an label. More...
 
- Static Public Member Functions inherited from SpriteBatchNode
static SpriteBatchNodecreateWithTexture (Texture2D *tex, int capacity=DEFAULT_CAPACITY)
 creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
var createWithTexture ( var tex, var DEFAULT_CAPACITY)
 creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
local createWithTexture ( local tex, local DEFAULT_CAPACITY)
 creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
static SpriteBatchNodecreate (const char *fileImage, int capacity=DEFAULT_CAPACITY)
 creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
local create ( local fileImage, local DEFAULT_CAPACITY)
 creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 

Protected Member Functions

virtual void setString (unsigned short *newString, bool needUpdateLabel)
- Protected Member Functions inherited from SpriteBatchNode
void insertQuadFromSprite (Sprite *sprite, int index)
 Inserts a quad at a certain index into the texture atlas. More...
 
void updateQuadFromSprite (Sprite *sprite, int index)
 Updates a quad at a certain index into the texture atlas. More...
 
SpriteBatchNodeaddSpriteWithoutQuad (Sprite *child, int z, int aTag)
var addSpriteWithoutQuad ( var child, var z, var aTag)
void updateAtlasIndex (Sprite *sprite, int *curIndex)
void swap (int oldIndex, int newIndex)
void updateBlendFunc ()
- Protected Member Functions inherited from Node
void updateEventPriorityIndex ()
 Upates event priority for this node. More...
 
void removeAllEventListeners ()
 Removes all event listeners that associated with this node. More...
 
void setDirtyForAllEventListeners ()
 Sets dirty for event listener. More...
 
void childrenAlloc (void)
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
void detachChild (Node *child, int index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Point convertToWindowSpace (const Point &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 

Protected Attributes

unsigned short * _string
std::string _fntFile
unsigned short * _initialString
std::string _initialStringUTF8
TextHAlignment _alignment
float _width
CCBMFontConfiguration_configuration
bool _lineBreakWithoutSpaces
Point _imageOffset
Sprite_reusedChar
GLubyte _displayedOpacity
GLubyte _realOpacity
Color3B _displayedColor
Color3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
bool _isOpacityModifyRGB
 conforms to RGBAProtocol protocol More...
 
- Protected Attributes inherited from SpriteBatchNode
TextureAtlas_textureAtlas
BlendFunc _blendFunc
var _blendFunc
local _blendFunc
std::vector< Sprite * > _descendants
var _descendants
local _descendants
- Protected Attributes inherited from Node
float _rotationX
 rotation angle on x-axis More...
 
float _rotationY
 rotation angle on y-axis More...
 
var _rotationY
 rotation angle on y-axis More...
 
local _rotationY
 rotation angle on y-axis More...
 
float _scaleX
 scaling factor on x-axis More...
 
var _scaleX
 scaling factor on x-axis More...
 
local _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
var _scaleY
 scaling factor on y-axis More...
 
local _scaleY
 scaling factor on y-axis More...
 
float _vertexZ
 OpenGL real Z vertex. More...
 
Point _position
 position of the node More...
 
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Point _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Point _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
local _contentSize
 untransformed size of the node More...
 
AffineTransform _additionalTransform
 transform More...
 
AffineTransform _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
AffineTransform _inverse
 inverse transform More...
 
var _inverse
 inverse transform More...
 
local _inverse
 inverse transform More...
 
bool _additionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
Camera_camera
 a camera More...
 
GridBase_grid
 a grid More...
 
int _ZOrder
 z-order value that affects the draw order More...
 
Array_children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Object_userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgram_shaderProgram
 OpenGL shader. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
var _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
local _actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool _running
 is running More...
 
bool _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
local _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
int _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
var _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType _scriptType
 type of script binding, lua or javascript More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
int _eventPriority
 The scene graph based priority of event listener. More...
 
int _oldEventPriority
 The old scene graph based priority of event listener. More...
 
var _oldEventPriority
 The old scene graph based priority of event listener. More...
 
local _oldEventPriority
 The old scene graph based priority of event listener. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Static Protected Attributes inherited from Node
static int _globalEventPriorityIndex
 The index of global event priority. More...
 

Detailed Description

LabelBMFont is a subclass of SpriteBatchNode.

Features:

  • Treats each character like a Sprite. This means that each individual character can be:
  • rotated
  • scaled
  • translated
  • tinted
  • change the opacity
  • It can be used as part of a menu item.
  • anchorPoint can be used to align the "label"
  • Supports AngelCode text format

Limitations:

  • All inner characters are using an anchorPoint of (0.5f, 0.5f) and it is not recommend to change it because it might affect the rendering

LabelBMFont implements the protocol LabelProtocol, like Label and LabelAtlas. LabelBMFont has the flexibility of Label, the speed of LabelAtlas and all the features of Sprite. If in doubt, use LabelBMFont instead of LabelAtlas / Label.

Supported editors: http://glyphdesigner.71squared.com/ (Commercial, Mac OS X) http://www.n4te.com/hiero/hiero.jnlp (Free, Java) http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java) http://www.angelcode.com/products/bmfont/ (Free, Windows only)

Since
v0.8

Constructor & Destructor Documentation

virtual ~LabelBMFont ( )
virtual

Member Function Documentation

static LabelBMFont* create ( const char *  str,
const char *  fntFile,
float  width,
TextHAlignment  alignment,
Point  imageOffset 
)
static

creates a bitmap font atlas with an initial string and the FNT file

static LabelBMFont* create ( const char *  str,
const char *  fntFile,
float  width,
TextHAlignment  alignment 
)
static
static LabelBMFont* create ( const char *  str,
const char *  fntFile,
float  width 
)
static
static LabelBMFont* create ( const char *  str,
const char *  fntFile 
)
static
static LabelBMFont* create ( )
static

Creates an label.

void createFontChars ( )

updates the font chars based on the string to render

virtual const Color3B& getColor ( void  ) const
virtual

Returns color that is currently used.

