Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More...
#include <CCActionInstant.h>
Public Member Functions | |
virtual __CCCallFuncND * | clone () const override |
returns a clone of action More... | |
virtual void | execute () override |
executes the callback More... | |
Public Member Functions inherited from CallFunc | |
CallFunc () | |
virtual | ~CallFunc () |
CC_DEPRECATED_ATTRIBUTE bool | initWithTarget (Object *pSelectorTarget) |
initializes the action with the callback | |
bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> More... | |
Object * | getTargetCallback () |
void | setTargetCallback (Object *pSel) |
virtual void | update (float time) override |
called once per frame. More... | |
virtual CallFunc * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
Public Member Functions inherited from ActionInstant | |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
float | getDuration (void) const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
Action (void) | |
ctor () | |
Action () | |
virtual | ~Action (void) |
const char * | description () const |
virtual void | startWithTarget (Node *target) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var target) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget (void) const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget (void) const |
local | getOriginalTarget () |
void | setOriginalTarget (Node *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) const |
void | setTag (int nTag) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
CC_DEPRECATED_ATTRIBUTE Object * | copy () const |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Static Public Member Functions | |
static CC_DEPRECATED_ATTRIBUTE __CCCallFuncND * | create (Object *selectorTarget, SEL_CallFuncND selector, void *d) |
creates the action with the callback and the data to pass as an argument More... | |
Static Public Member Functions inherited from CallFunc | |
static CallFunc * | create (const std::function< void()> &func) |
creates the action with the callback of type std::function<void()>. More... | |
static CC_DEPRECATED_ATTRIBUTE CallFunc * | create (Object *pSelectorTarget, SEL_CallFunc selector) |
creates the action with the callback More... | |
Protected Member Functions | |
bool | initWithTarget (Object *selectorTarget, SEL_CallFuncND selector, void *d) |
initializes the action with the callback and the data to pass as an argument More... | |
Protected Attributes | |
SEL_CallFuncND | _callFuncND |
void * | _data |
Protected Attributes inherited from CallFunc | |
Object * | _selectorTarget |
Target that will be called. More... | |
union { | |
SEL_CallFunc _callFunc | |
var _callFunc | |
local _callFunc | |
SEL_CallFuncN _callFuncN | |
var _callFuncN | |
local _callFuncN | |
}; | |
std::function< void()> | _function |
function that will be called More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything.
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overridevirtual |
returns a clone of action
Reimplemented from CallFunc.
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static |
creates the action with the callback and the data to pass as an argument
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overridevirtual |
executes the callback
Reimplemented from CallFunc.
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protected |
initializes the action with the callback and the data to pass as an argument
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protected |
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protected |