Returns
The Color3B contains R,G,B bytes.

Implements RGBAProtocol.

virtual const Color3B&
getDisplayedColor
( ) const
virtual

Returns the displayed color.

Returns
The Color3B contains R,G,B bytes.

Implements RGBAProtocol.

virtual GLubyte getDisplayedOpacity ( ) const
virtual

Returns the displayed opacity.

Returns
The opacity of sprite, from 0 ~ 255

Implements RGBAProtocol.

const char* getFntFile ( )
virtual GLubyte getOpacity ( ) const
virtual

Returns the opacity.

The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.

Returns
The opacity of sprite, from 0 ~ 255

Implements RGBAProtocol.

virtual const char* getString ( void  ) const
virtual

Returns the string that is currently being used in this label.

Returns
The string that is currently being used in this label

Implements LabelProtocol.

bool init ( )
virtual

Initializes the instance of Node.

Returns
Whether the initialization was successful.

Reimplemented from Node.

bool initWithString ( const char *  str,
const char *  fntFile,
float  width = kLabelAutomaticWidth,
TextHAlignment  alignment = TextHAlignment::LEFT,
Point  imageOffset = Point::ZERO 
)

init a bitmap font atlas with an initial string and the FNT file

virtual bool isCascadeColorEnabled ( ) const
virtual

whether or not color should be propagated to its children.

Implements RGBAProtocol.

virtual bool
isCascadeOpacityEnabled
( ) const
virtual

whether or not opacity should be propagated to its children.

Implements RGBAProtocol.

virtual bool isOpacityModifyRGB ( ) const
virtual

Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)

Returns
Returns opacity modify flag.

Implements RGBAProtocol.

static void purgeCachedData ( )
static

Purges the cached data.

Removes from memory the cached configurations and the atlas name dictionary.

Since
v0.99.3
virtual void setAlignment ( TextHAlignment  alignment)
virtual
virtual void setAnchorPoint ( const Point anchorPoint)
virtual

Sets the anchor point in percent.

anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node.

Parameters
anchorPointThe anchor point of node.

Reimplemented from Node.

virtual void setCascadeColorEnabled ( bool  cascadeColorEnabled)
virtual

Implements RGBAProtocol.

virtual void
setCascadeOpacityEnabled
( bool  cascadeOpacityEnabled)
virtual

Implements RGBAProtocol.

virtual void setColor ( const Color3B color)
virtual

Changes the color with R,G,B bytes.

Parameters
colorExample: Color3B(255,100,0) means R=255, G=100, B=0

Implements RGBAProtocol.

virtual void setCString ( const char *  label)
virtual
void setFntFile ( const char *  fntFile)
virtual void
setLineBreakWithoutSpace
( bool  breakWithoutSpace)
virtual
virtual void setOpacity ( GLubyte  opacity)
virtual

Changes the opacity.

Parameters
opacityGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Implements RGBAProtocol.

virtual void setOpacityModifyRGB ( bool  value)
virtual

Changes the OpacityModifyRGB property.

If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.

Parameters
valueIf true, then the opacity will be applied as: glColor(R,G,B,opacity); If false, then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity);

Implements RGBAProtocol.

virtual void setScale ( float  scale)
virtual

Changes both X and Y scale factor of the node.

1.0 is the default scale factor. It modifies the X and Y scale at the same time.

Parameters
scaleThe scale factor for both X and Y axis.

Reimplemented from Node.

virtual void setScaleX ( float  scaleX)
virtual

Changes the scale factor on X axis of this node.

The deafult value is 1.0 if you haven't changed it before

Parameters
scaleXThe scale factor on X axis.

Reimplemented from Node.

virtual void setScaleY ( float  scaleY)
virtual

Changes the scale factor on Y axis of this node.

The Default value is 1.0 if you haven't changed it before.

Parameters
scaleYThe scale factor on Y axis.

Reimplemented from Node.

virtual void setString ( const char *  label)
virtual

Sets a new label using a string.

Parameters
labelA null terminated string

Implements LabelProtocol.

virtual void setString ( const char *  newString,
bool  needUpdateLabel 
)
virtual
virtual void setString ( unsigned short *  newString,
bool  needUpdateLabel 
)
protectedvirtual
virtual void setWidth ( float  width)
virtual
virtual void updateDisplayedColor ( const Color3B color)
virtual

recursive method that updates display color

Implements RGBAProtocol.

virtual void updateDisplayedOpacity ( GLubyte  opacity)
virtual

recursive method that updates the displayed opacity.

Implements RGBAProtocol.

virtual void updateLabel ( )
virtual

Member Data Documentation

TextHAlignment _alignment
protected
bool _cascadeColorEnabled
protected
bool _cascadeOpacityEnabled
protected
CCBMFontConfiguration*
_configuration
protected
Color3B _displayedColor
protected
GLubyte _displayedOpacity
protected
std::string _fntFile
protected
Point _imageOffset
protected
unsigned short* _initialString
protected
std::string _initialStringUTF8
protected
bool _isOpacityModifyRGB
protected

conforms to RGBAProtocol protocol

bool _lineBreakWithoutSpaces
protected
Color3B _realColor
protected
GLubyte _realOpacity
protected
Sprite* _reusedChar
protected
unsigned short* _string
protected
float _width
protected

The documentation for this class was generated from the following file: